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Everything posted by lipas70
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Yes, it does. However, I noticed that the flashes are not as intense as I turn off global ilumination. In general, they occur with different intensity in different missions / situations.
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I don't have G-sync/FreeSync.
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All the time no change. Channel map tested. The first launch of the mission seemed to be fine but after a few minutes it started. Then each subsequent launch of the mission began with intense flashes.
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But it doesn't help at all. I tested it.
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Explosions flickering - shader cache problem
lipas70 replied to Airmage's topic in Game Performance Bugs
This is the same problem. -
Why should we all send tracks? The enormous amount of people has the same problems in different situations and with varying severity. The same track may look different for everyone.
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+1
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Bignewy. A lot of players have the same thing. In addition, I noticed (and not only me) that, e.g. during a network game, the problem occurs at the same time for everyone. I guess this has nothing to do with NVidia drivers, because Radeon users have it too.
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There is another problem with MFAA that I discovered a few days ago. If you use fog in a mission, even a very rare one, ugly white flickering pixels appear on it. At first, I didn't know where it came from, and by elimination I came to the point that it was MFAA.
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Ok. Just note that reducing AA in the game causes very ugly flickering of various distant objects, and no other action will eliminate it.
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Although I have the TrackIr 3 Pro, I have similar problems from time to time, which are most noticeable in close maneuvering combat. I don't know why then, but if problems are frequent then uninstalling, cleaning the registry and then reinstalling helps.
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I also think some trees should be darker.
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I don't use 2 x SSAA because it causes too big drops in fps. At 4 x MSAA and very high settings, it's practically a constant 60fps. No difference, SP or MP.
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You did not understand me. I do not have a problem. I set 4 x MSAA in the game and it's great. The setting of 1.5 SSAA and 2 x MSAA I also tested and it is also OK. I'm just writing that the AA settings in the NVidia control panel do not work in the game.
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As Goa wrote above. It is pure fantasy. Tested multiple times. No exterior settings do not improve flicker of distant objects with reduced AA in the game.
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Where is this version?
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DCS does not accept AA settings in NVidia control panel! Of course, disabling MSAA in the game raises FPS drastically. But you will have jagged edges and flickering objects in the distance.
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Someone may know how to use / enable WEP ? There is no information in the manual.
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What is the BD v 1.1.1? On the Razbam site is this: https://razbamsimulations.com/files/DCS%20M-2000C%20Flight%20Manual%20EN.pdf I think I found it: https://onedrive.live.com/?authkey=%21AMSk3cEO%2DttEeTw&cid=BA8D40D87DB99C2E&id=BA8D40D87DB99C2E%2148188&parId=BA8D40D87DB99C2E%2130885&o=OneUp
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Hi. Nice to hear countryman's reply. These are recent changes, including STT / TWS operating modes and radar symbology. I have not found any description of these changes. For example, Chuck's guide is from March.
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Hi. When can we expect a new manual that will take into account recent changes, especially in radar operation. A lot has changed in recent patches and as usual completely without any instructions!
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+1