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Everything posted by ultrablue2258
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Statics not appearing in Multiplayer
ultrablue2258 replied to ultrablue2258's topic in Multiplayer Bugs
Hey Biggy, Here is the mission without any mods, the issue still persists. OP Rhapsody Statics_rev5.miz -
Statics not appearing in Multiplayer
ultrablue2258 replied to ultrablue2258's topic in Multiplayer Bugs
I'll get you a version without the mod in a few hours when I wake up. But if you would like to do it yourself in the meantime just delete all the units in the top left in the ME. -
Statics not appearing in Multiplayer
ultrablue2258 replied to ultrablue2258's topic in Multiplayer Bugs
Hey Biggy, They are ED statics but I have the Civil Air Craft mod installed, Servers are up to date. Here is the file as requested. I also included the version of CAM which just needs to be dropped into here Saved Games\DCS.openbeta\Mods\tech . https://cam.em-key.de/download-2/ OP Rhapsody Statics_rev3.miz -
Afternoon, I am working on a mission for a multiplayer operation and when hosting the mission on someone else's server I can't see any of the static units. When I test on my server and in single-player they are there. Any ideas?
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Did you try adding in extra arguments to the description.lua file so it looks similar to an F/A-18s lua file?
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Thanks guys, I'll let you guys see what I needed them for
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Afternoon guys, I'm on the hunt for some B-52 skins for a mission I'm working on. So far I can only find requests and no actual skins. I'm not too picky about what look or era or anything similar. I would just like a livery with more than 4 pixels. Any help would be appreciated. Thanks in advance
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Just a few that come to mind immediately: 1. Can't have aircraft following other units ie: Helicopter can only follow other helos. It would be nice to say have a helicopter following a ship or a convoy. 2. The weather system. The wind is reversed in the ME, ie: 270 in the ME is 090 in game. 3. Would be nice to have a trigger for Part of Coalition in zone with variable (height, speed, etc.) higher / lower than XYZ. 4. A skip to time would be nice for testing triggers instead of having to accelerate time. 5. A weapon in zone in a more general sense. Ie. Bomb in zone can be any bomb instead of a more specific weapon.
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When using both IR and Laser mavericks they switch is the best way to describe it. The F's become E's and the E's to F's. I've attached a track file from the mission of the week however it is not limited to that mission. Hornet Mav.trk
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With the JHMCS has anyone noticed that the heading that is displayed is magnetic and doesn't change when the HSI is changed?
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Wing drop tanks in English. Sent from my HTC_0P6B using Tapatalk
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Evening, So when I either hit the tanker or R&R (Refuel and Rearm) on the ground my centreline tank will never fill up. I'm not sure about the 'Horse c**ks' because i rarely fly with them. But is this a bug or am I doing something wrong, the rest of the fuel stuff works fine just not with the external tank.
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Through The Inferno (Dynamic DCS) - Public US Server
ultrablue2258 replied to deadlyfishes's topic in Multiplayer
Great to hear. The key for chat Shift-Tab and Control-Tab. -
Through The Inferno (Dynamic DCS) - Public US Server
ultrablue2258 replied to deadlyfishes's topic in Multiplayer
Hey The_Pharaoh the website is going through and update at the moment should be up and running within 48 hours. Sent from my HTC_0P6B using Tapatalk -
I recommend you jump on through the inferno, their squadron is on regularly and they're all willing to help out a new player, just ask in chat or on srs for a friend. Sent from my HTC_0P6B using Tapatalk
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Through The Inferno (Dynamic DCS) - Public US Server
ultrablue2258 replied to deadlyfishes's topic in Multiplayer
The server was being updated, we're now running 2.1 and still no password -
Hey everyone, I need some help getting some NVGs on all FC3 aircraft, I know it's hard to do and that most people don't. However anything you can do the help would be appreciated. Something as small as a hint or as large as an entire mod would be greatly appreciated.
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Through The Inferno (Dynamic DCS) - Public US Server
ultrablue2258 replied to deadlyfishes's topic in Multiplayer
Some people are arse holes. If you know the name of the player who was in the tank that would be very helpful in deciding a fitting punishment. Sent from my HTC_0P6B using Tapatalk -
Through The Inferno (Dynamic DCS) - Public US Server
ultrablue2258 replied to deadlyfishes's topic in Multiplayer
The mission is too large and complex to have both areas running on the same server. Also we use the northern area as part of our weekend missions. But we could set the server up to alternate the missions if the community agrees. -
Through The Inferno (Dynamic DCS) - Public US Server
ultrablue2258 replied to deadlyfishes's topic in Multiplayer
Define southern part, we have a version of the mission based in Georgia. We are currently not doing applications for hosting but if you jump on our discord (https://discord.gg/BRF2pcN) and talk to me or Deadlyfishes i'm sure we can sort something out. - TTI Butterfly (Head Admin) -
Through The Inferno (Dynamic DCS) - Public US Server
ultrablue2258 replied to deadlyfishes's topic in Multiplayer
I'll get it sorted Sent from my HTC_0P6B using Tapatalk -
Through The Inferno (Dynamic DCS) - Public US Server
ultrablue2258 replied to deadlyfishes's topic in Multiplayer
Sorry i'm not Deadly but I can answer your question This is the intended purpose but we can do many other things with it. It could be because the REDFOR is set to Hold fire; or you could be using the TOW launcher which is set to invisible and or invincible either way if you want to fight the ground units then jump into a Abrams. - [TTI] Butterfly -
Through The Inferno (Dynamic DCS) - Public US Server
ultrablue2258 replied to deadlyfishes's topic in Multiplayer
If everyone one is flying solo of course the OPFOR is going to be destroyed instantly. The mission is designed to create team work between the pilots. - Butterfly TTI server Admin -
Are there any plans for it? If it has already been discussed if so what was the outcome for it.
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Ok cool. So in order to have a chance of hitting someone with the 530D keep the B angle below 90° and fire within the critical kill zone, and just hope luck is on your side?