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SparxOne

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Everything posted by SparxOne

  1. +1 on this. Been trying for the last 2 days, thinking i was doing something wrong, watched plenty videos of different people explaining how to use the whole Mavericks in corelation to the TGP, yes Wags video was the first i watched. But really becomes a mess after you've fired the first Mav in PRE mode. It becomes such a mess that i would be unable to describe the amount of things i've seen that made the whole TGP unusable, the Mavs stayed usable only while playing around with way more than necessary buttons presses, found that the only reliable way to use the Mavs remained in VIS mode and not using the TGP. I've got a track file from my test tonight, but it would probably be useless to send it as i literally flew for 15-20 minutes pressing so many buttons here and there trying to figure out how to work this out, and even more useless without me literally explaining what i was doing at each point. TLDR : Stick to using the Mavericks in VIS mode for now and not have the TGP on otherwise you're on for a crazy ride :D
  2. All i'm hoping for is ED to stick to what is real and what was used in real life, this is what they've always done and i hope they stick to that. This whole thing about cables sounds stupid to me, find me one picture of an F-16 loaded with 4 HARMS or even 4 stations full of Mavericks while in operation and i might reconsider my answer to this debate. This whole debate makes me think of the people i see flying around in F-18s carrying 8 AMRAAMs, as much as that was indeed possible in real, i can't think of one time i've seen a picture or video of it happening. Yet ingame so many people use that loadout because "They NEED to rack up kills !", sad... I'd almost want to say, have fun in SP with unlimited ammunition and fuel turned ON, you could carry just one of each but feel like a rambo of the sky...
  3. I would guess that they are going through some problems on some supports, let's just give them some time to sort all that out, proof is that some people are already flying it, so it shouldn't be long until everyone can ;)
  4. How do you get to see that there is an update and update that so fast ? The way i've done it is going through a file integrity check and that gave me the initial update, but blackscreen since than still nothing in terms of update from than.
  5. Hey thanks FunkyFranky ;) Thanks for the heads up on that option :) Will use that to suit my needs for now ;) I have so many questions regarding RAT and MOOSE as a whole, i've got so many things in my mind i'd love to set up and have this complexe mission but unfortunately this won't be possible, i have too little knowledge in the whole coding part of the work and know the ME too little too, unless i was being walked through every step of it to the end result, it would be hard and very time consuming to set up ;) And i too also understand that nobody has time to individualy help someone go step by step to realise their work :) Anyway, if i have small questions like that at some point, will come back here hopefully having an answer :) Thanks again :)
  6. Even though it seems like the thread is a little left out, i'm still gonna try my luck. I've been working with RAT for a few days now trying to get basic things working the way i need it, i've managed to get most of it working but few things remain unclear. I've noticed that getting my C130 to commute to airports not having the parking area for them despawns them and doesn't allow them to respawn, i find this strange because after all the research i've made, i've read in the documentation that it is set by default that if there is no parking spot for a plane, it will spawn back in the air over the airport by default, which doesn't happen in my case. I even found an option to "force" it to spawn in air if no parking spot, and even with that, as soon as the plane lands and despawns, it will never spawn back in, any idea what is going on here ? Here are the pieces of code i've used : local c130_1=RAT:New("RAT_C130_US_1") c130_1:SetDeparture("Nellis AFB") c130_1:SetDestination("Creech AFB") c130_1:RespawnInAirAllowed() c130_1:SetSpawnDelay(10) c130_1:SetSpawnInterval(0.5) c130_1:Uncontrolled() c130_1:ActivateUncontrolled(1, 180, 120, 0.5) c130_1:Commute() c130_1:Spawn(1)
  7. But wouldn't that work out if i'd set the specific group to have weapons free rather than the default passive mode ? Using this option RAT:SetROE(roe) and sending that group in a zone with threats ? So i've just tried, set up a normal RAT group with a few planes, launched the mission and checked where they'd spawn on Nellis, went back in the editor and placed static planes on those same spots and relaunched the mission, the planes supposed to spawn on those taken spots don't spawn at all anymore, the others still do. I tried using the RAT:SetParkingID(id) to force those planes on other parking spots but it simply won't work the way i used it. If i write the parking spot with a letter like some parking IDs are, the whole trigger won't even start, if i use only a number, the trigger does start but parking spots arn't set as i want it. Stops the whole trigger --> RAT:SetParkingID(G01) Works but keeps normal parking placement --> RAT:SetParkingID(01) Any idea here as to how i can choose parking spots for those RAT groups ? Edit : Forget the last part with the parking IDs, i found my mystake, the ID has to be written this way ("G01") rather than (G01), works fine now, will need to test wether i can allocate a set of spots for a group or do it one by one. Edit 2 : So i tried a lot of different ways to assign a group of parking spots so a template of 4 aircrafts can be spawned on all the allocated parking spots but it won't work, only the first aircraft spawns. Code used --> f16:SetParkingID("G01", "G02", "G03", "G04"). Any idea how to allow this ?
  8. Back here for some quick questions, I've got this mission i downloaded from the user file missions on EDs website, i'll link it here. How would i go about defining selected zones for ennemy AIs to spawn in ? At the moment they spawn quite randomly anywhere on the map and at least 1 group always spawns in Las Vegas itself, which i really don't like, so is there a way to define zone where those groups can or cannot spawn ? Additional question, how could i get RAT groups to spawn and do those objectives (Ennemy groups that spawn) ? Thanks for any help :) Edit : By the way, if i were to add static assets on an Aiport (Static planes parked at normal parking spots), would the RAT spawning be able to notice it and therefore spawn the RAT groups on free spots or would it spawn them on top of each other ? Through The Inferno (Las Vegas) v1.55a.miz
  9. Seems like that's the way i should definitely try to progress into building my missions, hopefully i manage getting myself through all this ;) By the way, those missions you've made yourself for training puproses seem super cool ! Would love to make similar missions for the F-16 ! It is the kind of missions that forces you into somewhat true realism and specialy forcing you to use and understand equipment you don't usually use in the DCS environment, i like the idea of having in depth non combat missions for the sole purpose of actually getting to know all the systems of your plane :) But thanks for showing me that, will eventually download them and look through them for self teaching lessons :D Edit : Clicked on the download link of your missions, they are apparently unavailable on those links :x
  10. Oh waow ok i see ! Now that is interesting ! Will definitely look into that now as i've got a few interesting missions i'd love to see the code behind :D I think i didn't explain myself properly from the begining actually ! You just said it "scripting" and "triggers", that's propably what i'm looking into for my mission builds ! Using "triggers" for lots of things, not specificaly scripts as that is indeed hard to learn and get going for an unexperienced like me ;) Moose from what i'm understanding is a script that allows tons of triggers (like RAT if i'm not wrong) to be used in an easier way or more complete form ? Thanks for the hint by the way :)
  11. Hey thanks for the reply ! I've been through there and did download a mission, I found it very basic unfortunatelly and not really anything to tell you exactly how it works unless you found the code itself somewhere else, which i did. Hey thanks :D Glad to be back in the game even though i've never really been an active forum user ;) But always cool to have help or answers from guys around here :) So yes i've been through the download section you linked and did download a few missions, does allow to learn a few things indeed, will need to dive deeper into that to understand more complex things, only thing i find hard is finding the proper lines of code to use in the .lua scripts, as they are not available through these missions. Yes i understand, i'm not really planning on learning the whole code of MOOSE and how that all works, but if at least i could understand how to implement it in my missions to a certain extent, especially components like RAT or any other that i come to need at some point or find interesting. I mean RAT seems pretty straight forward in its very basic form (Making planes spawn, takeoff and land at random airports, but i'd like to know how much more options are available and how to write/implement them for different specific things to do). Well what you've done there is already something i'd like to be able and do, probably isn't complicated when you know how to implement it into a mission, thing i don't know how to do as of now except writing the basic RAT script and having my planes spawn and do their things. Thanks again !
  12. Hello everyone, Coming here to ask you lot if by any chance any of you has a complete RAT mission build i could use to start of with ? A bit of background, i've only just recently gotten myself back into the game because of the coming F-16 module that i'm really looking forward to use. I have quite little experience using the ingame mission editor so anything not straight forward is probably something i'm ignorant of in that domain. Anyway, so basically with the coming of the F-16 i really wanted to have some sort of scenario in which i could fly my plane and not feel all alone, am not looking for an all out war but more something resembling a Red Flag exercise where lots of planes are flying at the same time doing their own tasks and me doing my task (Which i'd create depending on what i feel like doing at that moment, bomb training, JTAC training, gun strafe, etc). From all the infos i've been able to read here and there, it seems like MOOSE combined with RAT and all other "modules" is able to create almost any scenario quite precisely, and that really suites my needs it seems. Only problem remains the how to create all that ? I am ready to do some coding myself and create what ever is needed if i can actually understand it, but any code you'd be willing to give me would greatly help as i'd be able to read through the code and create my things from that. I'll make a list of things i'm hoping to create so you guys have a proper idea of what i'm looking for. 1 Red Flag similar scenario 2 Active military airports 3 Military airports filled with planes/helis of all sort being parked for most of them. 4 Planes randomly going for sorties at random times 5 Having specific training zones for those random flights taking off (Simulating or actually having bomb runs on bomb ranges) 6 Having specific "threat" zones with non aggressive SAMs or AA assets (simulating air defenses) 7 Having Tankers fly air to air refueling missions for me or those random AI going about with their missions 8 Having somewhat realistic traffic on each military airports (Groom Lake shouldn't be allowed to specific aircrafts "Coalition aircrafts") 9 Possible to have "fake" air to air engagements between aircrafts ? Simulating a training 10 The possibility to easily choose a task i'd like to train myself in while keeping all the above happening with the AIs ? Hopefully my list isn't too unrealistic and too complex to create but the closer i could make it happen, the better it would be :) In the time being i've watched a few videos explaining RAT but there is still missing elements for me to understand it all. As the conversation about this goes on i might add things to my list that didn't come to mind at this moment :) Thanks for reading me and hoping to find interesting things to allow me create my scenario :)
  13. Hello everyone, I'm sorry if i've missed an information about this, but is there a reason why the steam summer sale of all DCS modules is already over even though ED said the sale was due until the 14th of July ? I've checked both steam and the ED shop, only the ED shop still has the sale while steam is over after being available since the 21 or 22nd of June !? I was planning on buying another module from steam (After having bought the Nevada and Gulf of Oman map), as that is where all my games are stored, but now that the sale is unexpectedly over, i won't be able anymore :cry: Someone care to explain what is going on or what i've missed ? Thanks
  14. Sounds like a solution, but isn't that a bit strange when you need to use some yaw while flying ? Yes the price is definitely high, didn't make the calculation but i'm almost certain it's more expensive than the Warthog HOTAS. The grip i like the most definitely has all the buttons needed, probably even more than what is needed especially combined with all the buttons on the throttle lever too :P But the lack of yaw axis really puts me off even though it is indeed possible to use something else as the axis, but making it very counter intuitive no ? Plus the fact that not being able to control the intensity of the yaw axis is just wrong to me, if i were to use buttons to yaw, it would be like going from 0% axis to 100% as soon you press the button, the taxiing must look quite funny if done like that :P Analogue yaw feels much better and smoother :) After reading your comment i thought about it for a bit, relooked both the sticks and came to the conclusion that with all the buttons available on the throttle lever already, a few missing on the stick couldn't render the experience that bad, at least not from what i could imagine, hopefully i'm not wrong :) All in all, i prefer sacrificing a few buttons and have the yaw axis rather than the opposite :) Indeed that is something to keep in mind, could do with that if the situation calls it :) Thanks
  15. Back to you guys with a little question, i've been looking around for a set a new Joystick and Throttle lever, the Virpils are really looking neat ! I think i wanna go for them... So here is what i'm currently eyeing out ;) Your thoughts ? Grip : https://virpil-controls.eu/vpc-vfx-grip.html Base : https://virpil-controls.eu/vpc-warbrd-base.html Thottle : https://virpil-controls.eu/vpc-mongoost-50cm-throttle.html This setup would allow me to spare money on a set of rudder pedals, as apparently the grip allows yaw axis ! To be honest the pedals themselves is actually something i don't fancy much, so if i can skip them, i'd be happy with that :) Now the thing is, the Grip i like the most doesn't allow Yaw Axis -> https://virpil-controls.eu/vpc-mongoost-50cm2-grip.html Kinda sad because that one really had tons of buttons compared to the one i had to select...
  16. Thing is, the major reason i'm so stubborn into buying the 2080Ti is because i also play many other games, and some of them are very ressource hungry (Arma 3 for exemple), i know for a fact and from many benchmarks that the 2080Ti is simply the best at the moment, it is so powerful it can handle everything, even though being so expensive, the real downside of coarse, but since that GPU is the only one of its category, it's hard to choose anything else :noexpression: For the monitor, i could actually sacrifice that no prob, buy a second one in the future when finances allows it :P But for the VR set, i'm really not planning on getting that anytime soon, i've talked about it quite largely to a friend of mine working in the videogame industry, he's very well up to date in that domain and has tried/used quite a few different VR sets, from the conversation i feel it would be wiser to wait a few years before jumping in, as of now the investment doesn't seem worth it to me. I do agree that the F-18 with the whole carrier operations is an undeniable plus side ! Especially knowing that there is proper carrier module coming up ! I just don't see myself going for it since like said previously, i will own the F-16 and wanna master it before anything, i will spend 90% of my time flying it when playing DCS, learning a plane like them is time consuming and doesn't easily allow to master 2 planes of that complexity, and since the F-16 is truly the one attracting me, it would be a shame to buy a 60€ module to not even master and fly it often :/ Yes i will wait and see how good those new cards actually perform, maybe i could change my mind, even though i doubt it :P Answered the second part already a bit further up :)
  17. Hey thanks for the feedback, very good infos you're giving me there, will definitely keep that in my head for later, unfortunately money is the only thing blocking me at this point, and that will be the blocker in terms of decision of what is bought and what not, on the long run i hope to be able and invest into all those proper setups, but that time will wait for now :) Thanks
  18. Thanks for the feedback ! Good to know there is something out there in the market for relatively cheap, indeed the rudder integration to the joystick seems a good addon to any kind of jooystick as it allows to save up on a set of pedals. On the TrackIR part, seems like i will definitely have to buy a set, everyone is hardly recommending it :p PCwise i'll talk about it in one of the following quotes :) Thanks to you though :) About the A-10C, an interesting plane i cannot lie, but unfortunately not for me, i'm more into AA before AG, something i really enjoy about the upcoming F-16, it is built for AA but has had with time a very good ability to be used as AG (F-18 is the same on that note). Yes the F-5 is older but has some cool usage, old style AA and old style AG, Vietnam era, just has something to it attracting me when i feel the need to fly relaxed if i may say :p The Virpil setup even though expensive really stands out to me, i'll have to find a way to either get that or at least the Thrustmaster Warthog, sooner or later, but they seem essential now :p I will be getting TrackIR, no doubt about that, will have a look around for what's there on the marked and what suits my budget and quality ;) Let me give you the parts i'm planning on getting (Even though not final decision) : CPU : Depending on the overall budget i've set myself i'd like to go for one of the new AMD CPU's, smallest one i'd go for would be the 3700X and best if i can afford it would be the 3900X GPU : Would like to go for an RTX 2080Ti but the prices are killing me, but on that note, i really want the best out there even if expensive, something that will last me a good few years. RAM : 32GB DDR4 running at 3200Mhz SSD : Samsung 970 EVO NVMe M.2 (1To) Motherboard : Anything that can handle my CPU, GPU, SSD and RAM while being able to handle a CPU overclock maybe in the future. I wanted to get a new screen too and go for a double screen setup that a few friends hardly recommended to me, but a new screen (27" @ 2K resolution) is no less than 200€... So yeah, all in all, my current budget for all of that is about 2200-2300€, very hard to squeeze anything in as i've already checked around a few sellers :cry::helpsmilie: Talking about modules, i must say that i'm more into something that will be used in Multiplayer on the long run while being fun to use for personnal created scenarios and being something very versatile in terms of AA and AG ->F-16 or F-18 ? Already planning for the F-16 without a doubt so yeah :pilotfly: If there was one plane i'd buy right now to could suit what i'm looking for it would be the F-18, but since i'm already going to buy the F-16 which is more or less going to work the same way, i find it a bit of a waist of money to buy the F-18 and investing my time learning it when i'll be spending all my time on the F-16 when it's out :music_whistling: Maybe my only choice for now would be to keep my current Joystick and invest later this year in a proper setup ? I guess i'll have to deal with the key combinations for the time being but at least having a joystick to use ?!? :) Thing is, if i invest into a new joystick, i want something really good straight from the start, that would either be the TMWH or Virpil, but i can't see myself spending less than 400€ for all that :x The force feedback is really something that came with the Sidewinder i own, nothing i really wanna keep, just that my joystick has it but wouldn't be a must for me to keep in the future ;) Like said previously, i feel the F-5 is something that i could see myself having fun in until the F-16 comes out and allows me to go much more indepth with a complex plane, not mentionning the AA and AG capabilities of the F-5 that seem fun and somehow able to do both quite well for its era :) For the maps, reason i'm going for both of them is first of the fact that i wanna be able to fly on as many multiplayer server as possible, therefore needing the maps in some cases. Second, i feel like NTTR is a must in terms of training playground for an F-16, it simply is so realistic to fly it over there as i'll train myself in it :p Than about the Guld of Oman, just seems like a good map to create interesting combat scenarios or simply fly in multiplayer servers with lots of action :) I understand you, definitely is something i'm now considering for the future, might not be able to get one at the release of the F-16 but at least i'll have something to fly it with for the time being :) Even though i'll have to go through the hasle of keybinds etc ;)
  19. Thanks for your feedback, see next quote for my thoughts on it :p Thanks for the indepth reply ! It really gives me an idea of what to expect at least now ;) I really would love to own a proper joystick like the Warthog, i saw one that looked similar, i think it is the Virpil (Your thoughts on that one ?). BUT, the problem once again is price, i have a very set budget and can't allow myself more, the money i currently have is fully going into the new computer, didn't spare money for anything else, and i always thought the Sidewinder would do the job even though not the best for a complex jet, i'm now considering it even more as i really want the best experience straight from the start :p Talking about TrackIR, no i do not own it but was actually thinking of getting it too as a lot of people have already recommended it to me outside the forum :) Good thing about it is it remains quite cheap compared to buying a new Joystick ;) So i could somehow afford that in the short term :) Just to get back on the Joystick quick, if i were to buy a setup, i'd have to buy the stick and throttle piece, both of them together are worth around 400-500€, that's a lot unfortunately, and i thought it was wiser to invest that money into the new computer itself rather than the joystick since i already own one (Even thought not the best). Thanks again for reading me :) Well thought indeed, couldn't go against that, only thing retaining me at the moment is the price of the F-18, a bit expensive for my budget, plus i thought the F-5 was a good idea in the way that it was a fun little "easy" jet to use whenever i needed something different from a complex jet, plus the fact that i'd own a vietnam era jet for future use (Who knows what ED will bring us in that era for the future). But i'll think about it now :)
  20. Hello people, Am writing this thread as i have a few things to talk about, i am a long time member, started playing this game back when it was still called Lock-On, loved it since that day, really enjoyed the modern simulation it gave us ! Since Lock-On changed to DCS World, i kinda had moved away already because life, simply. I was still keeping in touch with the evolution of the game once in a while, because i knew i'd properly get back into it someday or the other, and that day has come, or is soon to come may i say ;) A long awaited plane i've always wanted to fly (F-16) is finally in the works, and that really was the call for me, i cannot retain myself anymore ;) So yes, i will be buying the plane sometime before autumn, more a matter of when rather than if. Quite a few things keeping me from getting back properly in the game at the moment, first of, my current computer specs simply not up to date, kind of killing it for me in terms of quality it brings, than the modules i own, too few, or at least not ones in which i am motivated enough to spend the time needed to master them the way i want it. I am planning on doing a major upgrade of my PC by the end of August or sometime in September, thus allowing me to run the game properly with it ;) Second thing i'm planning on doing which will happen in the following days, is to buy a few modules with the current summer sale going on (Planning on getting Nevada Map and Guld of Oman Map), and maybe go for the F-5 as a trainer i'd like to use before getting my hands on the F-16 since i have very poor experience all in all flying DCS (Been too long since i flew in Lock-On). I've been watching so many videos recently of people flying in multiplayer and it really makes me wanna join on those servers, seems so much fun from the moment you can master a certain plane ! I own a Microsoft Sidewinder Force Feedback 2 joystick and have owned it for years, really has worked well for all the simulators i own but am asking myself whether or not will it be good enough to fly a proper plane like the F-16 when it's out ? Is it really that more effective to fly the planes in DCS with what seems to be the most common setup people own nowadays ? (The Thrustmaster Warthog HOTAS). Am really excited for what's to come and being able to truly get back in the game with my special favorite plane coming out ;) Anything you guys can advise me, tips that could direct me in terms of hardware or whatever you guys feel is important to know as a whole ? Thanks for reading me !
  21. This should be what you're looking for i think, has all the details of what will be there for the F-16 https://www.digitalcombatsimulator.com/en/news/2019-02-15_Beta/ As for the specific questions, -Are there any plans for triple racs for the mavericks or dual racs for A2A missiles? I've read somewhere on the forum that the triple Maverick was not an actual thing used in operation while it was used for training (If i remember correct), i think i remember Wags saying they would/could allow it ingame even though not realistic. -Are there any pictures of the interior cockpit panel lights? There is a few threads sharing pictures of the F-16, you could find one with cockpit panel light, but not 100% sure. -Is Wags going to do a video tutorial series on it? (I find them super useful!). I think i can remember Wags having replied to that already saying there would be, just like the series he does on the F-18.
  22. Glad to know it has, especially knowing this feature has only been changed not more than 2-3 weeks ago. Thanks for your feedback and helping me find the answer though, appreciate it.
  23. Hey @Wags Just wanted to know if there is still some possibility in the future to see the Sniper XR pod for both the 18 and 16 ? Or is it a final decision to go for the Litening pod ? Thanks
  24. Hello everyone, I'm sure this has been asked before but did not manage to find a clear answer to my question, especially with the very old answers i found. My question is : Will there ever be an F-16 modeled up in DCS World (Just to make sure everyone understands me, i'm talking about a flyable one, like the M2000-C Module coming up) ? Whether it is done by ED or thrid party ? I've always wondered why it was not there yet being the most commun Multi-role fighter throughout the world and owned by so many air forces, been in so many theaters of war too, this plane remains somehow an iconic one :) Thank you for sharing your infos on that ;)
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