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About Florence201
- Birthday 01/01/1958
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Flight Simulators
DCS World 2.5
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Thank you for your feedback. I'm sorry to hear you feel that way.
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M10 CH-47s wont's push to hold
Florence201 replied to Florence201's topic in DCS: AH-64D The Four Horsemen Campaign
Update released to ED today- 1 reply
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Currently investigating a reported bug, where the CH-47s will not push to the hold once they have inserted the ground troops. This means they are still on the ground when the ground troops have cleared their objective and require extraction. This breaks the mission at this point, as there's no helos to come pick them up from the extraction point. Hoping to have this sorted/fixed and released to ED by the Close of Play Friday 26th November.
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Next Level Racing Boeing Military Flight Simulator Rig – Like New
Florence201 replied to Mach_None's topic in For Sale
What does it weigh? I live in the UK so would need to ship it.- 1 reply
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- home cockpit
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Did this item sell on Ebay?
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Bugs and Problems
Florence201 replied to Florence201's topic in DCS: AH-64D The Four Horsemen Campaign
Thanks for that feedback. The way ED have implemented the radio effects, has had a massive impact on this campaign. Doesn't help with TFH, but i'll be doing things differently for my next AH-64 campaign. -
Wolfy Yiffington started following Florence201
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Bugs and Problems
Florence201 replied to Florence201's topic in DCS: AH-64D The Four Horsemen Campaign
Glad you got it figured out. Hope you're enjoying the campaign. -
Bugs and Problems
Florence201 replied to Florence201's topic in DCS: AH-64D The Four Horsemen Campaign
There is a cheeky little ground unit that gets dislocated from the group it started with. It will take some searching, but it will be there. It's a ground unit ED thing, that "Foghorn" should be able to find eventually. If you have tacview, take a look at the mission to give you some idea. -
Bugs and Problems
Florence201 replied to Florence201's topic in DCS: AH-64D The Four Horsemen Campaign
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This appears to be an ongoing issue, which MAY be AI role dependent. If set to CAP, L16 PPLI will sometimes take upwards of 10 minutes to appear on the HSD. If set to other roles, the PPLI transmit time is variable. Additionally, i have seen AI set to Hot start, that transmit their PPLI the moment they are airborne. There does not appear to be 1 set of circumstances that lead to L16 PPLI being visible or not
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Mission 2 Wingman? Off on a jolly!
Florence201 replied to Leg2ion's topic in DCS: AH-64D The Four Horsemen Campaign
You should stay with WARLORD until cleared of by them. At this point, RTBV using the flight plan route, whereupon AWACs chat should start. Not revealing anymore than that hahaha It's not that M2 can't be finished, it was that there was issues with the campaign picking up the fact that it was complete and to move onto the next mission. But as for 5-2 landing, yes he should. If you have a trk file i can take a look and see what is happening. He should land from where he took off from. This may be a new DCS core bug. -
Really appreciate your feedback. Glad you liked it. And yes, hahaha, the British humour can be hard to follow for non-native speakers, but it is the cornerstone of the British Military. May i use your feedback to promote the campaign please?
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Mission 12 targets invincible
Florence201 replied to Augermc's topic in DCS: AH-64D The Four Horsemen Campaign
Up to you buddy, but i have made updates that hopefully will make life easier for others lol -
Mission 12 targets invincible
Florence201 replied to Augermc's topic in DCS: AH-64D The Four Horsemen Campaign
That's the point, you don't press F10 for clearance, you press SPACEBAR in this mission -
Mission 12 targets invincible
Florence201 replied to Augermc's topic in DCS: AH-64D The Four Horsemen Campaign
Having looked at mission 12, the prompt is to select SPACEBAR when ready to lift, so there is no F10 menu. I have increased the time the prompt message is displayed, so there's no confusion as to what needs to be pressed one ready. As for UGLY5-2 not spawning, the trigger for that fires off both player altitude AND the take off comm having happened Hope this helps