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Everything posted by Fredo_69
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Gazelle damages objects but itself is unharmed
Fredo_69 replied to Fredo_69's topic in Bugs and Problems
Yes I would be happy to do that. How should I send it to you? -
BUG TEMPLATE: Description: Gazelle damages objects but itself is unharmed, error in the physical model. DCS Version: 1.5.4.57013 Steam: No Map: Caucasus SP/MP: SP Reproducible: Yes Step to Reproduce: Land on ship, do it hard (not soft). The ship sustains damage but the Gazelle is not damaged. Either the Gazelle should also sustain damage OR the ship should not take so much damage... Screenshot/Video available: Track Available: No Mission File: No Controllers: Saitek Pro Flight X-55Rhino Stick (DZ:1 Sat X:99 Sat Y:99 Curve:15) Saitek Pro Flight X-55 Rhino Throttle (DZ:0 Sat X:100 Sat Y:100 Curve:0) CH Pro Pedals USB (DZ:0 Sat X:100 Sat Y:100 Curve:0) Track-IR 5 OS: Windows 7 Home Premium CPU: i7-3770K CPU @3,50GHz RAM: 16 GB GPU: NVIDIA GeForce GTX 760 Mods: No Any Additional Information:
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BUG TEMPLATE: Description: VRS nor simulated i Gazelle. DCS Version: 1.5.4.57013 Steam: No Map: Caucasus SP/MP: SP Reproducible: Yes Step to Reproduce: Take-off climb straight upp, drop collective to floor... Watch sink-rate go to max and then raise collective to stop sinking. No VRS. Screenshot/Video available: Track Available: No Mission File: No Controllers: Saitek Pro Flight X-55Rhino Stick (DZ:1 Sat X:99 Sat Y:99 Curve:15) Saitek Pro Flight X-55 Rhino Throttle (DZ:0 Sat X:100 Sat Y:100 Curve:0) CH Pro Pedals USB (DZ:0 Sat X:100 Sat Y:100 Curve:0) Track-IR 5 OS: Windows 7 Home Premium CPU: i7-3770K CPU @3,50GHz RAM: 16 GB GPU: NVIDIA GeForce GTX 760 Mods: No Any Additional Information:
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Helicopter does not react to being hit by turbulent air
Fredo_69 posted a topic in Bugs and Problems
BUG TEMPLATE: Description: Helicopter does not react to being hit by turbulent air from different direction (it's rock-steady). It should pitch and yaw when being turned around with SAS-gyro turned off in turbulent air (in this case 15 m/s wind and max turbulence settings). The Gazelle just feels "dead in the air". Maybe this is all to to with torque-induced yaw not being simulated in the FM (maybe)? DCS Version: 1.5.4.57013 Steam: No Map: Caucasus SP/MP: SP Reproducible: Yes Step to Reproduce: Set weather to 15 m/s and maximum turbulence. Switch off SAS gyro then take off and hover. Push full right/left rudder (keep hands-off cyclic) and the helicopter spinns around fully stable in itself. Screenshot/Video available: Track Available: No Mission File: No Controllers: Saitek Pro Flight X-55Rhino Stick (DZ:1 Sat X:99 Sat Y:99 Curve:15) Saitek Pro Flight X-55 Rhino Throttle (DZ:0 Sat X:100 Sat Y:100 Curve:0) CH Pro Pedals USB (DZ:0 Sat X:100 Sat Y:100 Curve:0) Track-IR 5 OS: Windows 7 Home Premium CPU: i7-3770K CPU @3,50GHz RAM: 16 GB GPU: NVIDIA GeForce GTX 760 Mods: No Any Additional Information: -
"SnowTiger" - Look into those recent threads and judge for yourself (the answer depends on how "picky" you are on realistic flight): https://forums.eagle.ru/showthread.php?t=174696 https://forums.eagle.ru/showthread.php?t=174586 I have no problems with the controls or other stuff, by the way :)
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One last (!) ship landing video (for a while at least). In this nice conditions, and with SAS on, it's not that difficult to make reasonably soft landings on the ships. But the Gazelle (me) still cause some light damage to the frigate. The cruiser is however unharmed by my landing, but it was an even softer one. I still think some tuning of the physical modelling between the Gazelle an "other objects" (the ship in this case) could make it more realistic.
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NO Sweden is not "neutral", has not been so since the end of WW2. Sweden is non-aligned (officially at least) with the intention to be able to claim neutrality in case of conflict. This is a very important distinction often overseen by many "neutrality lovers" in Sweden...
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My point was not about being able to make a perfect landing, even I manage to do that from time-to-time (I understand it can be hard to believe after watching my videos). It's that when you touch down too HARD on the ship the Gazelle causes SEVERE DAMAGE to the ship - but the helicopter is NOT damaged. I guess the fault could then be in the ships damage-model or in the Gazelles damage-model (or both). But since landing HARD with other (heavier) helicopters does NOT cause the same amount of damage to the ship I assume it's in the Gazelle. And then I think the engine should stop underwater...?
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Thank You Poly_Roie! That's all I wanted to hear (for now)! You have noticed my concerns, take them seriously and plans to do something. Then I am all fine and can stay patient for a little longer time...:)
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Think there is some error in the damage model I like the challenge of landing on a moving ship in rough weather. While doing this I've noticed how the Gazelle makes much more damage to the ship when landing hard on it, than other helicopters and then the Gazelle is a lighter helicopter. IF the Gazelle would do so much damage to the ship, it would certainly (?) incur damage on itself... (even if it would be much more robust than a French car... :) ). Secondly, when I flip overboard the Gazelle keeps going underwater sometimes... You see it in this video:
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But You got the magic SAS still on in that video:) Turn it off and do it all again, it's just the same You see - as long as you don't touch the cyclic:cry: Just so no one will TRY to explain it all with "SAS magic"...
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I've done what I can to help, please watch my first video. What I wanted to show with it, is how the Gazelle doesn't react to the wind hitting it from different directions. Even with SAS turned off, I'm spinning it around without touching the cyclic and it's rock steady... The larger heavier Huey on the other hand responds as one would have expected, it pitches and twitches in the turbulent winds. The Gazelle is just "dead in the air"...
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I can be very patient IF errors are acknowledged by the developers and they commit themselves to fix them...
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It can't be "finished" - it's missing vital parts in it (and VRS is not even the most important of them)... If Polychop claims it's "finished" - I will never buy from them again (which would be sad, because I WAS really looking forward to the Bo105)
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30 kts and turbulence is not ridiculous! But what IS ridiculous, is a helicopter without SAS - spinning around it's own axis with full-right/left-rudder, hands-off the cyclic - and NOT pitching or twisting the least in such conditions... Luckily this is only an early-release yet... and since Polychop are such serious guys I'm happily waiting for them to complete this unfinished flight model, because it's missing some vital parts in it!
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No more "features"... ...before You fix the flawed flight model! Watch this... https://forums.eagle.ru/showthread.php?t=174586
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Look into this... https://forums.eagle.ru/showthread.php?t=174586 ...and, please FIX the flight model - please!
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A second video of mine Made another video of two comparison landings with the Gazelle and Huey respectively on a frigate. Same bad weather with 30 kts head-wind and MAX TURBULENCE. The ships are moving with 15 kts against the wind. This is GREAT FUN especially in the Huey! Notice how the light Gazelle makes serious damage (!) to the ship, even with a very soft landing. The heavier Huey on the other hand makes a less clean landing and bounces around on the deck afterwards BUT causes much less damage to the ship... See also the great difference in needed controls-input when flying the different helicopters!
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It's not finished, the flight model needs a lot of work before it can be called so! Look in the Bugs thread... https://forums.eagle.ru/forumdisplay.php?f=505 I hope Polychop are serious and will take care of it, before they add any more features of eye-candy to the model (it's already very beautiful to look at).
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I've made a video to show how the Gazelle flight model can't be ok. I've set some really difficult conditions with 15 m/s (30 knots) wind an MAX possible turbulence. First take off in the Huey, it's difficult with this wind... when pushing max right-rudder it pitches and twitches. Even with max left-rudder it won't turn around against the wind. Comes back for a hard landing being careful not to sink to fast because then I WILL get into VRS... Then the Gazelle... I turn OFF the autopilot and SAS systems first!!! Hands-off cyclic take-off, no problems. Full right-rudder and she spins right without any pitching or twisting - SAS OFF. Then the super-duper powerful fenestron has no problem turning her around against the wind (any direction). Rock steady! Finally comes down FAST for landing, VRS not simulated in the Gazelle... Soo Polychop - please - before You add any more eye candy snipers or something else to the Gazelle, first FIX the flight model - please!
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Possible bug: VRS non existent after patch (09th sept)
Fredo_69 replied to Frusheen's topic in Bugs and Problems
Same here no VRS in the Gazelle. -
FM - vertical speed in turns. Neutral pedal v slight input.
Fredo_69 replied to Frusheen's topic in SA-342M Gazelle
I totally share you're view on the Gazelle feeling of flight i DCS - it's a very "distanced" feeling (you as a pilot are not in "contact" with the flying of this chopper) -
Sorry for posting to quickly... after a extra restart of my PC they work again.
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No, SAS takes care of of it to - you don't have to do much at all flying this bird. It's a very distant feeling flying the DCS Gazelle.
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I think that pic would be quite relevant into the 1980-ies if you only delete the Sverdlov and replaces the Mirkas with Grisja/Parchim and the Kotlins with Krivaks.