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SCU

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Everything posted by SCU

  1. My bad, I didn't word it correctly. I meant to say that the stick force needed to stay below critical AoA changes with speed (mach no.), or at least it is so according to the stallparams lua file, which shows decreasing max AoA (weird A-10 units) as the mach number increases. My point being, if the stall modeling (or stall tone onset) in game is accurate then that pilot in the video must have out of this world precision to stay within the very small margin of stall while maintaining visual on target at the same time.
  2. All I'm saying is that I think in game either the wing stalls happen too early or the chopped warning is too late. I understand the pilots irl can feel the forces and their plane but it would just be too precise to stay within this super tiny margin for someone who's got all his focus on the enemy jet, even with more precise controls. Remember that the stall onset is a function of speed which he can't monitor because he's got his eyes on the bandit. Anyway I'm happy with my new setup, I can now max perform my plane like the real guys do (at least that's what I think) and I felt that I should share it for anyone who feels the same as me.
  3. Only issue is, it is not realistic; see the video I linked in my other post and I have a few more showing real life A-10s ridding the chopped with no wing falling/spin tendencies. In my linked video is an A-10 dogfight vs F-16 where he rides the chopped tone for about 12 seconds straight with no indication of a stall whatsoever.
  4. The Beep Beep Beep is actually the hard one, the steady beep is the easy one. The steady triggers at a shallower AoA than chopped, I think you got it mixed up :P.
  5. It is doable, but only in certain attitudes, speeds and many other parameters. Otherwise most of the time you will certainly get a wing dip trying to ride the chopped even when you're super careful with your stick.
  6. Bump! I've found a way to circumvent this. I have simply altered when the warning tones will be triggered, for example: the chopped tone by default will trigger at 23.8 AoA at 0.2 Mach, I changed it to 23.35, the value for the steady tone, and lowered the previous steady tone value, meaning that at 0.2 Mach I will get chopped tone where I would previously get the steady one. To do this it's simple: find this file DCS World\Mods\aircraft\A-10C\Cockpit\Scripts\STALL\StallParams.lua Make sure you back it up first. Alter the numbers next to each mach number to a lower settings. Personally I've configured 0.2 through 0.4, since I'm rarely above those speeds, so that the chopped tone will trigger when the steady tones would previously trigger and the steady tone will trigger before that at the same interval in the default settings. Personal setup: {0.2, 22.95, 23.35}, {0.3, 22.55, 23.1}, {0.4, 21.8, 22.5}, {0.5, 21.0, 22.05}, {0.6, 19.45, 20.85}, {0.7, 15.4, 16.75}, You can set this up to your liking & feel free to spread this info on the mods subforum, I'm not sure if this has been said before but please don't take all the credit to yourself if it hasn't ;). Fun fact, now you can do this without wing dipping:
  7. Oh my bad, I didn't realise and never noticed that the glide slope indicator works without using the ILS and setting its frequency. Thank you, now doing this mission is a lot more easier :).
  8. I just completed BFT02 practice with perfect score. It seems glideslope needs to be about 7°/8° (let me review track to confirm) and speed ~147 knots. Needed a lot of testing to figure out the glideslope :). Edit: Yep, it's almost exactly -7°.. Oops forgot the negative signs but yeah all of them are on a negative GS not positive :P.
  9. Thanks for your positive feedback on my .. positive feedback :lol:. While we're at it with fixes in the next update, there is this thing in BFT02 Practice version where when aligning with the runway I get a "You're below/above Glidepath" mostly below. Proper glideslope is just not possible for me. I've tried 2.5°, 3°, 4° & 5° and between 5° & 10° (all in relation with rwy threshold) approaches, they all result in a low (for first four GSs) & high GS warning and points deduction, or at least I believe it's these errors that are the culprit for reducing my rating. If it's working as intended then perhaps add the profile/parameters needed to successfully land in the mission briefing (i.e. without warnings/point deductions)? What's the required glideslope for the approach & such. I'm not sure if this "issue" is present in the qualification version or not, I haven't tried it yet, but seemingly it is from watching the mission on Mappleflagmissions youtube channel.
  10. I'm not very experienced in electronics obviously but I'll try checking the wires. By the way I did try cleaning the pot with contact cleaner but that didn't work. Might give that a try. Is the model 6120 the best for saitek pedals? Cheers mate.
  11. I don't know if this is working as intended but I'm doing BFT01 (DLC Version) Ground Handling Qualification, all is fine until I've cleared the runway and doing my standard checklist after runway cleared; I turn off anti-skid and IP says something along the lines of "You forgot to turn the anti skid" and get points deducted, I wait a bit thinking maybe I'm too close to the runway. Then I turn off the Ejection Seat Lever which triggers a mission failure with an U rating ;(. The practice version doesn't fail me if I start turning off systems on clearing runway (and even when I'm partly on the runway). Is this me only or is there something I don't know? I've seen F-16 tapes where the pilot starts turning off systems even before clearing the runway. Thank you.
  12. I already opened up mine, both the pedal itself, cleaning the pot, and the lower board with the 20 screws. Probably my warranty is void now.
  13. Agreed bro, I have my eyes set on crosswind rudders, when I get me some cash I'll send it on the way of the Croatian genius ;).
  14. Cheers for the link, I'll have a look and give it a try within the next few days.
  15. I've searched for video instructions for this rudder pedals, not found any so far. There are a few images here and there but I haven't found anything that can help in my problem so far. Can you please be kind to link to some instructions? Thanks for the help :).
  16. I thought about this solution too, but I'm hoping first that I can repair this problem if I can.. I just need to know how. If not I'll just have to make do, until the other one gets fubar'd too :P. Oh and the issue is general, the calibration panel shows full input and no response at all.
  17. It's been sorta fine for about 11 months now, but yesterday I noticed in game after starting up and taxiing the aircraft turns left and found that the left toe brake registering full deflection. It worked again briefly then died again. Now I can't get it to work, it doesn't sense any physical input from me (Edit: it still shows full deflection). What could be the problem and how can I solve it? Thanks in advance to any help :).
  18. Hi, I'm using this mod with 1.5 release and I'm loving it. I have some of the audios customised with some new sounds from BMS 4.33. Problem is, there are those sounds that are meant to be played in a certain way like it used to in BMS, like those fraction of a second sounds looping in DCS to make a repetitive annoying noise or something, I'm not entirely certain how those audios are supposed to work but I'm pretty sure those fraction of a second sounds aren't supposed to loop so fast and repetitively. So is there a way to stop the looping & make the sound go off when the RWR updates (?) for example, I'm quite the newbie in jets & sims so I don't really know how it works.
  19. I just read your reply now, couldn't access my internet yesterday evening hehe. Anyway thank you and thank Mr. Olie for me if you can :thumbup:. Edit: By the way about the rudder use while strafing, I forgot to say that I've seen that video of an A-10 Pilot in Iraq who couldn't see the target immediately after rolling in when a couple of seconds later he found it some distance to the right of the gun pipper and instantly used (what seemed like) considerable right rudder to correct it, does it happen regularly to correct aim using rudder? Vid (Contains strong language): [ame] [/ame] Take your time to answer I'm in no hurry :), I'm even very lucky to have a real A-10 Pilot who answers my questions
  20. Okay thank you :), they are actually five questions so here goes: I- Do you use the rudders to coordinate your turns? If so do you do that at specific modes only such as when landing and takeoff or do you also apply rudders when rolling in for a bombing & strafe runs or when turning for the next steerpoint etc. ? II- Also I've seen in HUD tapes of strafes what seems like rudder input to correct the aiming for guns, we're always instructed in DCS not to use rudders while aiming the GAU-8, so what is it supposed to be like in real life? III- What's the actual AoA limit for the A-10 & do you ride the chopped stall warning tone? I ask this because in DCS A-10C when one tries to ride the chopped stall warning most of the time you stall one of your wings leading to a wing dip (rolling) in either direction as soon as you're more than 24/25 degrees AoA.. I've watched CAS videos & cockpit recordings where the pilots do ride the warning for quite a while without any indication of a stall or wing dip. IV- Is the overhead break the most regular landing pattern or do you use other patterns or even straight in approaches just as much? V- When landing, do you idle your throttles before touchdown like they do in high(er) speed jets or do you do that after touching down? Sorry about the long questions, I had to get into detail a bit because they were nagging me for a while :P.
  21. Thanks again for arranging this epic chat with an actual A-10 Pilot. I'm wondering if I can ask a couple more questions for the Colonel, would he be willing to do another chat with us again?
  22. Man it's a real shame I had to head to bed early.. Downloading the chat now as I speak. *Crawls into a corner and cries* :P.
  23. I've read about that method some time ago, I haven't had the guts to do that so far either :p. I think I heard as well that the TM Warthog stick and throttle have gotten cheaper nowadays as well, if that's true that might be an encouraging thought, if things go south while tearing my unit apart... hehe.
  24. I'm using a TM warthog stick, it's got that stiction problem that exasperates the more I pull it, without that stiction or whatever it's called, I'd have the precision to ride the tone :P.
  25. I'm trying to stop the wing dip tendency once I reach about 25 degrees AoA. As I understand it, the wing dip occurring each time one tries to ride the chopped stall warning doesn't happen in real life; I've watch a few videos where the A-10 Pilots do ride the chopped tone for a while and no wing dips occur in any of them. So is there any way to modify it in the sim so the wing dipping happens at a later angle of attack, say 27 degrees? Mind you I'm not that savvy in programming so you'll have to lay it down in layman's terms for me :smilewink:.
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