

Tenkom
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Not saying you’re wrong. But I’ve done probably close to fifty AARs in the viper and I usually open the door just before pre contact and I have never experienced not getting full bags. Maybe the time it takes to fill the internals is enough? Although I’m pretty sure Ive started tanking with close to full internals at least a few times.
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Unforunately I'm away from home for a couple of weeks and I've forgotten the specifics. It's been a while since I did it. Check out the pdf in the first post there. I seem to remember something about the "pressed" function doing it. See chapter 5.8 in the pdf.
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You can edit the lua so that clicking the trim button will only give one pulse. It means you have to keep clicking if the trim is far off. But it does help alot with fine tuning.
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Fixed: Missing HOTAS AG Gun Strafe Toggle. Where to find ?
Tenkom replied to -=Shin=-'s topic in DCS: F-16C Viper
I noticed when using this new shortcut the SMS page didn't go into "Strafe mode" like it does when you click the top left OSB button. Is this correct? -
If the HUD and TGP pointers are not in the same place that implies that the plane knows that the HUD and TGP are pointing at different locations which seems weird to me.
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The only benchmark should be against the real one. Hopefully they will work on the litening to make it more like the real thing but it has nothing to do with the Sniper pod.
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Let's try not to get too off-topic here. This thread is about the new pod. The focus should be on helping ED getting it as close to realistic as possible. The older pod has nothing to with this.
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Seems to run contrary to the SPI is a SPI is a SPI philosophy. Why would the TGP not be pointed at the SPI? Or why would the SPI not be where the TGP is pointing?
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Does anyone use ATC when landing? For me it makes everything easier except the touchdown itself. I seem to overshoot the wires more easily when using it. But I have more practice without ATC so that might get better. Especially maintaining a stable descent rate is much easier with ATC.
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This is natural because if the plane is keeping level while banked that means if you level out without reducing elevator action the plane will pitch up. For the same reason you will always pitch down when you roll into the turn if you don't also pull pack on the stick.
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Are you able to detect targets at that range though? Just because you can set the scale that far doesn't mean that you can see anything that far away. I haven't used GMT much at all so I don't know it's effective range.
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As far as I know the JF17 is the only module that simulates canopy fogging. It's kind of cool but also kind of annoying. I hope they add an option to disable it if they ever decide to include it.
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Is this for nightvision?
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What I like about the mudhen is that it can carry stupid payloads without turning into a short range slug. For example it can carry 9x JDAMS. That's only one more than the hornet. But it can do that while carrying plenty of fuel, 4 amraams and still go supersonic. The hornet with 8x JDAMS can only carry 2 120s or 1 120 and a fuel tank and it is NOT going supersonic or very far carrying that.
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I'm usually on one of the 4ya servers where there are hundreds of units. So probably worst case.