

Rolds
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Everything posted by Rolds
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A friend and I did a night flight and found that the external lights appear to have a very short draw distance. Rejoining into formation was quite challenging. Notice in the last two photos I am looking down from my plane at the airfield, and while I cannot see the lights on my friend's aircraft, I can see the reflection of the light by the tailhook off of the ground. Could the visibility range of the external lights please be greatly increased? I am talking about a factor of say 100 the current distance, maybe even more. Thank you so much for the Corsair I continue to have the greatest fun with it!
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JU 88's continue to fly indefinitely after crew bails out
Rolds replied to Rolds's topic in Bugs and Problems
@BIGNEWY do you have what you need on this? Any word on a fix? It is a pretty bad problem. -
My experience is it works in single player and when someone hosts on their pc, it does not appear to work on dedicated servers.
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The feel, the visual model, the features, this one is special. I think the Corsair is the best warbird yet to be released for DCS! Amazing work magnitude!
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Can someone please test with other vessels? I had torpedoes run under some ships without detonating and didn’t report it because I was using mod assets. Maybe something broke in a recent patch.
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JU 88's continue to fly indefinitely after crew bails out
Rolds replied to Rolds's topic in Bugs and Problems
Here is a track from Marianas Furball, two of the FW190's went into the infinite loop on this occasion. Zombie Bombers III.trk -
JU 88's continue to fly indefinitely after crew bails out
Rolds replied to Rolds's topic in Bugs and Problems
This issue occurs more consistently when the bombers are shot down at higher altitude, as the orbits they take up vary in altitude and if they are lower it is possible they hit the ground. In this attempt you see both JU-88's become permanent gliders. The issue occurs with fighters as well but less consistently, I wasn't able to get one of the FW-190A8's to enter this condition in these trials, but it has occurred in other missions, and those tracks are too large to upload. Zombie Bombers II.trk -
JU 88's continue to fly indefinitely after crew bails out
Rolds replied to Rolds's topic in Bugs and Problems
Zombie Bombers I.trk I was able to get one to occur this run. By the way, this is probably the same issue that was happening years ago, remember this? About the time the B17 was first introduced. It was fixed and probably the fix got reverted out somehow in a recent patch: -
Ok maybe not a high priority but just because it cannot land on a CV doesn't mean other aircraft were never launched from CV's. As I understand it escort carriers (rarely fleet carriers, maybe never) would often stock up land based airbases this way. Would be cool if we had the option of starting a mission like that.
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JU 88's continue to fly indefinitely after crew bails out
Rolds replied to Rolds's topic in Bugs and Problems
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Virtual Task Force 58 (WWII) Open Recruitment
Rolds replied to Foxtrot2571's topic in General DCS Squadrons
Hi I want to fly with you guys, let me know if you're interested. -
FM already feels great with a TM warthog+pedals, no extension. The pedals are very important.
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I have a new theory I want to run by people, does the essex need to be the lead ship of any group (in other words, unit 1 of X in any group you place it in?) I just ran a quick experiment where I couldn't trap if essex was other than ship 1, but could when I re-ordered the ships so it was. I no longer think I have a map dependent issue, I have been able to trap on Marianas today.
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Have you ever had the hook catch on Marianas or any other map? Does it work when you try on Caucuses?
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I am pretty sure this is a software issue. I have not had a single instance where the hook engaged a wire on a map other than caucuses. I tried three times on Marianas WWII, then another two on Syria just for good measure. Then I go back to caucuses and I trap 3 for 3. This is the worst kind of bug, inconsistent, only applies to certain users, and I am one of them... I'm going to try running a repair.
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This isn't a technique issue, the hook clips into the ship and doesn't interact with the wire sometimes. It appears to be map dependent and not universally affecting users. When you are just taxiing around on the Essex with the hook down I notice it clips into the deck and does not interact with the wires (caucuses and other maps). I bet this is having something to do with it. Wish I knew why it only seems to affect some users.
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Contacting the Essex via radio is not required to trap. And I am still having issues with this which appear to be map based. I can now trap consistently on the caucuses training mission and a caucuses mission I created myself, but the hook does not seem to interact with the wires on Marianas, I haven't had a single trap there.
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I have a problem like this. I was able to trap just fine in the training mission, which is on the Caucasus map. I built a mission in 1944 Marianas and was never able to trap on that in several tries. Same with a mission I tried on the Normandy map. Finally I built a mission on Caucasus myself and I was able to trap first try. Something funny is up, I find it hard to believe no one has been able to trap on the other two maps I mention?
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If you are right (and your DCS knowledge has impressed me before, I remember you provided a script that helped prove the S3B refueling rates weren't working properly), this would explain the issue I have. Search then engage in zone sometimes does appear to work, but I often set very large zones so that the edge of the zone is straighter and starts to approximate a straight border. If your information on a 50% buffer is correct, that 50% area would be very large in many of the missions I create, giving the impression that search then engage in zone isn't working at all. Fully agree, being able to adjust the buffer zone would greatly improve things.
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Then why do the other DSCG display options exist? I don't care for this answer at all, I am not interested in being constrained into how you think the F4 would be used. Having a verbal command for the WSO to change the aspect mode already exists in boresight mode (obviously), so why is it so difficult to believe this communication/coordination would never occur between pilot and WSO in other situations? And your reluctance to allow this type of interaction and proposed solution omits the heading information from the DSCG. Your response is surprising and seems illogical to me, I am only asking for the ability to ask the WSO to flip a knob that I can already do when the radar is in boresight mode, that is all.
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So all I am looking for here is a way to change the display on the radar so that in the pilot seat I can see information other than closure velocity. The reasons don't really matter but potential use cases include figuring out if the locked target is above or below my nose or correlating my lock with a radar controller in an intercept to confirm I have the right target in a complex environment. If I switch to the WSO seat I can move the knob and get this information to display, but if I ask Jester to do that he replies "unable". This appears to be an unnecessary limitation if not an outright bug. Is there any other way currently to change the displayed information on the radar screen from the front seat? If not, could you please allow jester to move the target aspect knob in situations other than boresight mode?
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If I understand the manual correctly, especially this part about the boresight aspect knob that the WSO has, it has two functions, first to being to set the speed gates for boresight radar, and second to select which information is to be displayed on the display readout at the top of the radar display when a target is locked. Jester does not seem to be able to change this knob to other positions except when boresight mode is selected, but there doesn't appear to be anything stopping him from doing so, and I would like it if he could so I can select what information will be displayed about the locked target. I'm not posting this in bugs yet as I am still going through the F4E, can anyone tell me if I am missing something here? EDIT - after I typed this out I realized I could just hop back into the WSO seat and try this, and sure enough you can switch this knob at any time. I think this is a bug, Jester should be able to change the boresight aspect knob using the interface and direct commands (there are buttons that do this that are helpful to bind) at any time.
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AI MiG-21 is flaring when no countermeasures are loaded
Rolds replied to BurroHablando's topic in Weapons
This problem still exists on October 26, 2024, and the advanced waypoint options idea does not stop Mig 21 (or other AI aircraft) from using flares even when they have none aboard. When people talk about fixing core game mechanics, this is exactly what they mean. @BIGNEWY How can such a basic problem last for years without being fixed?