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Everything posted by Phantom_Mark
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I am building a series of missions for the F18 and need the following voice actors...... British American Hungarian (speaking English) , or any regional accent which sounds passable Ideally you will know how to do the whole brevity thing so it sounds correct, I will supply a rough guide of what we need and then you can transform that into something which does the same job but said in the correct way ? make sense ? Also looking for help from anyone who has trodden this path on how to make the clips sound like they have come over the radio. There isn't a massive amount to do, just enough to add some atmosphere to the mission and make it feel alive, in total there is probably going to be less than 20 sound clips overall, maybe less. Happy to take advice and suggestions from anyone with experience as I have never tried to integrate the voice audio into a mission before, not that it is technically hard but I am sure there is someone with good advice out there ? If the missions are enjoyed I will happily transfer them to other aircraft, the plan is to eventually put them all together into a campaign (if that is even worth it ? no explored campaigns very much), I may even decide to do a mission per week or fortnight, just depends if they work out nicely and if they are enjoyable, we will see.
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Brunner Force Feedback Joystick Base
Phantom_Mark replied to Mozart's topic in PC Hardware and Related Software
Considering the price is it so much to ask to ask the developer of the hardware to make a windows compatible device driver ??? -
That may be so indeed, sadly in VR my typical fps with the same settings is around 30-40fps average, and if I enable VR mode settings I can get up to 70-80fps......dropping an 11gb 2080ti OC Extreme into this coming week, so hopefully that will bolster the VR side of it a little more, the 2060rtx is more of a 1080 card , that can do a little dance in the 4k realms but not as happy as a 1080ti for example, the 2080ti won't hinder my VR performance for sure. Now hopefully I can get to the bottom of these lag issues ! even with 160fps input lag is no fun, and I want to understand what was causing it :doh:
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DCS: MiG-25RBT Mod Announcement
Phantom_Mark replied to cosmicdoubloon's topic in Flyable/Drivable Mods for DCS World
wow, cool history right there ! -
wow, awesome addon thanks very much indeed.
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Militariy Aircraft Mod
Phantom_Mark replied to BlackLibrary's topic in Flyable/Drivable Mods for DCS World
Brilliant, thanks for this and the civil aircraft mods, much appreciated :thumbup: -
So an update from me. I seem to have fixed the problem here, be not 100% sure what fixed it. Whilst experimenting with other FFB related issues (namely the Falcon and mismatched forces on the X/Y axis) I tried reducing the FFB to 0 and we had no lag, so something to start with, I then thought I would try a different value, and instead of 100 force, and 50 shake I went 99 force 50 shake.......reasoning being it is not maximum and an odd number, works perfect now........however, the other day I also updated my graphics drivers, so unsure at this point if the FFB issue was solved by my adjustment in FFB or by upgrading my vid drivers ? No other changes have taken place on my system, and throughout all other aircraft worked perfectly, I will now reluctantly try boosting the value back up and see if I can break it again, once I have backed up my settings ! :pilotfly:
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No different, the Y axis FFB is not the same pressure as the X axis, visa versa if you switch axis in the ffb options Maybe you could try 100, 50 Eldur and see if you have the problem yourself, I doubt very much you will notice so much at 66, 20, I just tried 80,40 and things were already becoming quite soft.
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Received and understood.......hopefully we will eventually resolve things, the UFC is beautifully made and well worth the money, as far as build and quality look of the item I am more than happy, no doubt I have just been unlucky with a bad switch inside. :joystick:
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Any acknowledgement please ? The issue still exists ? :joystick:
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F-14 Force Feedback not functional anymore G940 Logitech
Phantom_Mark replied to SynGrownos's topic in Bugs and Problems
If it helps........I think DCS changed something, because the Viper has a weird FFB problem, the FFB for pitch works perfectly, but the FFB for Roll axis is a different strength and all floppy..... -
F-14 Force Feedback not functional anymore G940 Logitech
Phantom_Mark replied to SynGrownos's topic in Bugs and Problems
I have discovered my input lag problems are directly related to FFB being enabled.....with FFB disabled it works perfectly no lag. Never had this problem previously. -
F-14 Force Feedback not functional anymore G940 Logitech
Phantom_Mark replied to SynGrownos's topic in Bugs and Problems
I have FFB issues recently with my MSFFB2, slightly different to you, my FFB appears to work fine but I have massive universal input lag with FFB enabled, might be related (I am guessing) to your problems. https://forums.eagle.ru/showthread.php?t=255374&page=3 -
Disabling FFB fixes the problem instantly, I notice there is a G940 user reporting F14 problems as well, so worth a look pls guys ?
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possible maybe ? the fact the problem has been tied to the F14 is just the baffling one ? I will take a guess that the heatblur team define which effects are enabled and how they are enabled etc ? Could there be an issue with that ? But then we come full circle back the fact the keyboard is being funky as well ? I might try running the game with my joystick unplugged and put in a 360 controller or something for a quick test and see the problem still exists ?
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Ok, I have tried the following. Removed the SAVEGAME folders to run a pure new profile etc, removed all control binds on the F14 and then re-added just the basics, roll pitch throttle to my controls Same problem. Removed the F14 completely from the game and then re-downloaded a fresh copy (after realising it was using files to re-install from master copy of DCS I removed the F14 from both versions to force a fresh download) Same problems. Previously........ Tried removing all AXIS binds and re-assigning then and increasing dead zone to max and then back to min (just to make sure it has logged a change) Tried some extreme user curves on the controls, just to make sure they save as well..... And finally, the Keyboard is lagged as well, so for example I might have to press ESCAPE a few times when the plane is lagging at it's worst just to get to the menu. Observations. If you keep the control inputs slow and very deliberate the game seems to have little problem keeping up with the input, if you starting wagging the joystick back and forth to induce deliberate and recognisable input lag you see the problem very clearly, if you do realistic inputs you can just feel the background problem and it still a very big problem especially in high AOA situations or low speeds, or indeed in a turning fight at mid to lower speeds, where sudden and large unpredictable inputs can induce a stall. None of the above problems present a problem at all on any other aircraft, which makes me wonder, do you interact or change any of the base code re: control inputs etc for the flight model ? response curves etc ? The fact the keyboard is lagged as well confuses me somewhat tho....
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i'll try those suggestions tonight then, thanks very much.
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Thanks for the thoughts Mike, The thing that is confusing me is ALL of the inputs are lagged, keyboard, joysticks etc. The next confusion is the instant I swap to another aircraft (any aircraft) there is zero problems, just the F14 with this issue, do you see at least see the problem in the vid etc I posted ? TIA
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no idea, it just works ? sorry :pilotfly: I run it as admin, no idea if that makes a difference, the program is massively bugged, with login problems, losing your previous records etc sadly.
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I have attached a TRK here, and there is also a vid clip from the same TRK so you can actually see my stick movements compared to ingame, now I have enabled the control input overlay I can clearly see a delay 100% When I am zooming back and forward you can see it snaps sometimes because of the lag, so full out to full in rather than a fast smooth blend between the two. HTH........thx lag.trk
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Will do tonight thx, all my tests this far have been quick start free flight caucus
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Just tried Beta, exactly the same problem.....will start cutting back some options to the bone and re-test, my biggest confusion is only the F14 atm (that I have detected anyway), I will try the Viggen and Harrier and all the other aircraft I have just in case as well. Update: Min settings the same problem, way over 190fps average, input lag comes from both the keyboard and flight controls, input lag from Keyboard to access main menu or other controls not a regular and defined amount of time, sometimes zero, flight controls however always seem half a second behind the input or thereabouts. I have tried all the other aircraft I own and none have this problem.......one of the biggest problems is a delay in pitch and roll which causes you to get out of sync with the aircraft and easily lose control , if you roll left then right aggressively for example you can never get back in sync because of the delay, if you pitch back hard it pitches a little then dumps full pitch half a second later resulting in snapped wings or loss of control from excessive pitch. Can someone remind me which is the control input overlay so I can make a vid to show the problem maybe ? TIA
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Looks awesome, I hope developers do a lot more Pre 1990 aircraft tbh, systems are so much easier to model (probably), and some real icons out there. That A6 looks just awesome, reminds me of the old days playing Flight of the Intruder on my Spectrum in the early 90's :D