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Tj1376

ED Beta Testers
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Everything posted by Tj1376

  1. So you do think this weapon will return to a SALH scheme? Would love to see updates on this as they are available! TJ Sent from my SM-N970U using Tapatalk
  2. Can you post a tacview like I did? Maybe I'm just employing them incorrectly. I cant ever hit the target, even flying straight at the target at that range. I don't typically fire until 3.8 miles and I'm about 50/50 if I hit the target at that range. TJ Sent from my SM-N970U using Tapatalk
  3. Many thank yous! TJ
  4. Whats the difference between Cxo and Cdo in the two graphs? The two graphs have a different Y axis label and different values. I honestly have no idea about anything CFD related, so please dont take this as me being upset. The thread is getting kind of hostile and I dont want to be associated with the hostility. Im just trying to learn why the labels on the Y axis for both graphs are different. Maybe a conversion thing from imperical units to metric units? TJ
  5. 2 (maybe 3) patches ago it was behaving like a laser spot tracking rocket- think like a laser maverick. It was looking for a laser spot and it would fly to the laser spot making it one of the most deadly weapons in DCS. You could have maneuvered however you wanted under a spot tracking warhead, and so long as the pod kept the laser on the target, you would hit the target. About 2 (maybe 3 patches ago now), the dynamics of the rocket were changed and now its a beam riding rocket (think like a Vikhr). And just like the Vikhr on the Su25t, you cant maneuver too hard while the rocket is in flight or the rocket will 'lose' the beam and then miss the target. This one still has some odd rocket dynamics (anything over about 3.6 miles and the rocket spins very strangely) but I think the majority of pilots (myself included) are just frustrated that the rocket used to be very deadly and its been nerfed. I doubt this was done intentionally, this is probably all based upon feedback from people more familiar with the airframe than I am over how the weapons work. Its kind of the pitfall of buying Open Beta. As people test out the airframe and the airframe evolves based upon feedback, the airframe may not evolve in the direction you like. This is definitely the case for me and the BRM. I was loving so many very deadly, basically small mavericks that were almost fire and forget. Now this plane no longer is capable to keep me out of SHORAD fire when employing the BRM (Id normally pull up hard to stay above 10k feet after firing.) But its still quite a bit of fun - you just have to relearn its new limitations as it evolves during the OpenBeta process. TJ
  6. 2.7g pull as recorded by tacview too hard? While Im being gentle, the miss occurs during the pullup. Edit: After reviewing tacviews from last patch I could pull up as far as 3.5g before I'd see a miss. Looks like the rocket got tuned this patch? TJ Edit: acmi attached as requested2.7gPullUpAndMissBy3or4meters.acmi.zip
  7. Its F'ing worse in this patch than it was in the last patch. 2.2 miles and no 'in range' cue on the rocket - then when i do get 'in range' Im off by at least 20 meters. Good luck - you might as well shelf this airframe for A2G until they fix this rocket. TJ
  8. Anyone tried this post patch? I noticed the patch notes didnt have this item in it. :( TJ
  9. Any idea if this will be included in the next patch? Im trying to decide if I am maneuvering up too hard post rocket launch (at 3.8 miles) or if there really is a problem and thats why I miss so much with the rockets. TJ
  10. Didnt the Viggen also come with music upon its release? Id swear it was there, and if I search forums I see posts from folks who found the walkman and the music, but there is no such music directory in my AJS37 folder. I did find it for the F14. Am I crazy? Or just blind? :) TJ
  11. TRUTH man. This aircraft restored my faith in Early Access. I may never buy another EA product from ED, no matter how much they discount it. TJ
  12. it IS ugly - just like the a10c! :) And for 2, yes, I grew up flying airplane on steam gauges. I still too this day shock the flight instructor who does my BFR as I show up with paper maps and a physical E6b. I am just not a magenta line fan! TJ
  13. Thanks for letting me try the JF-17 free of charge. Your free trial swayed my opinion of your product and I ended up buying it! I didnt think I was going to like it because the cockpit doesnt feel 'sexy' to me, so I held off on the purchase. Letting me try it via the free trial proved that I can get over the ugliness of the cockpit, because SO MUCH of this plane is right and SO MUCH fun! Thank you for having an early access product that is truly early access - its 95% of the way done and we are just finding and tweaking the minor things before it comes out of EA and into release. You guys have done this right and you have done a great job. Thank you for your work! TJ
  14. 73 views and no replies? Dang, all I'm asking is if the radar works as good for you in PG as it does in Caucuses! TJ Sent from my SM-N970U using Tapatalk
  15. Does the ground radar work in PG? Sometimes it's super hit or miss if I can get land to return. Most of the time I cant even find ships in water (mission editor ships, I know the static ones dont return.) I went back to caucus and it's beautiful, so I dont think its something I'm doing wrong. What say you guys? Still a WIP on PG or do I need to go over my procedures to figure out what I'm doing wrong? TJ Sent from my SM-N970U using Tapatalk
  16. In the Viggen (also created by Heatblur), you have to name the marker the exact waypoint name you want. Try renaming the f10 map marker to ST and try it. Good luck TJ Sent from my SM-N970U using Tapatalk
  17. I do not think its isolated to MP. I observe the same behavior on single-player. Just a few seconds after touching down on 2nd sortie, CTD. No mods, logs submitted to ED via the crash reporter tool. TJ
  18. Dumb question, but the battery switch itself doesn’t do anything except power a few systems to start the apu. You won’t notice anything really change in the cockpit. Click the engine start switch immediately after battery and once the engine is up and running everything in the cockpit will come alive. TJ Sent from my iPhone using Tapatalk
  19. Thank you both - this is very helpful and why I love this forum! TJ
  20. Ive tried searching and have only found answers to how to fast align via forum members who have been perma banned, so their posts have been deleted. :( Ive searched the manual and havent really found any procedure for how to do this - could one of you please spell out how to fast align via stored heading mode? Ive gone into the Alt Alignment options and clicked the RSK for FAST but align still takes 4-5 mins. I feel like Im doing something wrong, but havent found an answer for the FAST align procedure. Appreciate any help! TJ
  21. Not when it goes live.... Sent from my iPhone using Tapatalk
  22. Exactly the idea. All the viper lovers will go red... Red continues with f16 f15 Harrier and a10c and you even out the ground pounding by giving blue f18. TJ Sent from my iPhone using Tapatalk
  23. Best idea I’ve heard yet is to put the f18 on blue and send the f16 to red. TJ Sent from my iPhone using Tapatalk
  24. I do believe it’s something you are doing wrong. Post your miz so people can help? TJ Sent from my iPhone using Tapatalk
  25. Maybe this is helpful? I just fired up the Cat for the first time since release. Ran into this bug tonight fumbling trying to remember how to fire the Phoenix. Got shot down.. Spent probably 20 mins trying to figure out what I was doing in my start sequence and finally found this thread. In my log file, I notice the following lines after being hit: 2019-08-14 02:45:09.969 ERROR SOUND: invalid source_params(F14_PILOT_COCKPIT:foley\damage_impact): gain 2019-08-14 02:45:09.969 ERROR SOUND: invalid source_params(F14_PILOT_COCKPIT:foley\damage_missileimpact): gain 2019-08-14 02:45:10.115 ERROR DX11BACKEND: Failed assert `false && "unknown format"` at Projects\render\dx11backend_win8\Source\DX11Utils.cpp:39 2019-08-14 02:45:10.115 WARNING DX11BACKEND: Texture 'mods/aircraft/f14/cockpit/resources/indicationtextures/hb_vdi_broken.dds' has unknown format: 95 And then five seconds later I black out and restart the mission (where I cant get the right engine to spool up.) I'll host the miz and log files in a drive folder and edit this thread with the files. Maybe they will help you find the bug? Of course I didnt save the tracks, and because it wasnt multiplayer, they didnt save automagically. But log file can be found here: https://drive.google.com/open?id=1KVmul7Fck82eBsCI1KQJS2bAMHrKeMbw TJ1376
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