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Tj1376

ED Beta Testers
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Everything posted by Tj1376

  1. Uhh. The key binds changed in the open beta (Thanks ED! /sarcasm) Most likely when you upgrade to OB your key binds are hosed due to EDs update. Check your binds in the sim in the OB, you’ll probably find them jacked. TJ Sent from my iPhone using Tapatalk
  2. Page 344 of the manual has the BK90 release parameter envelope on it - nothing extends past 7km. Cheers TJ
  3. You do not use T1 fix to lock the target. Use TV fix. This will probably fix your issue. :) TJ
  4. I havent tried on the new Open Beta, but the RB75 was working fine before it. Id assume you have something wrong in your procedures. What doesnt work? The sight doesnt light up? You cant lock a target through the sight? The weapons wont fire? The weapons wont hit the target? Run us through your startup and on target procedures, as that will help us help you figure out where the issue lies. TJ
  5. Hi team! I'd love to learn how to be more effective in CAP. Are there any good missions where I can spawn CAP AI of different degrees of difficulty? The instant mission seems to always think 1v4 is a good idea. Im looking more for 1v1 to start with, and will add in a buddy as I learn some of the maneuvers. I've played with MIST but I dont really understand how to use it, so was hoping someone had a basic mission with MIST (or MOOSE) that would spawn fighters when the user pressed F10 and selected the option to spawn - something like 1 for Average, 2 for High, 3 for Excellent. And then show me how to adjust their loadouts (this will be Red V Blue, and I'd like to vary between F18 and F15 but with specific loadouts (no 120Cs.) I want to learn the editor in the process of doing this, so I'd appreciate comments on how to do it but I am also a learn by example kind of guy so if you have a mission and wouldnt mind walking me through how to accomplish this, I'd love it. Appreciate all the help this fantastic community provides! Thx TJ
  6. Performance Chart For RTX2080TI / I74790K CPU Can you repost all your pics? They are broken links for me. I am using Tapatalk so let me know if forum users can see them and I’ll log on when I get back home. I’m a big 4790k shouldn’t be getting a 2080ti guy when running 1080p monitors (I still believe that 1080p triple monitors can easily be managed by a 1080.) I’m really interested in your results with VR - and specifically interested in if increasing PD significantly increased your cockpit visibility. Are gauges clear to read? What about plane spotting? Is it night and day difference with visuals now? I read the below from your post- but I couldn’t tell if you thought it was a great improvement or if it was maybe slightly better with just solid frame rates. Really interesting stuff. Thanks for posting. TJ Currently have PD at 2.3 and SSAA at 2.0. Resolution of cockpit slightly better, can read the time and distance to waypoint text on the top right of the Hornet MFCD without leaning forward. Medium range much sharper. Buildings not blurred at 10,000ft. Runway lights seen at 20, 000ft on night mission. Individual streetlights apparent at 8000ft. Runway lights on approach seen approx 2 - 3x distance further out. Sent from my iPhone using Tapatalk
  7. Nevermind, you can ignore this thread - But for others that might find this neat little tool handy - "Load Profile" in the top right hand corner of the keybind page solves this problem. Just navigate to the old Config location, find the right file and load the profile. TJ
  8. As the thread states - I tried just moving the config folder over, but all my devices picked up new IDs, so that didnt work. I then tried to rename the files in the config folder to the new device ID name, that also didnt work. :( Any ideas on what I can do to try and copy the bindings over? I have quite a few modules in DCS. TJ
  9. Did you ever figure out how to fix this? I had 16 gig and noticed I was running out. Had 8 gig of dissimilar ram laying around and threw it in to see if it would boot. It did and now DCS eats 23 gig of ram. I fly with others who say DCS on high textures only uses 12 gig, and here I am using twice that. :( TJ Sent from my iPhone using Tapatalk
  10. Looks like that new rig was the best bet. -2 to +9% performance gain old model to new model. (That’s comparing the 1080TI to the 2080. Remember that nvidia changed their model line up for the 20xx series. The 2080 is the old 1080ti. The 2080ti is the old Titan. The Titan RTX is the old Quadro.) Even if you compare model to model 1080ti to 2080ti, you are seeing a 70% price increase for a roughly 20-25% performance improvement. Good luck with your new rig! TJ Sent from my iPhone using Tapatalk
  11. How to attack AA defended targets (Blue Flag)? Join the server. Then leave the server. You’ll now have the mission file on your hard drive. Reverse engineer the mission file to give exact coordinates for every objective. You’d almost always have this intel in real life, so we don’t consider it cheating. TJ Edit: scroll up a few posts and you’ll find a MIZ file I created. That’s exactly how I created it... reverse engineered the MIZ file you download when you join the BF server. Sent from my iPhone using Tapatalk
  12. Negative. It’s just a big bomb. Very useful in testing against the fuel depots. :) TJ Sent from my iPhone using Tapatalk
  13. That’s my plan. 1080s here continue to fall in price. Only question is if I should snap one up before the RTX launch or wait a bit longer. I’m actually nervous that people won’t sell their 1080s once RTX goes live, so prices might actually go up. So much speculation! TJ Sent from my iPhone using Tapatalk
  14. None of us will know until Sept 17th. Rumors go anywhere from only 6% increase in rasterization to 30-35%. It also depends on if you are taking into effect that nvidia changed the model numbers- so a 2080 is comparable to a 1080ti. 2080ti is a Titan, etc. The high rumors are comparing straight model numbers (2080ti to 1080ti) but I don’t think this is accurate. The 2080ti costs what the Titan cost at launch, so I prefer to compare the 2080 to the 1080ti (which is where you get the smaller 6% rumors from.) Once the NDA is lifted for the first reviewers on Sept 17th, we will all find out. TJ Sent from my iPhone using Tapatalk
  15. Agree to disagree. TJ Sent from my iPhone using Tapatalk
  16. Yeah but in your scenario I imagine he’d have a horrible experience with his machine in general. I doubt he would have just dropped all that coin to upgrade to 1080ti if his overall machine was horrible. Instead, it’s exactly this that I’ve seen time and time again on these forums. 2600K folks upgrading to 1080 or 1080ti and not understanding why they don’t seen a difference in performance. This screen grab of the 2600k cpu running DCS is exactly why the 1080ti makes no (or little) difference. There is no headroom in the single thread CPU performance, hence the CPU bottleneck when running DCS. Sent from my iPhone using Tapatalk
  17. I agree with all of this, except the last paragraph second sentence. I was suggesting to increase monitor resolution by moving to 1440- the OP agreed with his “I’d need a loan” comment. This wouldn’t tax the CPU anywhere near as much as it would hurt the GPU. (Of course I also don’t recommend DCS in 1440p- plane spotting is hard enough in 1080! That increase in pixel density makes it much harder for your physical eye to see the speck in the horizon!) Cheers- I’m off to the day job. TJ Sent from my iPhone using Tapatalk
  18. Show me a driver issue that nets you even a ten percent change in performance and I’ll be amazed. This isn’t an AMD platform we are talking about here. :) TJ Sent from my iPhone using Tapatalk
  19. I just can’t man. I don’t even know where to begin. You obviously can’t compare MPX in two different monitor sizes! Sure, a triple monitor setup will require MORE PIXELS to compute, which requires more gpu. Also, if you increase the pixel density with the same size monitor (ala moving from 1080 to 1440) you’ll tax the gpu much harder. Again- more pixels per square inch (say two 27 inch monitors one at 1080 the other at 1440) causes the gpu to work about 25% harder on each frame for the 1440 due to the increase in pixel density per square inch. These are basic fundamental facts. His CPU (as posted in a screenshot earlier) is the cause for his poor performance. It’s old and showing it’s age in its single thread performance. Sure he might clean some drivers up and get a small increase, but an old Sandy Bridge won’t power his 1060, let alone the 1080ti. Again, at 1080. Increase your resolution and you can tax that gpu much harder- say by moving to three same size 1440p monitors. Or add a fourth 1080... I didn’t realize nvidia allows four monitors on the 10xx series. I’m going to let this die. It’s clear from your long post (and the multiple edits that took place while I wrote this quick reply) that you have time to argue and debate. I’m not interested. I was here to help a guy understand how his 2600k was his bottleneck and what he might do to improve it. I’ve proven that point and will move on. Good day. TJ Sent from my iPhone using Tapatalk
  20. #TruthFact! I’m still nursing a 780Ti for a similar reason! TJ Sent from my iPhone using Tapatalk
  21. We were comparing two setups from two people, both with triple monitors. One went to 1440p the other stayed at 1080p and the two posters were trying to figure out why the 1080p setup wasn’t taxing the gpu like the other poster who had 1440p. My post still stands. The only way he is going to tax the 1080ti gpu further is to increase resolution. And since he already has three screens- that means more pixel density. 1440p it is! Also- pixel density is everything. If I can cram 25% more pixels into the same space- the gpu will work harder to render that frame. Your first sentence in your second paragraph is factually incorrect. Although I do agree with the rest of your post- I think you just lost the context of the conversation. TJ Sent from my iPhone using Tapatalk
  22. Your talking width, which does task the gpu harder but isn’t the same as the last number (which in your screenshot is still 1080.) Once you move to 1440 resolution, you’ll have 25% more pixel density per square inch of monitor space. Or put another way, two exact same size monitors with one running in 1080p and the other in 1440p- the 1440p will require 25% more GPU power as it has 25% more pixels in the same area as the 1080p monitor. The gpu has to render more pixels in the same space as that 1080p monitor and it’s much tougher on the gpu. Hence- if you really want to see that 1080ti pushed to the limit on your setup, trade those 1080p panels for 1440p panels. TJ Sent from my iPhone using Tapatalk
  23. Much better video card = same frame rate... Resolution is the reason. You went from 1080p to 1440p- original poster did not (he is still 1080p.) Increasing resolution puts relatively little strain on CPU but tortures the GPU. This is also why most folks don’t recommend a 1080ti for 1080p gaming- you just aren’t going to see any major improvements because at 1080p there still isn’t enough CPU power to push that card. TJ Sent from my iPhone using Tapatalk
  24. No- you’ll only hit the page file if you run out of memory. And you’ll feel it as a hard studder. My guess is that DCS is loading most of the terrain into the 11gb of on board memory that GPU has and that’s why your seeing low DDR3 memory usage. This is a great thing- ddr5 is much faster. It’s easy to test if you still have that 1060 laying around. Just swap them and see what your physical memory does (I’d expect it to go up quite a few GB.) If Newegg and Amazon keep teasing me with super low 1080 prices, I might try this test in the next day or two. :) TJ Sent from my iPhone using Tapatalk
  25. Yes- the screenshots clearly show a cpu bound scenario. The primary core is maxed and the gpu is only 60%. About all you can do from here is increase resolution (which taxes the gpu and not the cpu.) however, 1440 monitors aren’t cheap and plane spotting in this resolution isn’t exactly easy. TJ Sent from my iPhone using Tapatalk
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