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Everything posted by SCU
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Ahem. I guess this section of the forum isn't very popular. Anyway, I believe it would be more realistic ED to just remove the wings dropping behaviour at high AoA. I have no clue how hard or easy that would be, I imagine it isn't that simple but it should be done, unless I'm wrong. But I think the evidence I've provided is enough and the TO -1 just agrees with them. I'd also appreciate it if I know YoYo's thoughts on this? Of course at a later time you can work with the stall modelling to be realistic in accordance with the flight manual.
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Cheers mate, I'll play around with that and see what comes of it.
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To me, at least on the ground while taking off, there is no difference between mil & AB at all. I don't know if this is just me but if I'm correct I think there should be more sound power to those massive cans burning up. I dunno I'm not a sound engineer but a decent decrease in pitch when in AB maybe?
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I agree that it sounds good. But pardon me if I've missed something but is there no sound for the afterburner in cockpit? For me I think there is no change in the sound when lighting the can.
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Too bad :cry:, gonna try and learn French now :P. I don't know the first thing about French so it's gonna take a while.. Or just wait till a translation or the English version to come out.
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I'm sorry for being off topic, but do you know if there is an English version of that manual?
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I think it's the other way around. In the last update it's normal mode that has its limits a bit early up in the HUD. The FPM had it's limit about right in App mode, but the pitch ladder gets stuck on previous 'Normal mode' limits. I had sent you some images for reference. I have more clarifying images if you want, all info is from the video from the bug report thread. To clarify, it's normal mode that needs to have correct limits to be further downwards/deeper in the HUD (the exact position I had sent you in an image), app mode is deep enough but it should be equalled to norm mode (EDIT: After it gets fixed), just so that everything is unified. App mode and norm mode should be identical when it comes to pitch ladder & FPM.
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I agree that this is realistic as well. The real guys I believe have the pitch trimmed nose down slightly such that they don't get a very large pitch up when throttling up. Here's two good Heads Up Display videos of the real A-10s refueling, complete with pre-contact, contact and disconnect (should help with the discussion). You can see how they pitch up and down all the time.
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Yep, it's supposed to be that post chopped stall tone you're just not getting any extra lift, you even start losing it when the airflow starts separating as far as I understand it. The A-10 does have wings dropping according to the -1, but only in certain situations which are not present when it happens in the sim. As far as what we have in the sim, so far every video I've seen and every thing I have read in the -1 contradicts what's modeled right now. If only a developer of this sim can shed some light on this issue, if that's how it was intended to be and why? Or if it was actually a bug/mistake.. We all make mistakes so I'm not being critical here, I just want the inaccuracies to be fixed when they're discovered.
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Same here, I was hoping someone who coded this aircraft can shed some light on this. All I know is what I read in the -1 and what I see in the HUD recordings and videos contradicts what happens in the game.
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Well, I won't argue a lot with someone with actual experience and knowledge in the field as opposed to myself. You had mentioned a tweak for the SAS, I never thought the stalling problem could be related in anyway to the SAS so that's why I got the idea you weren't for fixing the issue I'm talking about. However I've always felt the aileron-rudder interconnect, which IIRC is part of the SAS, is very weak in DCS's A-10 when banking at slow to medium airspeeds, where (after stopping roll) the jet wobbles about the yaw axis and therefore the roll axis as well. But I didn't read any data about this matter so I have nothing to say if this is realistic behaviour or not. I'm lead to believe that fighters do go (close) to the edge of their envelope most of the time and that's still considered safe operation for the jet cause that's how it was designed. Okay it may have been overzealous of me to say "over the edge of the envelope" but you get my idea.. I guess.
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I understand that, and it does make sense. I only meant that 20° of slip is quite a big angle. I know you've stated that you're not saying that this is correct in DCS, but you're also sort of implying that I should accept that fact and deal with it. Even if it's docile and easy to handle it still needs to be fixed, and for me I think I shouldn't have to "handle" this, easy or not, since the real guys don't have to either. And as I understand it, you have flown only civilian aircrafts. While I have the deepest respect for every kind of aircraft pilot but no offense buddy, military aircraft are a whole different beast. They are designed to be pushed to and over the edge of their envelope a lot.
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Exactly. The -1 states that out of control flight conditions or "post stall gyrations (PSG's)" (Which is described as uncommanded roll reversals or roll accelerations) occur on slip angles of excess of 20 degrees, which I believe is some large deflection. I doubt such conditions are present when pitching up from a level flight with no roll included. Doing that in DCS you will still get a wing drop, which shows that this isn't dependant on sideslip in the FM. The manual is absolutely clear about the "excellent" stall/post stall/spin characteristics of the A-10 and the fact that you must "severely" aggravate the stall to force a PSG .. I really believe that all arguments will stop once we can have permission to post some quotes from the -1 here. It's really conclusive about a subject like this. All I can say is for Yo-Yo to please re-read the Stall & Departure sections in the A-10 TO -1 Well, this docile drop can screw up your egressing and threat evasion. Also dogfights. They will stop you from pulling more or sustaining a high AoA turn limiting you to less than optimum turns. The wing drops can get very aggressive, they're not always benign like in your test, and even if it doesn't it still is not a correct or realistic behaviour as per the videos I shared earlier (I bid you to watch all of them, at the specific time marks especially), and many more I can still share if needed, and the document(s). Even without those references, I would highly doubt a military aircraft designed to be aerodynamically abused would have the stall characteristics of a civil training prop plane (and a great one at that, but just can't get compared to such high performance mil jets).
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Gentlemen, please stay civilized. We don't want this to be another closed thread. Everyone is entitled to their opinion, wrong or right, as long as it doesn't insult or offend anyone. I don't see that Gryphon offended anyone in any way except that he had an opinion (again this can be right or wrong, it doesn't matter).
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Thanks. I have a curve of positive 20 for pitch in A-10C. I'm making my movements 'weaker' by this. When you watch the track I shared you can watch the controls indicator to see how hard I was pulling, but I was generally trying to be careful not to exceed max AoA by much. I also read that A-10 pilots were instructed to "pull the stick into their laps" in specific situations.
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No offence, but that's due to you not really caring to how the real guys do it. I've taken interest in watching how the real pilots use this machine (and others I've tried to fly too) and reading about their real life procedures. They really do take their planes to the edge of the envelope and still remain within the safety margin. It's just how these military machines were built.
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Ok, I'm not a programmer either (damn I'm starting to look like an unemployed ignorant, but really I'm not), but how hard can it be to just stop the plane's wing dip spiral tendencies at high AoA? Maybe even postpone it to some higher AoA value which still wouldn't be realistic but would be better than what we have.
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I understand and accept that sims can't be fully simulated. But when something in the sim doesn't actually happen in real life that is where a line should be drawn. There is nothing hard or unknown about the A-10's stall & departure performance, it's all out there for anyone to read about. I'm not claiming to be an A-10 engineer or a pilot. Heck I'm not even either of those without relation to the A-10, I'm only stating what I noticed with comparison to the real documents and recordings.
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I doubt that those guys felt the G's...
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Those pilots can keep up with up to 9 G's. So the max G limit for an A-10 of 6.5 or so isn't really gonna stop them from pulling more (which they do). As I said, an actual A-10C pilot tried DCS's A-10C and has commented on reddit that the real jet is more forgiving at high alphas. I also have proof for what I'm saying from the real -1, it's all ready in a text file draft on my computer but unfortunately I can't share it here as Sith said. I have reference to lots of real life videos and HUD tapes that prove what I say. Even though I can't "feel the G's" through watching those videos, it's still clear that the stalling behaviour we have in DCS is incorrect. Suffice to say there is no mention in the -1 whatsoever to the stall behaviour we have in the sim. Try the maneuver between 0:29 & 0:41, which is a solid 12 seconds of chopped stall tone, in DCS. You can try it with the lightest weight possible, clean config & the most ideal conditions and you will lose.. you will lose control and your wings will keep droping. Granted this A-10 has a decent amount of fuel (obviously so he can RTB after training) and carries 1 AIM 9 at least.
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I'm sorry what? Edit: oh I read it again. I wasn't talking about turn radius or turn rate or time taken until you reverse your heading.. I'm talking about high Alpha performance. The wing shaking and dropping behaviour when you're attempting to ride the chopped stall warning tone. It's not right, per the real jet's -1 manual, videos and an actual pilot who said that on the famous reddit Q&A.
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So? Anyone at ED have anything to say about this? Am I wrong, right and if so will anything be change about it?
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I do have curves, and it's TM warthog.
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Complete with split S at low altitude & crash in the end. It did show some uncommanded roll before the crash. Note all the uncommanded rolls throughout the track. Like I said, some of the sudden jerks will not go out of control due to their fast and brief nature. http://forums.eagle.ru/attachment.php?attachmentid=146945&stc=1&d=1472063835 Conditions: http://forums.eagle.ru/attachment.php?attachmentid=146946&stc=1&d=1472064169 Stall Test1.trk
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Okay then.. (Cockpit) (External view of the same maneuver) These videos are from airshows as you can see, the jet is obviously clean & probably on minimum fuel for top performance. I'll post track later with similar setup and good conditions for comparison. You can see how the plane is jerked with a buffeting behaviour and no wing drop or rolling which is how it's described in the manual (so shameless of me :lol:). This would probably work with the light weight setup in the sim, but only because it's a sudden move and doesn't give time for the wing dip coding in the flight model to set in or something, I'm not a coder I don't know, but trying to sustain it you will definitely lose control. If the plane IRL rolls on higher than critical AoA's I don't think the pilot would risk such a move at such low altitude close to watchers. (HUD tape) Brief hard pull up, but you can see if you look closely how as the chopped tone sets in there is buffeting of the airplane and only that. Buffeting is more clear here: I counted about 9 seconds of chopped tone in this one. I don't think that's possible in DCS with perfect conditions and lightest configuration. You even don't get any stall tones at the airspeeds in this specific video (above mach 0.7) with the same pull, you just spiral out of control until relaxing the stick. (I'd lower the headphones volume before watching) The first 12 seconds or so are mostly riding the chopped tone at slow speeds, again unlike in DCS, no wing stall or dropping. Also this is a combat operation recording, I don't know how that makes a difference but I thought I'd let you know. The fuel is really low (13:45, below bingo) as you'll find out as you watch the video later on (it's 20 mins long). I'm not sure if weight should affect stall behaviour directly. Genrally (shameless plug i know) you should read the stall & departure sections clearly from the manual and pay attention to the details talking about sideslip and yaw-roll coupling. There's still more videos where those came from, I haven't shared the dogfight ones yet, but the post is getting too long already, maybe I'll share em laters and maybe some tracks too.