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Everything posted by SCU
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I don't doubt that, not at all. All that I am saying is that the wing drop isn't true to life, it's an inaccuracy, or a bug, I don't know which but I have pointed out that in real life A-10s it never happens, at least in the videos I watched in youtube which I have shared many in here, and many others I haven't shared yet. :)
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No doubt that it is possible to maintain the chopped tone for a bit, I mentioned that more than once, but the thing is, it isn't possible in all conditions which as far as real life evidence suggests it should be possible in all or most conditions, only certain conditions, like a large yaw angle, should induce uncommanded rolls but not pitching or pulling the stick backwards, even while in a roll.
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Thanks YoYo, appreciate your effort. There is significant uncommanded roll towards the end of the video at about 11900 ft., which is pretty much what I'm talking about, do yuo think that's working as intended?
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Hey Yo-Yo, sorry man this thread is about the A-10C variant. In fact I think it came up earlier in this thread that the A-10A variant was more forgiving in the choppy tone AoA than the A-10C by a large margin (in DCS that is). Edit: try the same in A-10C, I'm very sure you can't, without dropping a wing.
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You got a point, but for starters we can have weak or no winds, and moderate temperature. Perhaps SI. I have been away from the world of aviation for a while, so the experienced and learned persons probably have an idea of the ideal conditions that least adversely affect the behaviour at high AoA. The videos of the real life A-10s most probably won't have those ideal conditions (worse) in a number of them and still manage to not wing drop, so if one of us tests this and gets a wing drop in the ideal condition, while the real life A-10 doesn't in less than ideal conditions (at least one of the many HUD videos I shared) then I would say this is a pretty good indication that there is something wrong in the sim A-10. Again let alone the fact that the Dash 1 supports this argument.
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It depends. At certain speeds (again I can't test at this time but it was in the 300 kts range) you can sorta ride the choppiness for a bit (but then you bleed speed and start wing dropping again), but at most other speeds sometimes the wing drops right at the onset of the choppy tone and others while slightly pulling into it.
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By proof I mean evidence.. I am not claiming I know it all and that I'm always right, quite the opposite. All I'm saying is that I have read and seen so much evidence that it's overwhelming, at least for me, that A-10C in DCS should not be wing dropping when hitting the choppy warning tone, in most situations, just like its real life counterpart. :)
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Ok I'm not the most eloquent person, and English isn't my native language (I try my best to be clear and use the best words etc..), I don't know how to put this into words, but what I'm trying to say is: wouldn't it solve this predicament to just test this under the best conditions possible.. ever in the game (which I already did), and by doing that, and still getting a wing drop from high AoA, wouldn't it mean that it's wrong behaviour when compared to the proof (videos etc..) I provided and should be looked into? If my assumption is wrong please tell me I am wrong an why would I be?
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Ah damn, how do I know then? The version of DCS when this track was made?
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The one that was on at the time of that post, I have no clue what it was, but I would bet everything that the behaviour hasn't change much since then, I've seen every change log since then keeping an eye out for this specific fix and saw nothing. It's on Caucasus map btw.
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I did post a track by the way, at the start of the thread in the first page or second, one minute and I'll link all ya's to it. Edit: bear in mind that was me trying the airshow stuff not the dogfighting err.. stuff.
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Sorry man, I can't currently. Haven't played DCS for months now, I'm rusty, my hotas are dusty and DCS isn't updated even. I intend to come back again at the end of this month so if you're still interested by then maybe we can share tracks but for now you can try what the A-10 driver did in the video and see if you can reproduce what he did without having a wing drop, and post a track or video. Maybe I can update DCS to look at the track but I won't be sharing any from my side at this time, sorry ;).
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Also note that "all these videos" are most probably different A-10s in different locations with different conditions, it just can't be a series of coincidences that all of the videos had the perfect conditions to be able to ride the critical AoA, it is the very reason that I shared many videos not just one or two, to overcome the limitation of not knowing the conditions these A-10s were in. The A-10C (and A) Dash one backs me up alongside the videos..
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That's why I said to always try and match this video in the cleanest aircraft in the most optimum weather conditions possible (optimum means the least conditions that adversely affect high Alpha maneuvers, or better: even not at all). By the way, note that the A-10 in said video only got above 270 speeds while sinking (descending) at a high rate. Can you share a video of this 360 turn in chopped tone?
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We had almost the same discussion about a year ago (the first & second pages of this thread), you can see that I replied to you with a link to a video of some guys (not pilots) trying out the A-10 simulator in an Airforce Base if I remember correctly, they were pulling crazy G's and going into the choppy warning tone without the adverse effects. Apart from that, I do watch my G's and I try to be careful as much as possible not to pull too much inside of the choppy tone, but whatever amount of care I put, to no avail.. And I use a thrustmaster warthog hotas.
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Yes I have, hence the thread and my arguments. My computer isn't the strongest so recording a video isn't a good idea, and I have been away from DCS for quite a while, but I have definitely tried to do those maneuvers before on a clean jet and still getting the adverse effects. I have shared videos which were of combat operations, the A-10s in said videos were heavier and with weapons and gun bullets loaded as opposed the clean A-10s I tried, they still ride the choppy tone like it was nothing.. Now I feel like a robot, repeating my self and answering the same questions over and over :P, you're so skeptical guys. Edit: Im aware I can post a track, but as I said, I've been away from DCS for months, I would need to dust off my hotas and my rust to make a track, but I believe a better option would be a video, where anyone anywhere can see it (@David or anyone).
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This is kinda shown here: This video I believe, is the total package when it comes to showing the shortcomings, so to speak, of DCS's A-10C flight model, I implore everyone who wishes to discuss in this thread to watch this one first. Sorry for double posting.
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Here are some videos (including HUD tapes) I shared at the start of this thread that no one cared to watch and just jumped on the what-is-this-heresy bandwagon (jk lol.. well, kinda :smilewink:)
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Given a choice between limitation and a little extra, as compared to real life, I would chose the extra all the way (in a sim no less). Of course I would much, much, unimaginably much more that we get an accurate simulation, neither extra nor limited, but spot on, which by the way is the case with countless other systems & behaviours in the A-10C ;).
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A-10C rolling with engines idle on start up.
SCU replied to Ocelotunit's topic in DCS: A-10C Warthog
Yep, I vaguely, but surely, remember several posts here, including from people who work on the Hogs IRL, that mentioned the Hog's tendency to roll on idle. If it's a bug then it's one of the good (rare) ones IMO :P. -
Very interesting & educational. Thanks for sharing with us! Good point about pulling the power when leveling off while on final.
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Well it's something specific to the Mirage(s) AFAIK, but other fighters, mostly US, don't have pippers that conveniently replace the FPM, they just coexist. It's a big advantage for declutter especially the pitch ladder slaving to the pipper part, it basicly means that almost no symbology will overlap with the pipper.
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But in 2.0 does it work like in the videos I had linked? i.e. the pipper replaces the FPM with the pitch ladder slaved to the pipper.
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RAZBAM do you intend to improve on the Guns, Rockets & CCRP pippers to be like in the real Mirage as in the quote?
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I have to agree with this. Even though in real life aerobraking does last a while I too believe there is something not right with idle thrust & slow speeds acceleration. Testing is the key IMO, attempting to fix this in the developer build to match realistic behaviour but not releasing yet until testing is done to make sure any adverse effects are corrected before releasing it to public is the best way to do it if it's not how it's done already, easier said than done I guess. No rush from us as I, & I'm sure most everyone, want the most realistic as possible Mirage however long it takes, as long as we know it's being worked on which I'm sure is what RAZBAM has & continues to do.