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Urbi

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  1. Urbi

    L-39 Skins

    Hello Carlo, hello Eric! If you didn't live in the former GDR, you shouldn't presume to decide which colors the former GDR used for the L-39 as a training aircraft for future pilots. The liveries selected by ED as a basis for the GDR are correct and accurately reflect how it looked at the time. Eric can certainly label these as fictitious. Everything else is just historical embellishment and untrue.
  2. Thanks for the work. There are a few bugs, but it's finally possible to correctly display the national emblems of some Eastern Bloc countries before 1990. I wish the mod hadn't been released as a replacement for the MiG-23MLD.
  3. There is only one texture that does not begin with B47: racsal_body
  4. Hello Flanker1! Are you out of date? Dynamic numbers make no sense. Firstly, they are not three digits and secondly, they contain this error, which has not been corrected for 10 years, of the number pair not being on the same plane. The GDR logo cannot be displayed correctly on the vertical stabilizer because it is mirrored. Even in the first picture from sonic_NO, the NVA coat of arms is incorrect. Black in the coat of arms is always shown when viewed from the left. Also on the wings above and below in the direction of flight. I hope Sonic_No also makes the effort to create proper working labels. Normals do not work either because this layer is not assigned.
  5. The assignment of ARGs 31, 32, and 442 to generate the board numbers no longer works. All M-8 .edms received a change in April.
  6. It's possibly just a minor error when comparing "MiG-29MU2_ADM-160B.lua" and "MiG-29MU2_JDAM-ER.lua." In the warhead entry, in line 3, "MiG-29MU2_JDAM-ER.lua" has "local" in front of it. "MiG-29MU2_ADM-160B.lua" does not.
  7. TOMCATZ Wouldn't it be better to work on an existing model? https://sketchfab.com/3d-models/mig-23-mld-7a13c91f07e042a685b4d265644fdc06 it is still a free model.
  8. If you follow keks166's (edited) advice from July 30, 2024, don't be surprised that the English cockpit doesn't work. The default folder is overwritten with every update. For the English version, "default" should have an additional folder named "English". Please note that the links in the descriptions of A and G replace the "default" entry with the Liveries folder of S.
  9. szcz13 Would it be possible to fix the bug with the pilot's texture? You used a vertically mirrored UVW and then applied the helmet correction to it. Texture areas were overlapping, which I consider the worst modeling mistake. The only exterior texture also comes without a normals assignment. What a shame.
  10. Is ED breaking new ground? I don't really understand the approach. Currenthill hasn't created a single model himself. At least, none that I know of. All models have been acquired or purchased. If I'm wrong, there was no requirement for original work to be done in order to adopt mods.
  11. You misunderstood. A roughmet must first be created in order to be able to enter it in the description for standalone liveries with, for example, a metallic effect. There's only an empty texture for the normals. Copy the zip file into the mod's texture folder. Then you'll have a roughmet as well as normals for the outer skin model. Overwrite.https://e.pcloud.link/publink/show?code=XZ2jodZS5BGekovph8fOiI2d9i15RHnV47k the download is limited to 1 month
  12. Your statement is simply wrong. ROUGHNESS_METALLIC replaces the old standard of SPECULAR. If no SPECULAR is present, a base roughmet must first be present in the description entry to use a custom roughmet. This belongs in the texture folder and is given the name DIFFUSE of the model's assigned texture, followed by _roughmet. In this case, the U-2, this is u2_tx.dds. So for ROUGHNESS_METALLIC, the name is u2_tx_roughmet.dds. Incidentally, there is also an assigned normal for the model. It is u2_Bump.dds. In the first image, the U-2, and in the second image, the U-2s, unfortunately, are very poorly rendered. Both by Hawkeye60.
  13. I support Megalax's statement regarding the pixel ratio. ED uses a pixel ratio of 4096x128 for the B-52H and C-47's ship numbers, since the number bar also contains letters. VZ_342 should simply copy one of these textures and enter it as false in the description. The name of a false can be anything, so he doesn't have to change the name of the texture itself. I also think ED uses the same texture scheme for the F-5E3.
  14. Just try the following: Open the task manager. Start the launcher. Search for DCS.exe. Then go to Details. Start the game. Wait until the login and authentication are complete. Then select the priority for DCS.exe and set it to Real Time. The game should then run without any freezes.
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