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BlackSharkAce

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Everything posted by BlackSharkAce

  1. Hi, does anyone know a way to add a pylon to a plane that will actually be able to hold a smoke generator for example ?
  2. well it's actually tricky stuff.. I redid parts of the hsi but somehow it doesn't take effect in-game.. I'll wait for fc 2 first anyway.
  3. Yeah well, I think I gotta start first to get myself an idea of what's on the todo list. I dunno how long it takes for a single gauge for example ^^
  4. Hi folks, I'm wondering: is anyone working on a new HQ A10A cockpit ? If no I may try to improve some of the most annoying things. I'm looking for like "tips and tricks" from experienced skinners. So if anyone knows any good way to skin a cockpit he's advices are precious and welcome. Or if you have some nice templates..? I actually would take any help or any work already done on the A10A cockpit. Any HD cockpit pics welcome too.
  5. Okay, no big surprise, it's AmAzing ! Must have ! Thanks!
  6. Well problem is fullscreen d3d apps only start on main monitor.. so it's screwed for other games..
  7. negative values don't seem to work, gess except a developper's help on tweaking the 0,0 point it's not gonna work this way around. Phantom screen is not working either. There is NO-WAY to get a screen working on the left side of the main screen, what a pitty.. Thx anyway !
  8. Hi guys, back in the days I had a bi-monitor configu for BS on winXP 32bit. Now I moved win7 x64 and Bs v 1.0.1c. I heard there has been made some improvements regarding multi monitor support. So here are my current settings: Windows Resolution Settings: Basically a 24' (1920x1200) as main monitor and a 17' (1280x1024) on the left side. My goal is to have the Camera(Cockpit) on the 24' and the shkval on the 17'. My options.lua: ... ["height"] = 1200, ["resolution"] = "3200x1200", //1920+1280 =3200, Hmax =1200. ["width"] = 3200, ... And my associated monitor config file: Description = 'Shkval on the 17 monitor, camera on the 24' Viewports = { Center = { x = 0; y = 0; width = 1920; height = 1200; viewDx = 0; viewDy = 0; aspect = 1.6; } } Shkval = { x = 0; y = 0; width = 1280; height = 1024; } In-Game: Problem: The point with coordinates 0,0 seems to be the upper left corner of my 24'. How do I get my Shkval to display on the 17' screen. In other words how do I get this coordinate 0,0 to be the upper left corner of my 17' screen. I use my computer for other stuff too and I can't change the virtual screen position in windows. I tried this too: Description = 'Shkval on the 17 monitor, camera on the 24' Viewports = { Center = { x = 1280; y = 0; width = 1920; height = 1200; viewDx = 0; viewDy = 0; aspect = 1.6; } } Shkval = { x = 0; y = 0; width = 1280; height = 1024; } In-Game: Here again 0,0 is the upper left corner of the 24' screen. How do I get it on the 17' ? I don't wanna screw my windows settings. Negative coordinates don't seem to work no longer in win7 x64. Any idea how I can get my BS to take the 17' as main monitor ? Maybe implemented in some file already ? I haven't found anything like "mainmonitorID=x" in any .lua file.
  9. sounds epic I need to try xD
  10. fixed some problems but not interior of the exhausts. Looks good anyway.
  11. i got same bug. No textures for the intakes and some other palces (exhaust and somewhere on the back of the plane too.)
  12. maybe white is great but lacks a bit of blue for the U.N. isn't it ?
  13. Very great and "clean" littel tweak. Working like a charm in Win7 64-bit on 2 cores. Thx a lot :)
  14. This airport doesn't seem to be still in use is it ?
  15. You can simply add it to modman, works pretty good with MrConverted. Very nice mod: 5/5
  16. I just modded my x52, how do you guys get the centering to be perfect ? You move the magnet while watching the output on saitek properties or you just center the magnet on the plastic part ? I'm just a little bit of center with both axes, but still in the physical dead zone so it's not too bad anyway.
  17. Holy Christ Dick, You're giving a new definition to multimonitoring man.. Awesome thing you achieved here. Anyway in my opinion for a standard use (not talking about the solutions fort pitbuilders) this kills the 3d cockpit and therewith the immersion. It doesn't feel real I think. Anyway I'll take a look at your files. Really nice work I have to say.
  18. haha good one !
  19. right panel, a little white button, looks like the starter button, 2 clicks on the right of the hydraulics switch i believe.
  20. Hi There, Hi Staff, I just discovered the Lshift- J function which enables camera jiggle. As it is more realistic with camera jiggle I would like to have it enabled by default. So each time I enter the cockpit (Solo or MP, whatever) the camera jiggle would be activated. Any Ideas on how to do that ? Regards
  21. And what about the multiplayer screen ? Would be nice to get some High Def there.. Regards.
  22. Quite a little thing to fix for more realism ;)
  23. Here you are, because I know what it is to corrupt unsaved files, be sure to have some copy of your bs repertory somewhere on a safe hdd. Have a nice flight ! Beacons.rar
  24. Viper, maybe check out the [input] part of the enbseries.ini file, maybe some key conflicts..
  25. Aw.. in my opinion it doesn't look as much better as it did in LOMAC. Uninstalled for me. All in my humble opinion of course !
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