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MichaelJWP15

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Everything posted by MichaelJWP15

  1. I definitely have the latest 2.4.0.11 but I still get these options: Enable DLSS-FG override Enable DLSS-RR override Enable DLSS-SR override Not sure why that is, or what these 3 refer to but I will do as you suggested.
  2. I can't seem to pick DCS.exe in the Inspector, I type "dcs" but nothing appears. I tried Digital Combat Simulator: Black Shark but then my options look very different to the screenshots people have put in the recent posts.. grateful for any ideas?
  3. Thanks for replies, will do some testing
  4. Just wondering what people think is the best way currently of measuring stats while the game is playing, particularly CPU/GPU load, as I know there are quite a few ways of doing this? (Looking at what best to next target for upgrade, CPU, GPU, RAM...)
  5. I know Part of me is glad though as it was a lot of money. I can manage with my 4070 for a bit longer.
  6. I was on the Nvidia website at 2pm hoping to get a 5080 FE, refreshing every so often. It showed initially "Coming Soon" but after a few minutes that changed to "Out of Stock".. They must have sold out in seconds! Oh well, think I will stick to my 4070 for now, I'm not paying the inflated prices for 3rd party cards.
  7. I have MIG Killers, and it's great, but way to much A2A for my liking. I'm VR only, and I don't like using labels as it breaks immersion, and at typical ranges in a turning fight in a fast jet, you just can't get the proper insight into your opponent's orientation and energy level. So I much prefer A2G. Need more missions for that please
  8. Difficult to say unless a pilot has flown both types.. I guess someone, somewhere who has access to the actual stats (which wire, bolters and mishaps) could provide definitive evidence on that.
  9. Interesting thread. Like many, I find air refuelling one of the most challenging flying tasks in DCS. In the F-4E I can connect fairly easily but very tricky staying on the boom, mainly due to the slow response of the throttles. It feels fairly realistic though. How do you mute Jester, he's not really saying anything wrong, I just find him distracting?
  10. I find this the weirdest thing about the Phantom. No other aircraft I have flown (sim or real life) you would roll using the rudder alone.. takes some getting used to!
  11. Anyone getting into VR on a PC needs to understand this is still very much a hobbyist environment. I have been involved in the industry and as a player in videogame graphics for 25+ years and I still find it challenging to setup and configure a PC application with optimal VR settings. And even then the software configuration requires constant attention. This is not to forgive Pimax, but there are a lot of "moving parts" both in hardware and software, not all of which are under their control. Patience very much required...
  12. Great work Heatblur .. just tried the first mission of the Yom Kippur mini-campaign, just the kind I like; low level ground attack with not too long distances for ingress/egress.
  13. Yes, partly my fault in this case. Won't do it again!
  14. Yes, the DCS bugs are a little annoying. I had done everything in mission 6, checked my wingmans jet out for battle damage, no issues. Fell into trail, and as I was doing so, he managed to somehow reverse/slide right into me, killing us both I appreciate the way these missions are set up though, where you can play the parts individually if you want to. In the absence of a DCS save game these are very useful, even though it means playing them in the mission editor means you don't progress the campaign in the main interface.
  15. I've been very much enjoying the campaign, though I am a very undisciplined air combat pilot! Even though I have the best intentions of sticking to the blackboard plan, within very few seconds I am throwing the jet all over the sky on the very limit of control and AoA. I have no real clue whether I am doing an egg, a half-cuban or a rolling scissors I play in VR with full HOTAS which is superb but I do find it very hard to glance down at my airspeed/AoA without losing sight of the bandit. And yes, the AI crashes into the ground for me probably 3 out of every 4 fights. The algorithm doesn't seem to take the terrain into account so I really hope ED address this.
  16. Thanks. So I tried it again, no problems this time and had a lot of fun chasing the F-86 around the sky, VR is so awesome for this as I craned to see him over the canopy bow at the start of the lag pursuit, then crouching more to see under the bow as he came back to my pipper for the shot Will probably never know what was wrong before, but looking forward to working my way through.
  17. Thanks, and understood, I am going to try it again anyway, I don't think it's a bug. Just wondered if there was any debug mode or trick that allows a player to see what the script is waiting for, I guess there isn't.
  18. I realise that the mission scripts check you've done everything on the checklists, but I seemed to be progressing OK for this mission, got all the expected dialogue, passed through the arming area then was holding short for runway 08, right behind the F-86. Then no matter what I checked, I couldn't get the F-86 to take off in front of me. I am sure I forgot something but I couldn't figure out what. So my question is, if you are stuck, is there any way of telling what trigger the mission is waiting for? Edit: I forgot to take a screenshot but there was a warning light "Inertial Nav Sys Out" which I think may have been the issue - but I did ask for a full alignment at the appropriate stage - any clues for this?
  19. Agree with that, it's one of the main reasons why I mainly stick to ground attack in DCS, even though I have always liked the challenge of A2A combat. I am really into this amazing F4 module though and love Reflected's meticulous work so I am giving this campaign a serious try. Will take me a while though as my real life takes up too much time!
  20. Now a lot of us are using foveated rendering / quadviews, that has some weird effects, where you can see aircraft when you look at them, look to the side and they disappear because they are no longer in the high resolution render area. It's all a compromise though, and I would never go back to a flat screen as VR is so much more immersive. So I turn the dots on.
  21. I have to agree with the postiive comments, I find it one of the most fun aircraft to actually just fly in DCS (and I have most modules). The visual and audio feedback when pushing the envelope is extremely well done, and when both engines go into burner you really feel the push. In VR, with good sound, the cockpit is *so* immersive. I really want to try it with force feedback but don't have one yet, apparently its remarkable.
  22. Cool You know my next question - how long to release (approx)?
  23. As per the title, anyone know if there are any more official Heatblur training missions planned? I have done the current set of 8, but still feel like a complete noob and there is of course lots of material not covered in those. I can take off, fly around and land, but anything like a full strike mission against opposition, like I can do in the F/A-18, F-16 or the A-10 is way beyond me. I know there are plenty of YouTube tutorials but being a VR-only player it's hard to train with these.
  24. I am really looking forward to this one, the F-104 has been one of my favourite jets since I was a young kid with a poster of it on my bedroom wall
  25. I find AAR very difficult in DCS, but equally close formation (2-3m separation) also tricky, forward/aft is ok but for pitch I usually end up in bad PIO. Strangely I have done some close formation flying in real life in Slingsby T67 prop planes and was quite good at it, much easier when you feel the forces/accelerations
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