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BlackSharkAce

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Everything posted by BlackSharkAce

  1. Here's what I found some time ago. Some nice details. Don't know if there are night pics though. Keep up the good work ! http://www.2shared.com/file/12823147/7523d7b1/Cockpit_Photos.html
  2. I checked some things: -GBU-12 is, according to the flight manual, possibly loaded on pylons 1-5 and symetrically 7-11. -3 AGM-65 can, according to the flight manual and an original old Squadron Signal magazine, be loaded on pylon 3 and symetrically 9. It's usually not the case but it can be. Not specified if K or D though. -If I find the video showing the MER*6 of Mk-82 on an A-10, I'll post it untill now I keep this. Well according to an original old Squadron Signal magazine pylons 5 and 7 can carry up to 3500 pounds. So considering this it is not impossible. Update Pic: Sure it's only a pre-production A-10A carrying tests but we got something at least. Still haven't found that video. To check: -GBU-16 -AGM-65E If you got any info about those, your help would be appreicated. @VJS161_Fire : What you said about the AGM-65E. Was it a guess or hard sourced information ? If you can hard source this I'd be glad to have this one mistery solved. Keep on the good feedback guys.
  3. Well the Mer*6 Mk-82 is displayed on a youtube video. I'll post it if I catch a glimps of it again. CBU-97 are not working properly and are "-- out" of the db_weapon file. So I guess they've been removed. AGM-65E is more of a guess, some sites say yes, others say no, confusing. Same goes for the GBU-16. (Any intel about that would be much appreciated). I need to recheck the actual flight manual about those GBU-12. Yeah I came across this site ultiple times but it's hard to get some sharp information. If you got some feel free to give me the direct link. Thanks for the feedback, I'm happy to improve whatever I can.
  4. Well if you installed the extended payload mod you should have access to the agm-65D*3. I need to recheck this but according to the code it's already included: Make sure to instal this over the A-10A from Simmod converted by Skypat. It should work now.
  5. Try my mod, works great for this Simmod A-10A, corrects a lot more than just AIM-9Ps.. http://forums.eagle.ru/showthread.php?t=52165
  6. Little self-made mod for the A-10A. -AIm-9P alinement improved.
  7. Here are 2 Modman 7.2 addons intended for FC2.0. A-10A_Extended_Payload: Readme: A-10A_HUD_ViewAngles_Roll Readme: Feel free to comment, feedback makes me fly. Known Issues: -Release sequences inaccurate. (For now I don't know if it is possible to change this.) LockOnFiles: http://www.lockonfiles.com/modules.php?name=Downloads&d_op=viewdownloaddetails&cid=267&lid=1763&title=A-10A%20Extended%20Payload%20V1#dldetails A-10A_HUD_ViewAngle_Roll.rar
  8. i belive this mission has it's own server.lua right ?
  9. Quick test: -Getting better about the AIM-9M. Looks fine to me now, right angle and alinement. -AIM-9P need to be rotated about 90° to match real mounting pattern, they need the same rotational angle as the AIM-9P actually + they need to be properly alined with the pylon. See the two little squares coming out on the sides? That's how you mounted the AIM-9M and AIM-9P go the same way. To simmod team: -Exhaust is mis-aligned with the engines, can something be done there ? -Same goes for canon rounds coming out over 12 0'clock but they should be on 9 o'clock I believe. Here's a pick pinpointing these details:
  10. Il me semble que les aim-9 ne sont pas exactement alignés. Les aim-9p quand à eux flottent carrément à côté.. je sais pas si c'est moi ? sinon les obus ne partent pas du barrel à 9heure, mais quelque part au dessus de celui du haut et l'exhaust n'est pas aligné avec les moteurs nonplus. aim-9p not aligned and aim-9 not really perfect, exhausts are not centered with engines, tracers start from over the top of the barrel but they should come out of the 9 o'clock barrel, same problem anyone ? (c'est expéditif, désolé j'ai peu de temps là :))
  11. "what's the purpose of taking twice as much time to put the same amount of bullets onto a target ?"
  12. w00h00 merci Skypat !
  13. still they're not gonna do it but +1 anyway..
  14. actually they announced a date at simhq..
  15. well the tarps pod nbames pavetack has actually no textures, or the texture name is unknown.. that's a big problem. okay well anyway i'm gonna wait for fc2 see what it brings and mod fc2.. at least i know how to do it now :)
  16. hmm i didn' manage how to find unused weaponry, do i really have to look up each name and see if it's in the meinit ? sounds like looong work.. Lope doesn't hep either. Gonna check that tarps pod. thanks !
  17. haha, yeah I'm aware of this, but if there are weapons that are not used anywhere (so no AI neither) it's fine to replace them.. For now I think I'll go with a smoke pod.. I asked some Ada Team member if he knew some unused weapons, if not I think there are none then. Gonna check with LOPE though. Thx
  18. By the way do you know where I can find a list of unused weapon slots ? I need a slot for my ACMI pod and it now stands on one of the smoke pods but an unused slot would be cool. I once came across 2 bombs that were said to be used nowhere but I can't find it anymore.. too bad. Any existing slot would do, I just want to use unused slots first :)
  19. holy moly just read your post, i'm gonna check that immediately !! well i fly at EVAC most of the time and we don't cheat with friends anyway :). some evac promo: http://www.evac-fr.net :music_whistling: IT WORKS !!! Special Kudos to you Maverick ! Top notch solution :P. Screeny:
  20. Yeah well the used them actually, ingame is something else.. That's interesting ! Any Ideas or how-to ?
  21. Yeah well that's a way but it's not at all realistic and not at all what I'm aiming for. binoculars don't have dynamic zoom anyway. nice try xD you're gonna suggest me a tweaked enbseries for nvgs ;) ?
  22. To ED: Two things I was thinking of just to put on the ToDo list for one day: -Binoculars -NVGs for the A-10A, no need for A-10C I think but A-10A pilots used to watch around with NVGs at night and Binocs at daytime to spot targets. NVGs would give some awesome night abilities to the A-10A as it is now pretty pointless once the AGM Ds are away. Just a thaught in case the idea didn't come up by now :)
  23. true but i prefer odlschool handmade mods xD still lope does the same..
  24. Any idea which typo is used ? looks like arial but numbers have this special number 4 seen here: The number 1 is pretty caracteristic too without it's foot. And the 7 isn't straight neither.
  25. hmm sad thx anyway. any idea how to get different types of weapons on a missile launch pod ? I'm trying to put an aim-9 and an acmi on a lua-105 for my A10, didn't find anything else but displacing the 6th pylon and it looks quite good, but I lost a pylon :( just editing the pod with 2 different missiles doesn't work, it puts 2 aim-9s whatever shape i give him in the meinit. <Launcher CLSID="{DB434044-F5D0-4F1F-9BA9-B73027E18DD3}" Name="AIM-9 LAU-105*2" Picture="AIM-9L" Weight="200" WorldID="5"> <Element ShapeName="A10-PILON-DOP"> <Position X="0" Y="0" Z="0"/> </Element> <Element ShapeName="AIM-9"> <Position X="0.4" Y="-0.125" Z="-0.2875"/> <DrawArg Key="1" Value="1"/> <DrawArg Key="2" Value="1"/> <DrawArg Key="3" Value="-0.84"/> </Element> <Element ShapeName="AIM-9"> <Position X="0.4" Y="-0.125" Z="0.274"/> <DrawArg Key="1" Value="1"/> <DrawArg Key="2" Value="1"/> <DrawArg Key="3" Value="0.84"/> </Element> </Launcher>gives same as: <Launcher CLSID="{DB434044-F5D0-4F1F-9BA9-B73027E18DD3}" Name="AIM-9 LAU-105*2" Picture="AIM-9L" Weight="200" WorldID="5"> <Element ShapeName="A10-PILON-DOP"> <Position X="0" Y="0" Z="0"/> </Element> <Element ShapeName="AIM-9"> <Position X="0.4" Y="-0.125" Z="-0.2875"/> <DrawArg Key="1" Value="1"/> <DrawArg Key="2" Value="1"/> <DrawArg Key="3" Value="-0.84"/> </Element> [b]<Element ShapeName="AIM-9S">[/b] <Position X="0.4" Y="-0.125" Z="0.274"/> <DrawArg Key="1" Value="1"/> <DrawArg Key="2" Value="1"/> <DrawArg Key="3" Value="0.84"/> </Element> </Launcher>can't get any pod to carry different weapons actually.. any idea ? Looks nice anyway but I'll miss my Fuel Tank..
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