

Butcher59
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Everything posted by Butcher59
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DCS Super Hercules mod by Anubis
Butcher59 replied to Eight Ball's topic in Flyable/Drivable Mods for DCS World
It‘s a known problem and to fly the Hercules you Need to uninstall the NS430! There is no working workaround at the moment. -
Weiß nicht ob es diese Funktion gibt aber was auch hilft ist, Du siehst doch im Hauptfenster von Voice Coammand was er versteht wenn du du einen Befehl sprichst, tippe dann das was er versteht als Befehl im Editor ein und es sollte funktionieren, tut es jedenfalls bei mir ;)
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Deshalb gibt es ja auch TS und SRS, nur nutzen wollen es die meisten nicht da sie wohl Angst haben zu reden, oder nicht zu verstehen oder verstanden zu werden. Englisch kann nun mal auch nicht jeder ausreichend gut. Diese Ingame-Voice Geschichte ist letztendlich nichts anderes als TS oder SRS. :)
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Announcing BGSC: Beginners Guide to Systems Coding
Butcher59 replied to fl0w's topic in How To Mod for DCS World
Need a little bit help here... :cry: What does it mean or to what it is referring to? The Pointer within the 3DS Max File? The argument wich i choosed to animate the gear lever in the Pit? or what else??? -
thanks for your answer but that's not the problem. (so far i know) If i use my own Shape for the plane and my own collision modell all works fine if i let the plane fly as AI. The problem did arise if i wan't to use the F-15 avionics with my own Cockpit. I'm able to get the F-15 Avionics but that maens for me to replace the F-15 as well and that is not the solution i was looking for. I think the problem is the advanced model and a lot of changings in how they (ED) implement new planes. it's a guess of course :music_whistling:
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To gain again control over the keyboard, mouse and TrackIR, you must copy all (of course only from one plane) from the flaming cliffs input folder's into your mod's input folder. They changed some code in the lua files. I had had the problem, that i was stuck in my cockpit and could do absolut nothing. No keyboard inputs, no mouse, no TrackIR. The DCS-World around me was still running, but without me.... Since i replaced the lua files. All was fine. The only thing which is not working, is the F-15 Pit as described before.
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Well, i tried a lot of settings to get it to work, but i ran always into two problems. First, if i'm able to get the F-15 Hud into my cockpit, i can't land or start from the ground, because the F-18C explodes each time i try to. Second, if i'm able to get the F-18C to stand on the ground, i get only the SU-25 HUD. Any ideas :huh:
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Leading edge flaps neutral position?
Butcher59 replied to speeeedy's topic in How To Mod for DCS World
So far as i know, no. Not if you use it as an simple f-18 mod with fc3 dll's and so on. That's because the ingame F-15 has no leading edges and therefore there is no animation if you use the f-18. To have the edges move, you must have the externel max file of the F-18 and rename or reanimate the edges with the proper arg which the f-15 uses for the flaps, so you have the edges move with the flaps (for example), or make complete new model with all what it need's to work. -
Browser-Based Multiplayer Mission Planner for DCS: World
Butcher59 replied to FSFIan's topic in DCS Modding
my fault, updated my browser (Firefox) and it is working now. Thanks for the hint :music_whistling: -
Browser-Based Multiplayer Mission Planner for DCS: World
Butcher59 replied to FSFIan's topic in DCS Modding
Can't get it to work. Tried several times but nothing happens! The Server stops at "reading file...." and the client stops at ""establishing connection...." :( -
There are a lot of guides here and you will find a lot of stuff if you use the search function. I admit it is a lot of reading, but it's worth. http://forums.eagle.ru/showthread.php?t=88855&highlight=reflecting+texture http://en.wiki.eagle.ru/wiki/Editing_and_modding http://forums.eagle.ru/forumdisplay.php?f=90
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Yep, it's buggy. If the nosewheel touches the ground, you sit on the belly. Really enoying.
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http://www.fas.org/man/dod-101/sys/ac/f-18.htm
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MISSION 4
Butcher59 replied to gregzagk's topic in 373rd Online Tactical Campaigns's 373rd Online Tactical Campaigns
Hello together, last session went up a bit unsetisfying. It has nothing to do with to be shut down by enemy planes, but by the way it is possible. I don't want to sit in a pit were erveryone can see me by using the F5 sight. We in our squad have made several attempts to detect each other only throu the cockpit an it is nearly impossible. Even if you fly near by it is hard to detect your opponent. Only by luck. But in these missions you were shut down in regular intervals and that's not funny. So for the next missions it would be nice to deactivate all external views. Thanks :no_sad: -
MISSION 4
Butcher59 replied to gregzagk's topic in 373rd Online Tactical Campaigns's 373rd Online Tactical Campaigns
Two Ka-50 seats, Red Side. Jack and Butcher :joystick: -
MISSION 3
Butcher59 replied to gregzagk's topic in 373rd Online Tactical Campaigns's 373rd Online Tactical Campaigns
red ka-50 please :joystick: -
MISSION 2-BRIEFING
Butcher59 replied to gregzagk's topic in 373rd Online Tactical Campaigns's 373rd Online Tactical Campaigns
good evening gentleman, OUR first participation was really fun. It was a very interesting mission. We could find out our limits and get a feeling of what is to fly a campaign whith human pilots. What we missed was the limit of communication. Problably we are spoiled with TARS and the possibility of speeking with whomever we like to, but we need definitely a chance to do exactly this! We need at minimum a Ground Commander or JTAC and we need a possibility to request air support. In know too the limits of FC3, but we have to find out a solution for this. Greetings Butcher -
MISSION 2-BRIEFING
Butcher59 replied to gregzagk's topic in 373rd Online Tactical Campaigns's 373rd Online Tactical Campaigns
We wan't to take part this time with two pilots: Red Side: 2 Ka-50 Butcher and Jack Greetings -
Connection problems
Butcher59 replied to hreich's topic in 373rd Online Tactical Campaigns's 373rd Online Tactical Campaigns
Hi there, we from the JaBoG32 had had this problem with our server a long time too. After a lot of trials we figured out, that we had to much units (cars, tanks, planes, etc. ) in our missions. We had to reduce the number of the units and are now able to provide a more stable environment! A Member of our Squad described the problem more precise here : http://forums.eagle.ru/showthread.php?t=94953 hope it helpes a bit Greetings .... :pilotfly: -
Other players can´t open my missionfile in missioneditor
Butcher59 replied to JaBoG32_Herby's topic in Mission Editor Issues
Hy Herby, your conclusion is right. The Mods are responsible for to get stuck. Since i installed both mods i have no problems any longer! ;) -
Installed everything fresh 1.2.0.0 crash crash crash [WORKAROUND FOUND]
Butcher59 replied to Milene's topic in Game Crash
My solution was: Deinstalled everything, deleted user\DCS installed DCS-World into another directory \DCS World120 (still on the same disk) installed CA (worked) installed A-10C (worked) installed BS2 (worked) installed P-51D (worked) eventually the workaround is to install CA as the first module and then the rest!!?? -
nowhere..
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CONFIRMED: Next aircraft will be a fixed wing US FIGHTER!
Butcher59 replied to kingneptune117's topic in Chit-Chat
At least they need a licence to produce the next plane or whatsoever and i doubt they will get the one for the f-16. But we will know if they make public their next project.... -
Hier wird bereits seit der Beta fleissig geuebt und an Verfahren gearbeitet. Bei interesse: http://www.virtual-jabog32.de/forum/