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Everything posted by BlackSharkAce
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Hi, does anyone know a way to add a pylon to a plane that will actually be able to hold a smoke generator for example ?
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well it's actually tricky stuff.. I redid parts of the hsi but somehow it doesn't take effect in-game.. I'll wait for fc 2 first anyway.
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Yeah well, I think I gotta start first to get myself an idea of what's on the todo list. I dunno how long it takes for a single gauge for example ^^
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Hi folks, I'm wondering: is anyone working on a new HQ A10A cockpit ? If no I may try to improve some of the most annoying things. I'm looking for like "tips and tricks" from experienced skinners. So if anyone knows any good way to skin a cockpit he's advices are precious and welcome. Or if you have some nice templates..? I actually would take any help or any work already done on the A10A cockpit. Any HD cockpit pics welcome too.
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HD russian cockpits project
BlackSharkAce replied to RICARDO's topic in Lock On: Flaming Cliffs 1 & 2
Okay, no big surprise, it's AmAzing ! Must have ! Thanks! -
Well problem is fullscreen d3d apps only start on main monitor.. so it's screwed for other games..
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negative values don't seem to work, gess except a developper's help on tweaking the 0,0 point it's not gonna work this way around. Phantom screen is not working either. There is NO-WAY to get a screen working on the left side of the main screen, what a pitty.. Thx anyway !
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Hi guys, back in the days I had a bi-monitor configu for BS on winXP 32bit. Now I moved win7 x64 and Bs v 1.0.1c. I heard there has been made some improvements regarding multi monitor support. So here are my current settings: Windows Resolution Settings: Basically a 24' (1920x1200) as main monitor and a 17' (1280x1024) on the left side. My goal is to have the Camera(Cockpit) on the 24' and the shkval on the 17'. My options.lua: ... ["height"] = 1200, ["resolution"] = "3200x1200", //1920+1280 =3200, Hmax =1200. ["width"] = 3200, ... And my associated monitor config file: Description = 'Shkval on the 17 monitor, camera on the 24' Viewports = { Center = { x = 0; y = 0; width = 1920; height = 1200; viewDx = 0; viewDy = 0; aspect = 1.6; } } Shkval = { x = 0; y = 0; width = 1280; height = 1024; } In-Game: Problem: The point with coordinates 0,0 seems to be the upper left corner of my 24'. How do I get my Shkval to display on the 17' screen. In other words how do I get this coordinate 0,0 to be the upper left corner of my 17' screen. I use my computer for other stuff too and I can't change the virtual screen position in windows. I tried this too: Description = 'Shkval on the 17 monitor, camera on the 24' Viewports = { Center = { x = 1280; y = 0; width = 1920; height = 1200; viewDx = 0; viewDy = 0; aspect = 1.6; } } Shkval = { x = 0; y = 0; width = 1280; height = 1024; } In-Game: Here again 0,0 is the upper left corner of the 24' screen. How do I get it on the 17' ? I don't wanna screw my windows settings. Negative coordinates don't seem to work no longer in win7 x64. Any idea how I can get my BS to take the 17' as main monitor ? Maybe implemented in some file already ? I haven't found anything like "mainmonitorID=x" in any .lua file.
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sounds epic I need to try xD
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fixed some problems but not interior of the exhausts. Looks good anyway.
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i got same bug. No textures for the intakes and some other palces (exhaust and somewhere on the back of the plane too.)
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maybe white is great but lacks a bit of blue for the U.N. isn't it ?
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Very great and "clean" littel tweak. Working like a charm in Win7 64-bit on 2 cores. Thx a lot :)
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You can simply add it to modman, works pretty good with MrConverted. Very nice mod: 5/5
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Improve your X52 precision with this MOD
BlackSharkAce replied to Pilotasso's topic in PC Hardware and Related Software
I just modded my x52, how do you guys get the centering to be perfect ? You move the magnet while watching the output on saitek properties or you just center the magnet on the plastic part ? I'm just a little bit of center with both axes, but still in the physical dead zone so it's not too bad anyway. -
Holy Christ Dick, You're giving a new definition to multimonitoring man.. Awesome thing you achieved here. Anyway in my opinion for a standard use (not talking about the solutions fort pitbuilders) this kills the 3d cockpit and therewith the immersion. It doesn't feel real I think. Anyway I'll take a look at your files. Really nice work I have to say.
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haha good one !
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right panel, a little white button, looks like the starter button, 2 clicks on the right of the hydraulics switch i believe.
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Hi There, Hi Staff, I just discovered the Lshift- J function which enables camera jiggle. As it is more realistic with camera jiggle I would like to have it enabled by default. So each time I enter the cockpit (Solo or MP, whatever) the camera jiggle would be activated. Any Ideas on how to do that ? Regards
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And what about the multiplayer screen ? Would be nice to get some High Def there.. Regards.
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Quite a little thing to fix for more realism ;)
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Here you are, because I know what it is to corrupt unsaved files, be sure to have some copy of your bs repertory somewhere on a safe hdd. Have a nice flight ! Beacons.rar
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Viper, maybe check out the [input] part of the enbseries.ini file, maybe some key conflicts..
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Aw.. in my opinion it doesn't look as much better as it did in LOMAC. Uninstalled for me. All in my humble opinion of course !