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Everything posted by Scarecrow84
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So there was a mention of a flight model demo video a while back. That would be cool.
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I'm just getting audio only with a black screen...
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I just flew this in Cyprus and the grass downwash effect was working..? Am I taking crazy pills? I could swear it wasn't working before.
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Do we have any info on the flight model? Based on NIbbylot's template? Huey? From scratch?
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Really looking forward to this. Would love any info on the flight model. If it can do justice to the kind of flying we see from the German forest video, that would be pretty next level for any helicopter sim I've ever seen...
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OH-6A by Tobsen and Eightball
Scarecrow84 replied to tobi's topic in Flyable/Drivable Mods for DCS World
Is the "copter pack" needed for your server in the latest update package for oh-6a? -
OH-6A by Tobsen and Eightball
Scarecrow84 replied to tobi's topic in Flyable/Drivable Mods for DCS World
HI Tobi, I am not an aeronautical engineer or licensed heli pilot, but I think I might be able to describe my complaint for the flight model. It seems like there is too much dampening in the controls, in the cyclic at least. Almost like there are springs in the push/pull rods going to the rotor head, and it seems to me the springs are too loose. I don't know if that is what you are referring to when you say the AH6-j mod is "linear" - i.e. the stick input is more direct. So, in my mind, if that dampening was some kind of variable, I would be interested in trying the flight model with "tighter" springs. Making the cyclic a bit more responsive and less elastic. Just my thoughts. Thanks -
OH-6A by Tobsen and Eightball
Scarecrow84 replied to tobi's topic in Flyable/Drivable Mods for DCS World
I downloaded and flew the 1.3 version this morning. It seems like an improvement to me. It might just be me, but the oscillations (I think it was mostly yaw) seem improved. I went back and forth between oh6 and ah6 mods to try to figure out what exactly felt different. Honestly, they seem pretty close now. One thing I noticed, when doing ~500fpm descending turns in the ah6, cyclic is "counter steering" (slight right cyclic in left hand turn). With the oh6, it was slight left cyclic for left hand descending turn. Thanks for the update, will have to try out the float version. -
OH-6A by Tobsen and Eightball
Scarecrow84 replied to tobi's topic in Flyable/Drivable Mods for DCS World
Can anybody explain what the first bullet point here means? I don't understand. I haven't tried 1.3 mod yet...are the FM changes significant? -
It was, and the changes affected both roll behavior and ground effect: DCS: OH-58D Kiowa Warrior by Polychop Simulations Fixed: Sideways flight bug (subject to further testing) Fixed: “Bump” of lift when coming to a hover It definitely wasn't my imagination. I have yet to load anything on the pylons of this aircraft, so it wasn't that. Will check this out...
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Anyone else notice a weird unrecoverable roll since the update? It has happened a few times to me. Both were in ground effect, or close to it. It seemed like rolling past a certain threshold, it just loses control and keeps rolling.
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Looking good! Looks like you made the external textures less glossy? Is there any way we could toggle on/off that sight in the cockpit? Personally, I wouldnt mind losing some irl accuracy. That looks like a real bummer for forward visibility.
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OH-6A by Tobsen and Eightball
Scarecrow84 replied to tobi's topic in Flyable/Drivable Mods for DCS World
To me, there is something fundamentally different about the way it responds to cyclic input vs. the ah-6 mod (the flight model of which is actually based on the Loach). It seems like there is a "looseness" to cyclic response and I am constantly getting into induced oscillations. Mover's initial assessment was that something was off with the "physics", but idk if he ever got more specific than that. That was with the previous fm. Mover has flown the oh-6 irl. Personally, now that the dust has settled, I honestly wish it flew more like the ah-6 mod. I really appreciate all the work you've put in to it, so I'm just trying to be constructive here. -
OH-6A by Tobsen and Eightball
Scarecrow84 replied to tobi's topic in Flyable/Drivable Mods for DCS World
Thanks for the update guys, I think it was a nice improvement on the fm. Could not get the grease pen to work, but no other problems. -
OH-6A by Tobsen and Eightball
Scarecrow84 replied to tobi's topic in Flyable/Drivable Mods for DCS World
Is that what Tobi said? Here is Mover's video on the OH-6 mod, in case anyone missed it...He has flown the aircraft irl. -
OH-6A by Tobsen and Eightball
Scarecrow84 replied to tobi's topic in Flyable/Drivable Mods for DCS World
So does anyone know if we have further evolution of the flight model to look forward to? -
OH-6A by Tobsen and Eightball
Scarecrow84 replied to tobi's topic in Flyable/Drivable Mods for DCS World
Not knocking the AH-6, but compared to that, the OH-6 cockpit is a polished work of art. I like the visibility in turns. Something really immersive about looking over your shoulder through the roof, and tracking objects while you are circling around. Makes me wish I could try it in VR. -
OH-6A by Tobsen and Eightball
Scarecrow84 replied to tobi's topic in Flyable/Drivable Mods for DCS World
Thanks for the update. View bindings now work. I adjusted my pedals axis. -20 curve and reduced X saturation to 80. I thought I understood this, but someone help me out. Reducing X saturation basically reduces the total controller movement to reach full deflection in the sim, correct? What does Y saturation do, exactly? I have hosted a Syria heli mods server that is up now. I would be interested to know if people can actually join it. IDK if I have to do something with my router, ports, etc... -
OH-6A by Tobsen and Eightball
Scarecrow84 replied to tobi's topic in Flyable/Drivable Mods for DCS World
That makes sense. I like these simple weapons systems. I went to fly some of my gunship missions and it seems like the AI ground vehicle weapons accuracy is even more god like now. I can't make it near a ground unit without dying. I was bummed to not see that issue on ED's to do list. The Loach would be great for some PVP dogfighting. -
OH-6A by Tobsen and Eightball
Scarecrow84 replied to tobi's topic in Flyable/Drivable Mods for DCS World
Anybody else getting a delay between trigger pull and firing minigun? Will do some multiplayer flying if anybody is up for it. -
OH-6A by Tobsen and Eightball
Scarecrow84 replied to tobi's topic in Flyable/Drivable Mods for DCS World
Thanks for this Tobsen and 8ball...I like it. The FM has alot of neutral stability, which feels pretty unique. I haven't added any curves and I find it very controllable with my Virpil setup. I flew the ah-6j mod alot, so its great to have this with a hi-res cockpit, animated rotor, controls without backwards animation, etc. Only problems I have so far are inability to map view buttons and the startup mission doesn't have any slots to fly. Neither of those are a big deal. Anyone want to host a multiplayer server this afternoon? Marianas, Syria, Normandy...Hot starts are cool. -
OH-6A by Tobsen and Eightball
Scarecrow84 replied to tobi's topic in Flyable/Drivable Mods for DCS World
Hi Marshall...Did you have any trouble assigning functions (view buttons, etc.) to your virpil throttle? edit: From what I can tell now, it is only functions that are default Function keys (cockpit view F1, etc.) that are non-assignable... -
OH-6A by Tobsen and Eightball
Scarecrow84 replied to tobi's topic in Flyable/Drivable Mods for DCS World
Several, and I would be ok with deleting any to get this one to work...the ah-6j, uh-60, and bell 47. Think theres any chance I put some files in the wrong place? edit: All my controls are Virpil. Some functions are assignable to stick/throttle buttons (dropping grenades, others). The cells that arent assignable will not outline in bright blue in order to click "Add". Very weird. Not being able to assign view buttons to my hardware really sucks. -
OH-6A by Tobsen and Eightball
Scarecrow84 replied to tobi's topic in Flyable/Drivable Mods for DCS World
Got it downloaded and installed. Got it running and flying, but I cant assign any buttons to anything. When I click Add with cell in controller column selected, nothing happens. I could assign axes for stick, throttle, and rudder fine. Track Ir works too. I cant assign any buttons, though...no gui pops up when I click "add". I can still change these assignments for other aircraft... Thanks for help. It looks great otherwise.