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Everything posted by cubanace
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The panels and opening are for display only nothing you see here is final, this is the radar I based it off, also the nose does rotate to the right and also the whole cone comes off, but again this was just to show some progress on internals, internals are not finished nothing here is finished everything is work in progress, zoom in and you can see the nose cone slightly rotating to the right it's not fully opened.
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This is the public mod and not the updated models. https://drive.google.com/file/d/1yQoFka9lg6Gy9p2carMeOVmbOI3vPEcE/view?usp=sharing
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The first picture is a real photo for reference, rest are 3d.
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I was wondering why it was failing, thanks for letting me know.
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It's not official guys, greenlight as in I asked permission to make the SU-57 AI for DCS and I was told to try my best, if after I present the SU-57 Ai and show ED my ability to deliver a good AI then we will see what happens. It's not official as of yet, not yet, please read carefully my message.
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The YAK-38 is going thru refinements and fixes it will be online once that is completed.
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The mod now is standalone, no need to change anything in entry lua, head over my discord and grab it. This is not a finished mod, the EFM is extremely early and lot more work needs to be done, also what you mentioned was a paid module done by professional team, i am just one guy making this mod and learning in the process, the mod will improve with time.
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Working on tunning the FM player and AI. Yes, he's got the AI version also not completely done yet, lot of work to finish.
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Basic EFM template (mod + source code)
cubanace replied to Sérvalpilot's topic in Utility/Program Mods for DCS World
CWS is your problem, its not loading avionics, your mod feeds of fc3 ?- 44 replies
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- flight model
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Making a few custom skins and will be available soon.
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Basic EFM template (mod + source code)
cubanace replied to Sérvalpilot's topic in Utility/Program Mods for DCS World
A little explanation for those that don't know the difference between Debug and release builds/compiling.... Debug: for testing on your machine or your teams, compiles in a way that the project works on those that have visual studio installed, but won't work if visual studio is missing. Release: This is the correct build compiling for the public, works for everyone. This is as simple as i can explain it, good luck.- 44 replies
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Basic EFM template (mod + source code)
cubanace replied to Sérvalpilot's topic in Utility/Program Mods for DCS World
I wanted to thank you personally, thanks to you i was able to better understand EFM and made the SU57 EFM well lot of work still need to be advanced but it's a start, you and that other f-16 demo efm have worked wonders to better understand EFM, I even went as far as adding thrust vectoring and Vtol to the efm template, anyway just wanted to thank you for your work. If the file structure and entry lua calls are correct, then it should work, check that in entry you have, binaries = { 'yourefm', }, -- The DLL of the external flight model- 44 replies
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Mod was updated.
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**SU-57** StandAlone Build 4.3 Released on 11/05/24 , this adds Oxygen system and the ability to bind radar lock to your hotas, stick, throttle.** Download. https://drive.google.com/file/d/1yQoFka9lg6Gy9p2carMeOVmbOI3vPEcE/view?usp=sharing
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All you mentioned is coming.
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you truly are one weird character, you do know all this is free and during free time, since you are blocked from my discord you can't see news, mig-23ub,yak-38 and su-7 are only ai and are exactly the same as they were years back, this is not finished work, is just that I decided to add the old mods back as Ai, again I am not competing with anyone or trying to prove anything, what I am doing is sharing with the DCS community, you on the other hand seem to be trying a bit extra hard to prove something, not like I care, this shows your character and the type of person that you are but that is your own doing and problem, have a nice day. A moderator needs to remove Urbi from here, he is really annoying and negative.
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Its Ai controlled and Player controlled.
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You press P and the side baydoors open and the rail comes down , its already in the mod. And yes there is improvements coming .
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