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Florence201

DLC Campaign Creators
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About Florence201

  • Birthday 01/01/1958

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  • Flight Simulators
    DCS World 2.5

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  1. Did this item sell on Ebay?
  2. Thanks for that feedback. The way ED have implemented the radio effects, has had a massive impact on this campaign. Doesn't help with TFH, but i'll be doing things differently for my next AH-64 campaign.
  3. Glad you got it figured out. Hope you're enjoying the campaign.
  4. There is a cheeky little ground unit that gets dislocated from the group it started with. It will take some searching, but it will be there. It's a ground unit ED thing, that "Foghorn" should be able to find eventually. If you have tacview, take a look at the mission to give you some idea.
  5. This appears to be an ongoing issue, which MAY be AI role dependent. If set to CAP, L16 PPLI will sometimes take upwards of 10 minutes to appear on the HSD. If set to other roles, the PPLI transmit time is variable. Additionally, i have seen AI set to Hot start, that transmit their PPLI the moment they are airborne. There does not appear to be 1 set of circumstances that lead to L16 PPLI being visible or not
  6. You should stay with WARLORD until cleared of by them. At this point, RTBV using the flight plan route, whereupon AWACs chat should start. Not revealing anymore than that hahaha It's not that M2 can't be finished, it was that there was issues with the campaign picking up the fact that it was complete and to move onto the next mission. But as for 5-2 landing, yes he should. If you have a trk file i can take a look and see what is happening. He should land from where he took off from. This may be a new DCS core bug.
  7. Really appreciate your feedback. Glad you liked it. And yes, hahaha, the British humour can be hard to follow for non-native speakers, but it is the cornerstone of the British Military. May i use your feedback to promote the campaign please?
  8. Up to you buddy, but i have made updates that hopefully will make life easier for others lol
  9. That's the point, you don't press F10 for clearance, you press SPACEBAR in this mission
  10. Having looked at mission 12, the prompt is to select SPACEBAR when ready to lift, so there is no F10 menu. I have increased the time the prompt message is displayed, so there's no confusion as to what needs to be pressed one ready. As for UGLY5-2 not spawning, the trigger for that fires off both player altitude AND the take off comm having happened Hope this helps
  11. Not at all. You can do it from either, but i found backseating to the AOR, then switching to the front for attacks is the best way. You just need to ensure you follow all the prompts so all the triggers fire correctly. You can then hop back in the rear and fly the cab home.
  12. Very strange. It normally appears after X amount of time and stays until you select F10. I'll look into it thanks
  13. OK, SO the F10 not showing at take off MAY be because the frequency isn't set correctly and therefore the trigger doesn't fire. Try setting the frreq away from 131.6, then back to it. This should fire the trigger. Have you been using PRESETS? Throughout the build process i had issues with PRESETs not being detected by the ME triggers.
  14. Good afternoon Apache drivers. This post is for all to feedback their thoughts and comments on The Four Horsemen. At least 2 of them WILL ride again, so feedback will help me make changes/improvements to the next chapter.
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