

Butcher59
Members-
Posts
123 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by Butcher59
-
Nicht ganz so einfach. Die NDB oder ADF Channels sind im ARK-22 fest eingestellt/programmiert. Also hast Du nur vorgefertigte Frequenzen zur Verfьgung, die Du normalerweise an der rechten Cockpitwand ablesen und mittels Drehknopf am rechten Seitenpanel einstellen kannst. Diese Frequenzen an der rechten Wand, sind kein vorgefertigtes Bild, sondern werden ьber ein Script eingelesen! Wenn Du also in einem Gebiet fliegst, welches keine vorgefertigten oder voreingestellten Channels hast, muЯt Du sie fьr Dich in der entsprechenden *.lua дndern. Ich versuche mal herauszufinden wo das genau passiert bzw. geдndert werden kann, wenn jemand das aber schon weis, kann er das ja schon mal posten. Edit: Die Channels sind in der ARK.lua definiert und sollten hier auch geдndert werden kцnnen " X:\Ka-50\Scripts\Aircrafts\ka-50\Cockpit\ARK\ " Habs zwar noch nicht getestet, sollte aber funktionieren! Edit: FUNKTIONIERT !!
- 1 reply
-
- 1
-
-
Im Multiplayer ist Luftbetankung dann mцglich, wenn das entsprechende Flugzeug von einem Mitspieler geflogen wird! Wichtig ist zur Zeit nur, dass auf der entsprechenden Flughцhe kein Wind eingestellt wird. Bei machen Flugzeugtypen geht beim andocken auch der Autopilot an (Bspl. A-10) und dient zur Stabilisierung, also vorsicht. Bei der KC-10 kommt der Baum relativ spдt herunter und ist auch nur von den Spielern zu sehen, die bereits angedockt hatten.
-
New Mission for Black Shark
Butcher59 replied to STP Phantom's topic in User Created Missions General
Another good mission from the =STP= smithy. It's fun to play! -
it should be 96x96 Pixel
-
http://www.star-force.com/support/sfdrvup.zip
-
RVR = http://en.wikipedia.org/wiki/Runway_visual_range DH = Decision height (DH) is a specified height above the ground in an instrument approach procedure at which the pilot must decide whether to initiate an immediate missed approach if the pilot does not see the required visual reference, or to continue the approach. Decision height is expressed in feet above ground level. MSA = The minimum altitude depicted on approach charts which provides at least 1,000 feet of obstacle clearance for emergency use within a specified distance from the listed navigation facility.
-
sounds problably a bit odd, but if you can't find one, use the editor, put a heli sonwhere on an airport and fly! :joystick:
-
Hmm, this starts to be an interesting stuff! You mentioned Sochi because a lot of squads have there homebase there. I have to fly a lot around this place so it would be nice, if eligible, for the nav flights, to fly over a bit more densely populated area. Just for eye kandy! (The Area around Samtredia for example) In the briefing pages there could be some explanation, tips and trick, especially for the harder training missions. All in all i think you have mentioned the most topics, so i'm looking forward to fly the first Dragon-Training-Missions. :pilotfly:
-
vielleicht warten sie darauf, dass Du das nochmal mit dem neuen Patch 1.01c ausprobierst und dann noch mal berichtest!!??
-
@Ramstein please look at Page 2-69 of the flight manual. There is the only way described how you can track your wingman with the HSI
-
yes! Take a look to this thread: New Trimmer section http://forums.eagle.ru/showthread.php?t=43548
-
Change the default zoom level in the cockpit?
Butcher59 replied to Doc. Caliban's topic in DCS: Ka-50 Black Shark
Try to change in the snapview.lua the following entry Snap[9][13]["viewAngle"] = 89.777544238285 I searched other forums and if i'm not wrong, it could be changed here. -
Superb :thumbup:
-
Jo, gibt es. Du kannst in der Players.Lua die Missionen als erfolgreich deklarieren. Jede Kampagne hat ihren eigenen Abschnitt und wenn Du bei der gerade aktiven Mission unter " result = ??? " einen entsprechend hohen Wert eintrдgst (Im Idealfall 100), dann wird die Mission als erledigt gewertet und beim nдchsten Start, solltest Du die nдchste fliegen kцnnen!
-
hmmm, das wдre mir aber neu. Soviel ich weis sind die MP-Tracks im Temp Ordner und haben, bis auf die Endung *.miz.trk, denselben Namen wie die Mission. Nдmlich Tag, Uhrzeit und dann .miz.trk. z.B. " client-20091014-153950.miz.trk " Das wird alles automatisch erstellt und wird nicht gelцscht! Das was Du oben anfьrst Goose81, mьЯte sich auf die Einzelspieler Missionen beziehen! Und auch da bleibt der letzte Track immer solange bestehen, bis Du ein neues Spiel beginnst. Sollte ich mich irren, dann bitte korrigieren! GruЯ Butcher
-
Halli hallo, zum ersten Teil Deiner Frage: nein, kannst Du nicht! Hast Du eine Mission oder Kampagne gestartet, kannst Du eventuell einen neuen Heli besteigen sofern es die Mission oder Kampagne erlaubt, aber nicht zwischenspeichern um an dem Punkt weiter zu machen, wo Du, wenn es denn gehen wьrde, gespeichert hдttest. Zu den toden im Spiel. Du hast im Logbuch die Mцglichkeit die Unverwundbarkeit auf ja oder nein zu stellen. Steht sie auf nein, ist die Karriere Deines Piloten beendet, sobald er das erste mal gestorben ist. Steht sie auf ja, lдuft die Kampagne weiter und es wird lediglich die Anzahl Deiner gesamte Tode in der Kampagne und den Missionen gezдhlt. Zusдtzlich erhдlst Du ein sogenanntes "Kill ratio", hier kannst du dann sehen, wie oft Du im Verhдltnis zu den erfolgreichen Flьgen, gestorben bist. Dein Logbuch befindet sich unter X:\Ka-50\BlackShark\data\scripts\Logbook es ist mit z.B. notepad++ voll editierbar und es lohnt sich immer eine Sicherheitskopie davon zu haben. Hoffe ich habe nicht's vergessen. GruЯ Butcher :thumbup:
-
Changing Nationalities in M/E
Butcher59 replied to Warbird_242's topic in User Created Missions General
that was my first thougt. But my experience showed, that i could change or shift all existing units to another country, in this case to the USA. The USA has no tornados and no gepards. But once there are in the mission file and i change the coalition they remain there as i put them into. So try it with your mission as i described and see what will happen. -
Changing Nationalities in M/E
Butcher59 replied to Warbird_242's topic in User Created Missions General
well, better then alway to guess i tried for myself and made an startling discovery. I had a mission with a lot of countrys and with a lot of planes, vehicles and so on. I deleted the entry of the USA in the first country section, changed the ID of germany to the one of the USA and removed the hole entrys of the USA in the second country section. Now i opend the mission in the ME and tried to change the planes and vehicles to USA. There poped up an error message but nothing else. To change to UK (because they have Tornados as well) gave me no error message but i wasn't satisfied. I investigated the old mission file again and found some (for me) new variables between the hole bunch of arguments of this country section. Here i changed the name and id to the USA (see picture one and two) and made the same as i described above. Now i opend the mission in the ME again and as you can see in the third picture, the planes and vehicles remained but the country changed from germany to USA! Aha thought i, what to do now? Now i flew the misson from the ME and as you can see in the next picture, the planes and vehicles are still the same but they changed to the USA as you can see down on the left hand side! I have no farp in my missions so i couldn't find out what would happen then, but i think there is now space enough to play a bit for your own. :thumbup: -
Changing Nationalities in M/E
Butcher59 replied to Warbird_242's topic in User Created Missions General
Not necessarily. If you see, that the unit belongs not to the new country, you need only to change the variable "type" and "CLSID" to the unit you would like to or has to replace. As long as this unit has no special weapons like a heli or plane or has tasks which are not equal the new unit can do, it should be enough. -
Changing Nationalities in M/E
Butcher59 replied to Warbird_242's topic in User Created Missions General
ok, but that isn't so strange because the farps are designed for russia and turkey only (as far as i know) and if you want a farp to be in your coalition, make sure that russia or turkey is in your! To edit the units from one country to another it isn't so easy as to add a country to your coalition because you have to be sure, that the changed country has the equal units!! So i think you have to find out which country has what kind of units and then you can change the units or country. For example, i don't think that it is possible if you change a german Gepard to Russia because russia dosn't have Gepards (at least i think so ^^). So you have always be sure, that, if you change the coalition, you make sure, the changed country has the equal units or you have to change them by hand! :wacko: Take a look into the mission file and you will find out what i mean! Look at the picture, there you can see the name "BMD-1" at the variable "type". The following variable "CLSID", belonged to the BMD-1! In this quik mission i add russia and georgia, both have BMD's and both have the same entrys to the variable type and CLSID! So it would dosn't matter to change the country from russia to georgia. That you couldn't change a russia farp to canada is because canada has no farps! And that you couldn't change the unit to canada is because the unit belonges not to canada! -
Changing Nationalities in M/E
Butcher59 replied to Warbird_242's topic in User Created Missions General
good to hear that i was right! :thumbup: -
Changing Nationalities in M/E
Butcher59 replied to Warbird_242's topic in User Created Missions General
Ok, i use 7 zip to open the miz file and unpacked it to my desktop. Then i opend the file with notepad++! I have uploaded a picture from the opend mission file. The number behind the brackets " [5] = 6; " (in this case the six) is the number of the nation. Six stands for germany. As far as i know, russia has the 1, USA 2, Belgium 11. The other country i don't know but if you put in one mission all countries and take a look in the miz file, you can find it out . In the next coalition section (see the second picture), all planes, vehicles, helicopters, etc... , for each nation are described here (including loadouts, waypoints and so on..) starting with the first bracket! So if you would like to add a nation after you created a mission, you have to add it in the first coalition section! Don't forget to put your changed mission into the miz folder again! I hope it is not to confusing! -
Changing Nationalities in M/E
Butcher59 replied to Warbird_242's topic in User Created Missions General
If you open the *.miz file with winrar or a similiar programm, you will find several files within. In the mission file you will find the category " coalition " several times. Each coalition has it's own number! So if you change one of these numbers to a coalition you would like add / change, you should be able to change without to make a new mission. I say extra you "should" be able!! I never tried it. But because this is the only place where the coalition is mentioned or i have better to say, described, this must also the place where you can change them as well! Would be interesting if i'm right. :smilewink: -
Is there a way to stay on Frigate Heli Pad after touchdown?
Butcher59 replied to Kilo_60's topic in DCS: Ka-50 Black Shark
It`s a knowing bug. Thought they patched it, but it looks like they didn't. -
But don't try to start from a helicopter carrier. It won't work. You will always splash into the water!:music_whistling: