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Everything posted by slug88
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That's because you have the benefit of being logged into your hotmail account ;).
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You can select your loadout during the mission briefing by using the Mission Planner. You get to it by a round button beneath the briefing window.
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I do see two suns, but neither of them are Solaris. This is because Solaris is a fictional planet in a Stanislaw Lem novel. It's also a Unix operating system. You're probably thinking of Sol, the Latin name for the Sun :).
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I haven't tested this in BS2, but this is definitely false as far as BS1 is concerned. In BS1 I was able to ambush and destroy a pair of AI Hinds from short range before they could hardly react. I hid in a valley as they flew past, then started following them from directly behind and below at no more than 1km. I trailed them for probably a good minute or so, and the whole time they were obviously unaware of my presence. They only reacted after I lased one of them for a cannon salvo: Both started taking evasive maneuvers, but I managed to gun them down without taking return fire. This was all part of a mission in IgorMK's excellent singleplayer campaign for BS1, the name of which escapes me at the moment. Furthermore, Wags has previously posted about the degree to which airborne AI detection capability is modeled, and, IIRC, he indicated that time of day, weather conditions, and even things like the cockpit field of view and number of crew are part of the modelling. However, the modelling of ground unit detection capability is, also IIRC, considerably simpler. I don't recall any official word on the matter and lack the personal experience to comment on ground AI sophistication.
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AFAIK this is normal; most missiles and rockets will naturally turn into the wind. This is called weathercocking or weathervaning, and it's due to the fact that the wind will exert a greater force on the back of the missile than on the front, due to the control surfaces in the back. This creates a torque which turns the nose into the wind. Given that the Vikhr's rocket motor burns through most of it's flight, and is easily powerful enough to overcome the net downwind force, it's no surprise that the missile tends to end up well upwind of the intended target. In other words, you're not missing due to wind drift, you're missing because the missile doesn't have sufficient control authority to correct it's weathercocking tendency and point it's nose at the target. That's my theory anyway :). See also: http://en.wikipedia.org/wiki/RPG-7
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It's probably intentional that they go off during startup: You get to verify the alarm system in action twice, sounds like something a pilot might appreciate in real life.
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This is incorrect. The MLWS will usually, if not always, warn of an IR missile launch. In fact it will pick up all the missiles launches in your vicinity, including friendly air to ground missiles. This is why, when operating near friendly aircraft, it's important to listen close to radio chatter, and to call out your missile launches in multiplayer.
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Nah, they were playing with a joystick. They mentioned it once or twice.
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Great stuff! Always been a Giant Bomb fan, but never thought I'd see them doing a Quick Look on this! And given how hilarious and fun it turned out, I'm pleased that, in their own way, they did it justice. I think the free advertising that ED just got from GB is the type that can go a long way in today's gaming culture. It's really heartening to see the amount of mainstream exposure this sim is getting. Can't wait to see how this trend pans out for ED and for the DCS line in the years ahead.
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Seriously, just use the torrent :).
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So it seems it was a GPS hack that brought down the drone: http://www.csmonitor.com/World/Middle-East/2011/1215/Exclusive-Iran-hijacked-US-drone-says-Iranian-engineer Umm, wow, that sounds like a pretty significant design flaw in the entirety of our GPS guided arsenal. Also, looks like drone hacking isn't the only ace up Iran's sleeve, they're blinding satellites as well: They really don't like getting spied on.
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You can adjust NVG gain if it's too bright. Don't know the keys off the top of my head but you should find them in the keymap section.
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To be clear, I don't experience much or any noticeable adverse yaw while braking. I still think this is something with your setup.
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When I stated I saw no handedness, I meant without wind and with a symmetrical payload. An asymmetrical payload should and will result in adverse roll and yaw.
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Same here.
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Also, big props to this: Rather refreshing to hear that, especially these days.
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Sounds very badass. The UAV integration seems like it could be an almost generational leap for helicopter technology and tactics.
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Noone's telling you to map every command to your joystick, and I've never heard of a 100 button joystick. Just map the real life HOTAS functions to your joystick (diagram available in the flight manual), and use the interactive cockpit for everything else. Thirty buttons is more than enough to have you flying completely by joystick and mouse.
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The option is there in most (all?) of the Georgian Hammer campaign missions. Open any radio channel, hit F10 (other), then select the CAP (Combat Air Patrol) flight. The flights typically don't become available until you're well on the way to the target area. Note, this won't call the friendly assets to your location; rather it will command them to advance from their holding positions to search for targets along their pre-planned flight path.
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Yes.
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Indeed, I say it's your monitor calibration. To me, the sky in your New Colour image is actually a deeper blue than that in the Old Colour image, and looks far better. Don't see the "pink fading to grey" that you're describing.
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No, bullseye was introduced with DCS:WH.
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Have you played through the training missions?