Jump to content

PanicMan15

Members
  • Posts

    68
  • Joined

  • Last visited

Everything posted by PanicMan15

  1. I appreciate everyone's words on this matter. I will take a better look at the systems but regardless of how it functions. The DCS Hornet is not accurate. I am here to show what parts are not accurate and try to give the best information possible on it. Thanks!
  2. You would be somewhat correct about that. There are valves that hold back some hydraulic power. I believe as soon as the engine begins to crank, that's when the hydraulic pump starts engaging for Engine 1 (at least from what I can tell from NATOPS and Videos). Regardless of the specifics on how it works (I can't really find and crazy in depth stuff and post it here), it is modeled incorrectly. If anyone has any more info on how the system works, I would love to hear it.
  3. Thanks for the kind words. This should really be addressed especially at this level of aircraft. I know it doesn't really "Affect" anything, but it's what gives this sim an edge over other sims. It's realistic properties.
  4. F/A-18C Hydraulic System not modeled correctly. Okay, let's try this again. I am going to try to describe (without showing any documentation) how the hydraulic system works in the F/A-18. I have found that it is the same for all variants spanning from Lot 1 of the F/A-18A/B to the Lot 20 of the F/A-18C/D. If you wish to follow along with what I am talking about, you can search in google "f/a-18 natops flight manual" and click on the first link (Hopefully that doesn't get this post taken down). Then you can navigate to page 1-2-44 and look at the schematic of the hydraulic system. Okay, now that you are there (If you wish to do so) let's talk about how the hornet hydraulic system works. Assuming you already have the APU on as soon as you crank the right engine, the hydraulics with start to come alive. Now as you can see on the diagram, only part of the flight controls come online. These include, Left Aileron, some power to the Left/Right TE flaps, some power to the Left/Right Stabs and the left rudder. This leaves the Right Aileron, the Left/Right LEF, and Right Rudder still drooping. Here is a video showing how the process works. https://youtu.be/kYY0EIbwrHI?t=73. Take note on how slow the LEF's and Stabs move because they are only getting half of the power. As you can see also, once the left motor starts cranking, it supplies the rest of the hydraulic power to the flight controls. Also take note on how slow the ailerons move compared to the LEF's. Now, moving onto how it is done in the sim. Watch this video I took and see if you can see what is wrong with it. . Another thing to note, when I go full stick deflection, the ailerons do not move enough. If you watch this video at this time https://youtu.be/kYY0EIbwrHI?t=184. You can see the ailerons move much more than the ones in game. If you have any concerns on comments please let me know. Thanks
  5. Thanks everyone for the kind words! I will try my best to work with what I have. I am unable to do anything related to an EFM right now because I do not have the knowledge of the language that it uses. Ground assets are a good start and I will take any suggestions from those. I am American so I will most likely be doing more American content but I will try to add some variation in there. I saw the post about the drone. That is a good idea however, there already is a drone in the game and to access the laser designation I would have to have access to the SDK I believe, which is a 3rd party only tool.
  6. Hello everyone! I am new to the DCS modding community and I want to get my feet wet with modding and all that jazz. I know LUA and I have toyed around with 3d modeling. I can put a plane in game and get it to fly with lot of help but I can do that basics. I am just looking for suggestions from the community that would like to see something in DCS. I come from a strong aerobatic background in this community so I am all ears open :)
  7. I think I am being way to nit-picky on this but I noticed in this picture (https://gyazo.com/fd39e2cb2664a353515b45777e7f141e) that the knob on the helmet that controls the visor is in the up position while the visor is down. This is a totally irrelevant post seeing the amount of detail that has gone into this plane but it was bugging me lol. Just ignore this post but I wanted to get it off of my chest.
  8. Eh not exactly. I could see it being at a lower RPM but it sure doesn't sound idle. Here is another video example and there would be no way they were idle: Another possibility would be the way the air is hitting the turbines at a certain RPM. I'm sure it has many factors.
  9. I don't know if this will help but it's worth a shot. There is a way to enable/disable the mouse cursor in DCS. The buttons are different for each plane and helicopter but you can look in the controls for mouse cursor enable/disable. I think for the huey it is Lctrl + C or something along the lines of that. Good luck!
  10. Really good question. I would really like to see some progress with more modules coming out. I really want that hornet to come out cause there is no "Professional" hornet that has all working systems and flys like the real thing in any simulator. Especially the Charlie version.
  11. I have posted a few threads about this but no luck yet so I am going to ask a more detailed question. In DCS 1.5 - 2.0 you have the ability to change the smoke puffyness and all around detail. You can also make it look like it is being blown away from the engine at a slow speed or on the ground. I have found the file but have been unable to change the settings cause I dont know much LUA. But when I do mess with it, it disappears completely :(. If anyone has any knowledge on LUA I would be appreciated if you helped me out. The name of the file is Config>Effects>ParticleSystem2>smokeTrail. Thanks, Panic
  12. I mean the smoke. Like Aerobatic smoke
  13. So I heard that in DCS 1.5 you can edit the smoke trails. I have found the Lua file but I dont know that much LUA. If anyone has figured it out or can help me with it please respond :)
  14. So I heard in DCS 1.5 that you can edit the smoke and make it different. I have found the file but I know only a little lua code. I tried messing with the settings and ended up making the smoke disappear. Does anyone know or figured out how to edit this?
×
×
  • Create New...