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Everything posted by Roblex
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It just crashes as soon as I start it, I installed to desktop so no security issues. I have got a fresh download. Still crashes. I clicked 'Update'. Surprised it updated it when the download should be latest. Still crashes. Windows 10. Sorry if this has been answered elsewhere but when you get to 80 pages it is not practical to read everything :-) **EDIT** Seems that even installed to desktop, it needs to be run as Admin.
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Currently my squad mostly uses Teamspeak. We have up to 8 online together and sometimes we end up split into two flights of 4 or maybe 4 pairs on opposing sides. When we do this we use the Whisper Lists on TS to allow us to talk to our flight/Wingman without bothering or confusing the others. Setting up Whisper Lists is a pain as you have to add & remove people and some people find their game has problems when they alt-tab out to TS & back. I was thinking that if we (my squadron) had a custom set of frequencies, eg 146, 147, 148, 149,150, for the four flights and one for Squadron then when we decide to split out we just say 'Red flight take 148' and everyone in Red flight just retunes in seconds by choosing 148 from a 5 line dropdown instead of having to alt-tab out of DCS and set up all the right names in TS while hoping you were well enough trimmed to still be near the formation when you get back into DCS. Perfect trim is unlikely in a spit and you could have rolled over & crashed if you spent too long out of DCS setting up the whisper. Yes we could just say 'Red Flight take channel 6' but the frequencies that come with the server are in no order and might be something used by another mission or another function. My request was nothing vital and we can easily live without it, it just might make things a little easier for us and I thought it was easy to enable. From the fact we have three radios in Spectators I assumed having all three radios operational was the default and you had deliberately disabled two of them in the cockpit as the Mig & Sabre only have one radio. No problem though, just a thought and perhaps it would not work anyway.
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Any chance of adding allowing a second SRS radio channel in the F-86? I am not asking for something unhistoric, I know the Sabre only had the one radio, but I want to be able to set up custom channels for my squadron to use apart from the ones you have pre-loaded. Unless I am mistaken, which is quite possible, I cannot use the SRS facility of adding a text file of custom frequencies to the SRS directory because it will not work with the primary radio (except with FC3 aircraft). Here is what CiriBobsays in thread https://forums.eagle.ru/showthread.php?t=169387 "Preset Channel Configuration Preset channels can be created for all FC3 aircraft and all expansion radios for Non FC3. " He also has a video where at 3:13 he shows how custom frequences can be used on a FW190 when the server has allowed a UHF channel for SRS. Or maybe I am just confused about how SRS works :-)
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Am I confused or can I connect to the SRS for game server A while playing in game server B and still get the correct channel presets for game server B? I was checking which servers had a working SRS and went into SeaQuarks 'Mig Alley' and was automatically connected to the SRS at the same IP. It all worked OK when I clicked the dial in the F-86 cockpit so I then went to ACG WW2 'Eclipse Winter' server and noted that I was getting different frequencies on each of the buttons on the Spitfire which was good except one of the channels mentioned in the briefing was not on the buttons. I came out of DCS to send a message to ACG and was surprised when I saw that the SRS client said I was still connected to the 'Mig Alley' server. Is that normal? Perhaps it is wrong that when I changed server, SRS did not disconnect and autoconnect to the new one but it looks like ACG server was not accepting SRS connections anyway. I might also mention that after switching between different servers a few more times, SRS decided to remove the overlay and not let me toggle it back on. Even stopping and restarting the client did not fix it (The AWACS window still toggles OK) I am going to have to restart my PC to see if that fixes it. ***EDIT*** It seems the overlay *was* there but minimised. I saw it on the taskbar and right clicked & chose 'Maximise'. All OK now. If there is a way to force it to maximise whenever toggled then that would be nice. ps There is no entry for the Spit in the spreadsheet of radios & channels.
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PhilStyle has recently been experimenting with ways to reduce the chances of losing his wings pulling out of a dive in a spit and settled on applying a 24% Saturation to the Spitfires pitch and little or no curve. That sounds like a huge saturation but I have tried it myself and it does seem to work. It is almost impossible to apply too much stress pulling back at 450mph yet there is still ample elevator authority to get maximum turn rate at 300mph, enough to start blackout, or 160mph where any tighter would cause a stall.
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Just a placeholder in case this is something someone else reports as well but... I took off in a Sabre last night and I was the only person online but just as I passed the airfield boundary I was shot down. There was no gunfire, just two explosions and my aircraft breaking up and a message saying I have been shot down as if I was killed by missiles. I was carrying just rockets and the take-off was gentle so not likely to be excessive Gs (and would I be told I had been shot down if I just overstressed it?) Any chance my own airfield defences targetted me or enemy units were next to the field and uncontested?
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In the manual for the F-86, the take-off instruction tell you to set the nose trim to the take-off position. I get that but at the end after lifting it tells you 8.6. Climb After take-off, maintain the preset climb angle by releasing the trim tab control handle. What does that mean? I cannot find any reference to a 'trim tab control handle', just the normal trim control hat on the stick and the alternate trim controls.
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Through The Inferno (Dynamic DCS) - Public US Server
Roblex replied to deadlyfishes's topic in Multiplayer
Tried it tonight for the first time with a F-86 but very frustrating. The Briefing says to move away from the field then use F10 on comms menu to request a mission but once I took off I no longer got any response when I requested the comms menu even though it had worked fine on the ground. I then tried a Spit instead but could not get a comms menu up at all even sitting on the apron. Also, no point telling a Spit pilot to tune to 133 to get the tower when there is no way to tune the radio. The mission creator is supposed to set the frequencies for each of the buttons and specify which is which in the briefing. I am probably being stupid but the description keeps mentioning custom kneeboards. Where do I find them? -
While I agree that DCS needs to do something about the vis problem, I am not sure I can agree with the people saying WWTE "Most of the other flight sims have found a solution so why can't DCS?" Battle Of Stalingrad/Moscow etc. had bad vis problems last time I flew (a while ago I admit) and Cliffs Of Dover is better than it was but not 'perfect' The problem we are facing is that commercial developers think single-player is the most important aspect and that single players will be happy having icons turned on and all enemies showing on the map. CLOD only concentrated on fixing the visibility and adding sun-glints etc. because it was written by players who wanted to fly online with no icons. DCS has always had radar and smoke trails and live maps to fall back on and are not used to prop pilots wanting to fight online using just their Mk.1 eyeballs.
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I think it also true to say that the RAF was very poor on ergonomics. The compass is a prime example, look at a Bf109 and you will see the compass on the panel in front of the pilot. Now look at a Spit or Hurri, the compass is on the floor behind the stick so you have to lean sideways to see it. Same with all the switches and levers, in an RAF fighter they are all just jammed in to whatever space they found, maybe under the seat or hidden behind something else while the LW ones are neatly laid out where they can be accessed easily.
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Can anyone explain why my Spit seems to run out of fuel so quickly? Unless I am misreading the pilots notes, it seems to be saying that even if I rush around at max throttle I should still get just over one hours flight time. I have not actually set a stop watch but I appear to get something in the range of 20 minutes +/- 5m.
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(No error) Both Wobble pump and electrical fuel pump ?
Roblex replied to fjacobsen's topic in Bugs and Problems
I am still a bit uncertain about when the fuel pump should be used. The official DCS training says to make sure the fuel pump is turned off when starting the engine. Chucks unofficial manual says to turn on the fuel pump above 15K. The actual RAF manual tells you to turn on the fuel pump during the pre-start checks. Is there a reason why I should not turn on the fuel pump while starting the engine? I read something somewhere about avoiding the fuel pump flattening the battery which makes some sense but once the engine is running does it do any harm to turn on the fuel pump and leave it on? -
Sounds more like he *did* stall it and drop a wing violently then caught it after one 'flick' and somewhere during that he was lucky to have the 109 pass his nose and lucky that his snapshot not only hit the 109 but hit it somewhere vital. Indeed, what he described doing to initiate the maneuver is exactly what you would so during your PPL training to cause a spin so you can practice spin recovery. Even in DCS if you pull too many Gs you can accidently flick roll through 90 degrees faster than you could with proper aileron control while still finding it easy to recover though it is quite unpredictable and leaves you with very little E so it is not advisable to do it on purpose.
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I was reading something written by a display pilot who has experience of the P51 which disagrees with most of the above comments about 'linear' being the most accurate and what he says makes sense. DCS have said 'The rudder turns through 90 degrees and every inch the rudder pedal moves gives a constant amount of movement arc' but the problem is that DCS are assuming that P51 controls work the same as A10 controls i.e. that they are server controlled whereas P51s use cables and brute strength. He says that in real life you will never get full rudder deflection at flying speed, you will barely get 45 degrees and for this reason he sets the saturation right down to 50% plus a steep curve. If you want proof, the manual (a transcription from the real 1940s manual) says that you cannot sideslip a P51 because it does not have enough control authority yet in DCS with linear settings you can!