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Headwarp

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Everything posted by Headwarp

  1. Hopefully that's the last of us derailing the thread. My apologies to the rest of you for it. I got sidetracked. I think I've improved my situation with the Pro 2. Which I'll detail with screenshots. But.. there may be hope yet.
  2. Here you go making more assumptions. YES AS IVE STATED MULTIPLE TIMES I WAS GETTING 60FPS NOW, now quit showing your lack of reading comprehension and please leave me alone. Like do you even know you can disable motion reprojection in WMR?
  3. Why are you still posting to me? You do realize, how reprojection works don't you and why it exists? It was made to compensate for systems that can't run 90fps on a 90Hz screen. I'm not confusing people. You are just confused. For the same reasons we use motion reprojection to compensate for not being able to maintain 90fps in VR, anything less than 60 fps in VR on a 60hz screen is going to be a bad experience. Period. It's also why G-sync and amd equivalent monitors lock the refresh rate to the frame rate to reduce ghosting and increase fluidity of the display. You STILL haven't answered the one question I've asked you.. yet don't seem to get why I'm done talking with you. Nuff said bro.
  4. Peach.. we're done. Please stop responding to only snippets of my posts. have a good day.
  5. The odyssey's listed in my Sig. I've talked about that I'm upgrading it multiple times. The Odyssey was mentioned in the first post of mine you responded to. pardon me for not being in the mood for your silly jokes assumptions. I'm not a Unicorn. I didn't just change the refresh setting. I changed my game settings.. I found optimal resolutions..I tested with Motion Reprojection on and off. I set my system up to maintain 60fps in my HMD. I have hours accumulated to this task. I have no idea what steps the Reverb G2 users I've encountered in these forums have taken other than simply changing the refresh rate and saying "ew" and going back. Hence I ask one question, and instead of an answer I get more lip. If you'd like to outline all your testing in that experience I'd probably find it an interesting read as I'm personally never going to own a G2 to experience it myself. But 60hz in older WMR headsets is doable and an enjoyable experience. Thanks. With you. Moving on.
  6. And again.. you're missing the part where I mentioned a friend of mine who owned BOTH the Reverb G2 and the lenovo explorerr saying the Reverb presents a flicker that isn't present in his lenovo at 60hz which came out at the same time the odyssey. That guy also happens to turn to me for PC advice. It's not "the 60hz screen". It's the fact that you're using a completely different headset that by many accounts doesn't behave like first gen WMR headsets at 60hz, though the people i've heard that from didn't really provide exhaustive details on what they did to set their system up for utilizing a 60hz screen in VR without reprojection. . Anyway. I can't be bothered to keep this back and forth with someone who doesn't seem to be reading the entire post. But do note I was able to come to my conclusions without making a single assumption about you, or least one that I've stated publicly. Like I said.. what steps did you take to make sure you were running at 60fps? WHich anything less would provide a poor expeirence on a 60hz screen in VR. That's a conversation. Not sure what we're having.
  7. You seem to have missed the part where I specified a Samsung Odyssey and Lenovo explorer potentially having different behavior than the Reverb G1 or G2. Which only having owned the odyssey.. I can't rule out that your experience with the G2 was because you weren't maintaining 60fps. Could be.. but.. I covered that already.
  8. You're making an awful lot of assumptions about me. What headset have you attempted to run at 60hz? What steps have you taken to ensure DCSW or other sims CAN run at 60fps in VR? Y'all should read and hang on to the specifics. I mentioned a difference between other WMR headsets and "the Reverb" apparently according to you guys and friends of mine that I haven't a reverb to decipher whether people are properly aiming for 60 fps or not.
  9. The Odyssey was completely usable at 60hz. I've heard the Reverb G2 not so much, but I have no idea how much effort they put into trying to achieve 60fps at G2 resolutions. I have a friend that said 60hz worked well in his Lenovo explorer as well. Smooth.. no artifacting. It was just a matter of tuning my system to run my sims at 60fps. If my fps dropped below 55 it was gross. But my system handles it.. especially since the new PC build and getting away from asus's z370 platform that they've declared "end of life", despite other manufacturers still supporting 8th gen platforms. matter of fact IDK wtf magic I pulled but I've suddenly got Motion Compensation seemingly taking effect at 120hz giving me 60fps in dcs right now. There is sometimes some blurred/double vision in a dogfight.. but it seemed better than some of my experiences earlier today.
  10. Dude prior to this i was running my Samsung Odyssey rendering about 5.9m pixels per eye with a 60hz refresh rate at 60fps with no reprojection whatsoever and having a good time. I have been tweaking the vive pro 2 resolution both ways all day and somethings janky.
  11. The 11900K is honestly garbage. It reaches 5.3ghz on two cores by boosting to like 1.5vcore and 1.5v system agent voltage. I had to manually set my voltages and find my stable clock frequencies just to get the chip to stop hitting TJ Max during stress testing. When testing AVX even at 4.7ghz the chip is drawing like 350watts. non-AVX loads it will draw like 200-250w. I have a single core sitting about 10 degrees hotter which makes total sense after pulling the IHS off my 8700K and seeing a shiny bare piece of silicon with the TIM only on the surface of the IHS. I've had to settle for 5.1ghz all core and 5.2 ghz for 4 cores or less with an avx offset of -5, @ 1.35vcore and 1.2v SA voltage though no games I'm playing in 2021 trigger the avx offset. In dx12 titles that would have my 8700k maxed out my 11900k is barely working at all and I'm gpu limited, but there's a reason the 5900x and 5950x are sold out unless you want to pay scalper prices and most big reviewers are recommending the 10900k over the 11900k. Like I say.. the only reason I went with this build was because I needed a new PC immediately and this was what was available to me. It does perform better than my previous build but marginally and AMD's architecture is allowing the new ryzen chips to compete with intel using lower clockspeeds, less power draw, less heat, and way more cores. Back on topic however - I'm really really not enjoying motion compensation..it's about as bad as legacy async reprojection. Like.. HEy.. HTC.. you're a smartphone company whose last phone I bought was still popping numbers up at me when I'd dial that I'd completely deleted from my phone. You guys have questionable design choices. Why are you trying to compete with Microsoft and Valve? They TOWER over you in software development. Your speciality is devices that run on android, WIndows, and Steam. Completing with Occulus made sense when they were starting up.. but reinventing the wheel and making your proprietary tech is only going to hurt you in the long run. Your headset requires SteamVR to function, let's put steamvr back in control. Hint - Vive Pro probably didn't sell well because of it's pricetag with no real improvement over competing designs. Now you give us what we wanted from the Vive Pro, but you replace existing useful features with your own tech that doesn't seem to work quite as well. I don't trust you to put the work in that MS and Valve have put into the technology. Who was really asking for the Vive Cosmos anyway? I want to like the Pro 2.. but Motion Compensation seems like early asynchronous reprojection methods. I suddenly am seeing an aircraft I'm in a dog fight with in double vision. WMR Reprojection had it's issues but the last time I used it wasn't this bad. I can't speak for Valve's motion smoothing but it has to be better than this. I'm debating sending my Pro 2 back honestly, might instead get an index because I am enjoying the lighthouse tracking.
  12. So downloading a firmware update for the headset via steamVR seems to have fixed the resolution discrepency between Vive Console and SteamVR.. annd starting over because I thought I already updated everything prior to now.
  13. Honestly, while the headphones don't have the output of say my set of Astro A50's, they dont seem any better or worse than the speakers on my Odyssey. The biggest factor on whether that sounds decent all for me was ensuring they were directly over my ears. Otherwise I think I can live with the Pro 2 headphones. I considered wearing my A50's over them because they're wireless but that's just too much bulk. So.. my headset only goes up to 70.5mm IPD.. but I guess the size of the face mask has an effect here. The visual quality is a huge upgrade from my Odyssey even though I was running it at a resolution that runs the native resolution of the headset. SteamVR doesn't seem to want to make up its mind what the resolution is though, as it reported 100% was 2048x2048, then 2200x2200 but I'm pretty sure it's doing 2488x2488 with my settings as that's what DCS said after I closed it, until I restarted steamVR again. I'm noticing some weirdness with shadows that I've never experienced before.. wondering if it's because of motion compensation. Hard to describe, like they moved with my screen. I still wish they would've just left the Pro 2's controls in the SteamVR environment.. and I can't speak about motion smoothing vs motion compensation. It seems to have its pros and cons vs my experience with WMR's motion reprojection, I need more time with it but so far aircraft flying by don't appear to be flapping their wings like I've experienced at times. I'm honestly used to running a 60hz refresh rate in the Odyssey and having a smooth 55-60fps experience with no reprojection.. which, was honestly pretty awesome, but, I can actually read the majority of any white characters on the F-16MFD's where they were previously a blur. I still have to zoom in to see the numbers on aircraft the IFF has tagged as red/green and those numbers seem smaller anyway. Anyway.. I think I'm keeping it..hopefully HTC will have improvements in the future, and even if not.. I'm digging the almost non-existent SDE. I catch glimpses of groups of pixels every now and then but find them harder to make out the more I look for them, and who knows what kind of performance increases the vulkan engine might bring towards the end of the year. I need to update my sig btw this is all on a waste of sand z590 11900k build which is what I could grab locally after a mishap with my z370 8700k build that Asus has declared end of life and doesn't seem to be releasing updates for anymore, even though MSI released a chipset driver in December and recently added Rebar to the z370 bios.. i.e. my new build doesn't feature an Asus board. For the understandable hatred the chip gets.. my minimum framerate improved and I think my old build had issues due to the lack of recent driver support. Not to mention I was able to OC this chip higher than the 8700k, and I wasn't about to sit around waiting for a 5900x or 5950x to show up at retail prices nor drop 5 grand on a prebuilt rig even though I wouldn't mind a 3090. If I ever find one at MSRP my build will still be still be significantly less expensive than the prebuilts I was looking at. But my 2080TI is handling the native resolution and maintaining the 45fps minimum. I probably have a little room to turn my settings up afaict.
  14. I just used my Pro 2 for the first time. I have family stuff to get back to so I had to cut it short. But I'll spend some time with it and share my experience coming from the Samsung Odyssey.
  15. Oh there's still time for something to go wrong!
  16. My Pro 2 is out for delivery. Which.. A.) Sunday delivery? Wow. B.) That was fast.
  17. Well I don't have my pro 2 yet. And honestly with my Odyssey I opted for 60hz and no reprojection for some time now. But I have used it recently so I'll try to keep that in mind. It was last scanned about an hour away, and departed that facility about 4 hours ago. Tracking is showing a scheduled delivery for today, which I'd be surprised as I never see Sunday deliveries. But hey wish me luck. If not I should have it tomorrow at the latest.
  18. Thought you guys might get a kick out of my temporary LHB mounting solution until the support rods and camera clamps arrive. Honestly I might just leave it like this for awhile rather than rearrange my entire room right away.. I mean I feel like this will work pretty good for a seated experience until I'm motivated to get off my hind end for some VR gaming. I need to do some research but honestly, if SteamVR will let me put a 3rd LHB that isn't facing the other two here for my seated experience.. it would save me the hassle of trying to figure out how to reorient my obutto pit so the monitor isn't blocking the view from the LHB to the furthest headset, as I'm in the corner underneath where the other base station would be. Will have to dig a bit though I'm not sure if that would actually work.
  19. It's been a while since I've had any issues out of WMR with my Odyssey. Honestly I think in the last few batches of OS builds for windows 10 they decided to put the work in to fix some issues in lieu of their own FS2020 which even the steam edition runs natively out of the Mixed Reality portal. I'm not sure exactly when but for several months now WMR has been working perfectly for me. It starts every time. I haven't had to clear environment data. Maybe recenter my seated space here and there but I'm usually good or close enough when I put the headset on. That being said though, WMR has honestly seen a bit of progress since it came along. There have been quite a few bugs that don't seem to exist anymore.
  20. You don't need Viveport running but you do need Vive Console as there are headset specific features in there such as motion compensation. It runs in the background and doesn't have its own VR environment. I still don't get why they felt like they needed to reinvent the wheel. It still functions through SteamVR just leave it there. These aren't your cosmos headsets trying to do things differently.
  21. Well I ran into a small snafu with how I planned to mount my LH Base stations and decided I didn't want to mount them to the walls using the iFixit mounts. So I ordered two of each of the items linked below, which make the platform a little more mobile if I so choose. Amazon saying Monday.. which would be perfect. https://www.amazon.com/gp/product/B00PICAE4C/ref=ppx_yo_dt_b_asin_title_o00_s00?ie=UTF8&psc=1 https://www.amazon.com/gp/product/B000CRDD6Y/ref=ppx_yo_dt_b_asin_title_o00_s01?ie=UTF8&psc=1
  22. I actually got two separate refunds for the same order because of the fiasco with my base stations. One on the 18th for $434.82 for the base stations and one on the 3rd for the remaining 818.28 I'd check to see if your order has a "process cancellation" button anywhere, and if so grab one from B&H while they still have stock. Might not be too late. Check with their live chat even if there isn't a button. They should be available in an hour. Just be prepared for the increase in cost. My B&H order was $872 and some change after tax. Which is mostly the lack of discount from the pre-order. I was a little giddy when I got my tracking number yesterday. I would be sure I had the funds ready however. It took until the next day for HTC's refund to hit my bank, and typically they'll tell you to allow 3-5 days to see the funds. Chat service hours: Monday through Saturday 9:00AM – 10:00PM Eastern Time Sunday 11:00AM – 10:00PM Eastern Time
  23. To top that off B&H was about the only place I saw them still in stock. Which it still says they have them. Dell is now showing Jun 15 as earliest delivery date. In the process of cancelling my order I commented to the service rep that I'd make sure to avoid buying directly from the HTC store if possible in the future. Between the headset not shipping on the 3rd despite putting my pre-order the day after the announcement, the misinformation regarding my base stations mentioned earlier in the thread.. they seem kind of behind the times in marketing and online sales practices.
  24. Yeah I'm not sure HTC is actually open on weekends. Their customer service reps like to use "Business days" when talking time lines.
  25. I appreciate that it works with all the previous hardware, but I don't like that they've tied its features to Vive Console when all of its functions could probably be worked into SteamVR.. and SteamVR also has the 80/40 90/45 120/60hz thing goin for them already with the index. I really hope the Pro 2 can or eventually will be able to do 60fps compensation. Anyway, not much sense in me continuing to speculate. I'll have this thing figured out within a day of owning it as long as I can motivate myself to rearrange my um. "office"
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