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M0ltar

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Everything posted by M0ltar

  1. So is this a different version than what came out in January?
  2. New version of Moltar's Mod Pack is up with an update to Sounds (1.6.5) and Caucuses Map (1.0.2). Sounds now include Echo19's Hornet sounds and Maps includes an updated texture set from Mustang. Ill be looking at the Huey minigun issues here soon. Wanted to get these updates out quick so I will look at this next.
  3. Can you clarify what you mean by 1400z is best possible?
  4. Mustang's Texture Pack does pass IC asI just checked. However, if you disconnect from a server it will show the red shield and not pass IC any longer. This is a bug with DCS and has been identified in Mustang's mod thread. If you DCS from a server, you need to close DCS entirely and then relaunch.
  5. This years SATAL does not include player controlled GCI. We did this in order to cut down on the number or required players for match as there were several times last year where it became an issue.
  6. Glad the update through OvGME is working out for you! Changelogs are something I need to crackdown on. Honestly, I’ve just been lazy and not done them. As for the Caucuses, I thought I fixed that. I’ll have to check.
  7. New version of the sound mod has been uploaded and can be downloaded here or at the main download links.
  8. This is something that has to be tested once the 18 and 14 have DL. The intention is to provide both sides with DL. EWR was chosen first as it provides a more consistent picture since it is static. If there are issues once DL is out for the other aircraft they will be evaluated and awacs will be put in if necessary.
  9. Squadron Air to Air League - Starting March 2019 POWERED BY HEATBLUR, THRUSTMASTER, AND EAGLE DYNAMICS AND IN ASSOCIATION WITH FOXX MOUNT, TACVIEW,BUDDY-FOX, AND WILD WEASEL APPAREL ----> CLICK HERE FOR MORE INFORMATION <---- WHAT IS SATAL DCS World Events, in conjunction with Heatblur, Thrustmaster, and Eagle Dynamics are proud to announce SATAL 2019 - Squadron Air to Air League! SATAL allows for the action and interest that surrounds SATAC be experienced year round. SATAL's goal is to create a structured league that concludes in a single elimination tournament. Whereas SATAC is an intense 2-3 week championship, SATAL will be more of a slow burn year round competition. This is SATAL's second year and we hope to bring all of the action that was so exciting from last year back into focus for 2019.
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  12. Squadron Air to Air League - Starting April 2019 POWERED BY HEATBLUR, THRUSTMASTER, AND EAGLE DYNAMICS AND IN ASSOCIATION WITH FOXX MOUNT, TACVIEW, BUDDY-FOX, AND WILD WEASEL APPAREL SIGN-UP STATUS: CLOSED SCHEDULE The schedule for matches can be found at The Merge on Splash One Gaming. All matches are currently set to start at 1400z on Saturday and Sunday of each week. To check what Zulu time is for you, see here. WHAT IS SATAL DCS World Events, in conjunction with Heatblur, Thrustmaster, and Eagle Dynamics are proud to announce SATAL 2019 - Squadron Air to Air League! SATAL allows for the action and interest that surrounds SATAC be experienced year round. SATAL's goal is to create a structured league that concludes in a single elimination tournament. Whereas SATAC is an intense 2-3 week championship, SATAL will be more of a slow burn year round competition. This is SATAL's second year and we hope to bring all of the action that was so exciting from last year back into focus for 2019. STREAMING All streams will be taking place on the DCSWorldEvents Twitch channel with after action replays and highlights available on Youtube. PRIZES DCSWorldEvents is proud to announce that in addition to Heatblur sponsoring SATAL, both Thrustmaster and Eagle Dynamics have also come on board as official sponsors to the event. The extent and size of these prizes is a first in DCS World history and continues to grow year after year as support increases. We hope that having these will bolster the enjoyment for the teams that want to fight for glory in the DCS skies. *SATAL Diamond League First Place Team: Heatblur 300 Euros + $3600 USD of Thrustmaster Gear (6x TPR Pedals and 6x FA-18C Hornet Add-On Grip) + 6x Eagle Dynamic DCS Modules + 6x Foxx Mount Desk Mounts + 6x Buddy-Fox A10C UFC + 6x Tacview Advanced Licenses *SATAL Diamond League Second Place Team: $1200 USD of Thrustmaster Gear (6x FA-18C Hornet Add-On Grip) + 6x Eagle Dynamic DCS Modules + 3x Tacview Advanced Licenses *SATAL Gold League First Place Team: Heatblur 200 Euros + $1200 USD of Thrustmaster Gear (4x Thrustmaster Warthog Hotas) + Eagle Dynamic 4x DCS Modules + 4x Tacview Advanced Licenses *SATAL Gold League Second Place Team: 4x Eagle Dynamic DCS Modules + 2x Tacview Advanced Licenses *Streams: Viewers will have the chance to win Heatblur modules, Thrustmaster equipment including TPR pedals, sticks, and headsets, Eagle Dynamics modules and other gear from our other stream partners during some streams. TIMETABLE - April 6th, 2019 - SATAL Diamond League begins with matches being flown and streamed on Saturdays for 35-45 weeks. - April 7th, 2019 - SATAL Gold League begins with matches being flown and streamed on Sundays for 35-45 weeks. - League brackets will depend on the number of teams at signup. - Groupings will also depend on the number of teams. - Teams should expect to fly approximately once a month. - Matches for Diamond League will always be flown on Saturdays at 1400z. Second match at 1700z if needed if teams do not decide to fly them early. - Matches for Gold League will always be flown on Sundays at 1400z. Second match at 1700z if needed if teams do not decide to fly them early.. - All matches will be streamed and track-able on DCSWorldEvents, The Merge and ED forum thread. - Future DCS modules will be included in the tournament automatically as well as multi-role objectives if needed or deemed to fit. - End of the year tournament will take place around November. RULES* - Diamond League matches consist of 2 teams in a 6v6 team CAP. - Gold League matches consist of 2 teams in a 4v4 team CAP. - Both leagues matches will be a best of 3 format. - No match participating members or a team are allowed to chat in a live stream during their match time. If a participating member of a team is caught chatting the team will be issued a forfeit for the match and have 3 points removed from their overall standings. A participating member is deemed to be someone that is flying or is a RIO for a given match.Nonparticipating members of a team are still allowed to chat in a live stream. - Bullseye is centered between two airfields. - Once you enter the bubble you must not exit until the opposing team has been neutralized. - There will be an engagement bubble centered on bullseye which teams must control to win the engagement. - Once you leave the bubble you cannot re-enter. - At least one pilot from the winning team must return to base in order to the win the round. - EWR will be active and available for both teams. The EWR for each team will be stationed at various points inside the engagement bubble and will be invincible. - Air frame selection is permanent during individual matches. Teams must choose a set line up for each match and stick with that format. - You may NOT change the air frame line up between rounds of a match. eg. choosing 4 F15, 2 Su27 cannot be altered until the next match. This same rule is applied to Gold League as well. - Payload violations and aircraft violations will result in a loss for the round where the infractions took place. Teams should not leave the server/TS until a final decision has been made and agreed. Decisions often occur at the end of the round. Be prepared to fly another round if a referee decision mandates it otherwise you may miss out. - No RTB to refuel and rearm is allowed after entering the bubble. - All aircraft are permitted for use in this league. - A ping limit of 300 will be strictly enforced. Server will auto kick anyone over this limit. - All matches will be hosted on the dedicated 64th server based in a Kansas City data center. - If a team fails to appear at a designated match a penalty will be issued; -3 points, walkover/forfeit, and the winning team will be awarded (Diamond) 6 kills (Gold) 4 kills. - Teams will be eliminated at the conclusion of the league based on rankings in the SATAL league play. - The number of eliminations will be determined based on the number of teams that signup to compete in SATAL. - Rankings will be used for seeding in the end of the year tournament. - Pilots flying in the Gold League are allowed to fly a limited number of rounds/matches in the Diamond League if they have a team present in both leagues. However, Gold League pilots are limited to 3 rounds total for the year of Diamond League play while still maintaining eligibility to continue participating in the Gold League. If I pilot flies anymore than 3 rounds, even partial, of Diamond League play, they will be deemed ineligible to continue flying in the Gold League and will have to finish out the season as strictly an Diamond League competitor. - All teams are qualified to join Diamond League regardless of if they are veterans to SATAL or new to competitive play. - Diamond League squadrons are allowed to have a second squadron compete in the Gold League simultaneously. - Diamond League rostered pilots are not allowed to compete in the Gold League. Rosters will be checked throughout the year. LEAGUE PROMOTION AND RELEGATION* - Bottom 2 ranked teams in Diamond League at the completion of the league year will be relegated down to Gold league. - Top 2 ranked teams in Gold League at the completion of the league year will be promoted up to Diamond league. WEAPON RESTRICTION* - Weapons restrictions: AIM-120B and R-77 (max 6 per aircraft), AIM-54A mk46 (max 2 per aircraft) - Weapons banned: AIM-120C, AIM-9X, AIM-54A mk60, AIM-54C, and nukes - Breaking payload rules during the round leads to an automatic loss of that round for the at fault team. If a payload infraction is noticed only after the match has concluded an automatic loss will be handed to that team at the time of ruling. - Jester is banned from use. If an F14 is used both pilots must be human controlled. There is no limit on the number of pilots only the number of aircraft. Therefore if a team took 6 Tomcats they would need and be allowed 12 pilots. MISSION & WEATHER* - Various mission locations will be available with random weather. - All matches will take place on either the Persian Gulf or Caucuses. - Missions will be similar to the one used in SATAL 2018, but with varying locations. - Mission and weather will be randomly selected immediately before each match. - Mission and weather chosen will be used for each round of that match. - Missions are available for download and testing here. This repo will be updated as more missions are added. *Note: Tournament rules, weapons and missions are subject to change REGISTRATION Please make at least your team captain available on the 64th Aggressors Teamspeak during match play. Team captions, as well as being the primary contact, will also be responsible for referee decisions throughout the year. This is needed in order to ensure that all rulings are as impartial as possible. More details about this will be provided as we get closer to league start. This list of rostered pilots and selected aircraft is not concrete. You are allowed to fly with different pilots for each match bearing in mind the above rules regarding pilots flying in Gold and Diamond league teams. Teamspeak or Discord will be needed this year in order for organizers to have the ability to reach teams if necessary. Names and aircraft are not (yet) binding. Teams may add pilots to their roster during the tournament. Please provide us with their name and whether they will be flying Diamond or Gold league prior to match day. See above rules regarding eligibility. Please use the template below as a guide and post in a new post in this thread to register your team. It is very important that you include as many pilots as possible that will be competing in the leagues. It is also crucial that home country of each pilot and Zulu time be included for information on The Merge. Diamond Example: League: Diamond Squadron Name: 64th Aggressors Teamspeak/Discord: 69.195.131.50 Contact person: Moltar Aircraft Selection. 6*Su-27 Pilot Roster: Rage (United Kingdom +1 Zulu) Combz (United States -6) X-Man (Sweden +2 Zulu) Krippz( United States -6 Zulu) Moltar (United States -7 Zulu) Yaga (United States -7 Zulu) Flame (Egypt +2 Zulu) Gold Example: League: Gold Squadron Name: 64th Aggressors Teamspeak/Discord: 69.195.131.50 Contact person: Moltar Aircraft Selection. 6*Su-27 Pilot Roster: Rage (United Kingdom +1 Zulu) Combz (United States -6) X-Man (Sweden +2 Zulu) Krippz( United States -6 Zulu) Moltar (United States -7 Zulu) Yaga (United States -7 Zulu) Flame (Egypt +2 Zulu)
  13. Sorry about that. Forgot to start the web server. Should be good to go now.
  14. Sorry. Download server was down. Should be fixed now.
  15. I have updated the schedule on The Merge for the 1v1 division. Please check to see current standings and what time you will be flying on the 26th if you have a match in the Quarter-finals. The Merge Remember, we start at 1500z next weekend. Please show up again 30 min before match time on the 51st TS.
  16. It says right on the previous page. https://forums.eagle.ru/showpost.php?p=3761023&postcount=121
  17. The question has come up about what version of DCS this will be run on. We will be using the latest version of Open Beta.
  18. To ensure that everyone is on the same page for teams and scheduling, please make sure you check The Merge for your scheduled match times, who you are against and soon to be shown what server you're on. Also, please check this post for the 2v2 and 4v4 divisions to see which team you are on since some squadrons have more than 1 team. https://forums.eagle.ru/showpost.php?p=3690636&postcount=2
  19. Here are the Top Gun missions for anyone that is interested. https://drive.google.com/drive/folders/1HJNACSsA7fJTfQmtgXSjV4ImwBmm_tDx?usp=sharing
  20. Had a couple of people drop for the 1v1 division. Roofies and StevieB have been removed. Please check the schedule for to see if your opponent or time for your matches has changed. https://dcsworldevents.com/merge/ Instead of having everyone join us on Discord I am going to have everyone join our Teampseak instead. Please arrive in TS at least 30 min before match time so that we can get your organized and ready to go. I will be assigning server assignments soon. TS Server: 96.43.128.170
  21. I would like to ask everyone to be on the 51st Bisons discored at least 30min prior to your scheduled match time. This will allow organizers to get you on the correct server for your match and keep everyone and everything flowing smoothly. 51st Bisons TS: 96.43.128.170
  22. I’ll get that sorted. For anyone that didn’t post a country of origin I put the US.
  23. All good! Thank you for letting us know ahead of time. Changes to the 1v1 division are as follows for first matches. OverG vs Evilkipper @ 1600z Preador vs 1Pressure @ 1600z
  24. Nothing. Players are allowed to merge at different altitudes. It will provide a new dynamic to merges if this happens during play.
  25. Deband definitly does have an effect and it can be seen on PG when looking st the desert. You will notice it becomes much more bland and less detailed. As for spotting, the issue occurres when aircraft at distance, pixel dots, are blended into the background by the deband filter in reshade. Any antialiasing filters will also causes issues as they cause blueing around the edges, again causing the distant aircraft to fade away and be much less defined. I suggest you look at both the desert floor and distant aircraft dots and turn the reshade filters on and off to see the difference they can cause with target spotting.
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