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About cosmicdoubloon

  • Birthday 01/03/1870

Personal Information

  • Flight Simulators
    DCS World, All modules except P-51, Yak-52, F-18C, CEII
    Microsoft Combat Flight Simulator 3 (A classic!)
    Lock-on MAC
  • Location
    Bristol, United Kingdom
  • Occupation

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  1. I think this is the photo you're referring to? It's the only one I could find on the TBS site whilst using the Wayback machine. Now, let's play the game of spot the difference compared to the current FA-18 we have!
  2. Absolutely. Something like this as a core feature of the mission editor is essential!
  3. This has been one of the main sticking points for the mod. The aircraft itself is reasonably simple in the grand scheme of things, work is good in this regard, and systems + weapons are also making progress, but there simply isn't the means for us to model the recce element without access to the SDK.
  4. Good Tuesday Afternoon cosmicdoubloon.

        I'm in Winston-Salem, North Carolina at 2:32 P.M. EST cosmicdoubloon !!!

  5. Hello all :) Yes, we are still here and we're still alive. I apologise for the lack of updates, real life has not been too kind to members of the team over the last few months. I am currently in the process of writing up a more 'proper' update for release in the near future but for now I just wanted to assure everyone that we're still around and development is continuing. In the meantime I will continue to monitor this thread and answer questions people may have about the mod. Thanks again to you all for your enthusiasm and passion for the MiG-25, we do not want to disappoint!
  6. It's at Maykop airfield with custom airfield assets by the looks of it
  7. Sirius is helping the team out, primarily with research/translation of documents and being an extra pair of hands for the coding team. I'm not sure what you mean by TL, but if you mean team leader, he's not one. Thanks :thumbup:
  8. Hi all, Apologies for the lack of content, times have been turbulent for us all. Work has slowed over the last couple of months, partially due to impacts from the Coronavirus and partially due to one of our main developers moving house (and country in the process!). However work does continue albeit at a slower pace than we would like. We are currently finalising some content behind the curtains and we hope to be in a position to show something off in the coming few weeks and I'll post a more complete update and project progression report when these few bits and pieces are finalised and we're ready to move to the next stage of the project. Thanks to everyone for your continued interest!
  9. maybe a somewhat usable workaround for now using the editor would be to set up some triggers so that when a ship is hit by a Harm (or 2/3 depending on mission requirements) it disables the radar. My thinking would be something like: if : missile in zone [AGM-88, target ship] (make this a small zone so that it would only be triggered by a missile impacting the ship) - action : Unit emission off for multiple missile impacts it would change to: first trigger if : missile in zone [AGM-88, target ship] (make this a small zone so that it would only be triggered by a missile impacting the ship) - action : flag increase [1, 1] second trigger if : flag equals [3] - action : Unit emission off this would cause every HARM that impacts to increase flag 1 by a value of 1. When flag 1 reaches a value of 3 (3 successful HARM hits) the AI turns the radar off
  10. There is a civilian regional jet in the game already, the Yak-40. Maybe that will suffice if the mod isn't working?
  11. Our MiG-25RBT will be equipped with: FAB-100,250,500 general purpose bombs FAB-500T Special purpose bomb - This variant of the FAB-500 was made to withstand transit and weapon drop from mach 2+. SAB-100 illumination bombs BETAB-500 anti-runway bomb (not sure about the upgraded BETAB-500SHP version, will find out) Recon cameras and pods. As far as the documentation and information we have shows, contrary to popular belief the MiG-25RBT did not carry any air to air missiles, not even R-60s for self defence. Its primary method of defence was speed and altitude, but certain versions were equipped with an RWR. Hope this answers your question :thumbup:
  12. Hi all, We're still here and still alive :) Now that the holiday period is out of the way work is resuming. Not much to show at this point, mostly coding work. Once I have enough to show you I will post another major update post, but will answer any questions people have in the meantime. Thanks for your continued interest and support everyone :)
  13. maybe you could use some triggers in conjunction with some advanced waypoint actions? A potential solution might be something like: trigger for 'Once - Unit damaged - target truck - Flag on (1)' advanced waypoint command 'hold' with start condition of flag 1 after X seconds (I'd suggest 20 to give the first truck enough time to burn out but with practice you could shorten it to the perfect time to sync with truck destruction) turn the waypiont command off using 'stop condition - 20 seconds'. Something like that might work, yes the convoy will stop whilst the lead truck is on fire and until it detonates but its the only workaround that immediately came to mind.
  14. I think there's still something funky going on here and would request another look is taken. I've attached a second track where I am at 55,000ft with a cabin pressure of 20,000ft. I turn off the oxygen again and still do not experience hypoxia without dumping the cabin pressure. I also climb to 60,000ft with a cabin pressure of 22k ft with still no effect. Now I'm not IRL pilot but I'm fairly sure even in a pressurised cockpit if the cabin pressure is 21k+ feet I think you'd need to be on supplemental oxygen at that point. Could you have another look Bignewy? F5 o2 bug test 2.trk
  15. thanks for the investigation and followup Bignewy, and thanks for the informative post tom_19d. It hadn't occurred to me to check if the F-5E has a pressurised cabin and the detail provided by you two absolutely makes sense. Glad it got checked out regardless!
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