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DArt

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Everything posted by DArt

  1. First real conditions test yesterday with LotAtc! :) http://lotatc.dartsite.org/news/17
  2. Some screenshots of the internal Beta versions: http://lotatc.dartsite.org/news/16
  3. Radar coverage is totally dynamic so it should work. I will make some tests on that to be sure :)
  4. Not for first release, but it is in my goal after that. Need to check with Headspace how I can do that (and if we can) ;)
  5. I can give some news ;) Beta test always in progress Final name will be LotAtc to keep history name of my LOFC2 tool.. Server: Manage different profile (easy/basic/hard) So everyone could define what LotAtc will see (from all to only radar detected). Can be choose in DCS Options panel. LotAtc can be enable/disable in DCS Options panel Extract all detection unit + detection area + Awacs from DCS Manage authentication for red and/or blue with passwords Will be free ! 64 bits version only Automatic install in Users/Saved Games/DCS [*]Client: Several maps included Maps has airports runway (still some offset errors between IRL airports and DCS airports, Taxi come later) detected objects display labels fully customizable (like LotAtc v3) Unit management (imperial/metric) with fast change ("U" key) 32/64bits version for windows (mac/linux could be done later) [*]Always ok for an end-of-april release [*]Paid License, price not yet fixed. Following updates will be free. (one time paid license) Note that this is the first release features. I begin to work on this since june of last year and represents a lot of work, lot of features will come in next versions like: Taxi display Tower mode for airport control Change symbol display for contact Chat between controller / pilots Shared drawing on map ... Thanks you for all messages, it give me motivation to continue... :thumbup: I hope you will love LotAtc for DCS!
  6. Always in beta test! :) We have successfully make a session with more than 10 LotAtc client without problems in the two coalitions. Need some cosmetic and bug fixes and I will be ready for a first release in April... ;)
  7. No more work on that as we switched to DCS World now. The DCS Editor is quite better than FC2 one. I spend my time on LotAtc for DCS only now, no more time for this project...
  8. LotAtc is working on 1.2.3 and we are under beta test. It is working well. Some small bug fixes to do. Still installation, icons, website to finish... I hope to make a first version on begining of April (note, I hope ;) )...
  9. The FC2 version will not receive any upgrade now. I am working only on the new version for DCS see there: http://forums.eagle.ru/showthread.php?t=95291
  10. 1. Red objets are in the opposite coalition (ennemies), the white ones are in controller coalition. 2. The white circle defined the detection area of the objects (in my screenshot, on the sea is an awacs and a SAM on the ground) 3. Yes I will make a manual :)
  11. Some early screenshots here: http://lotatc.dartsite.org/news/5 And google+ page : http://lotatc.dartsite.org/news/6
  12. No price yet, I will communicate on this with first release :)
  13. ;) (beta test is private)
  14. It is the another option :) Thanks for your suggestion ;) No the license will be totally independent of ED system
  15. That is right, the server part in inside DCS (as a mods) and a standalone client with the ui and the maps. Several clients can connect at same time on the server in the different coalition (each coalition with its detected units and radar coverage) It is not definitive yet, but the idea of one license for server+client is my favorite (can change since first release, I have not finished to plan that )
  16. Current LotAtc Server for DCS is fully integrated with DCS server, so when you run a multiplayer mission, you have nothing to do, the ATC server is launched and configured in background... (there is an option to active/desactive it in DCS options page). So, it is not a problem for remote server, same workflow than usual. If there is no LotAtc client ( or no more) that is connected, LotAtc server do nothing (no impact on performance). Agree with you, and the response is YES. That is why LotAtc server is integrated into DCS! :music_whistling::D... (I am an MIST user ;) )
  17. From now, LotAtc server will run only on the DCS server. It should be technically possible to run it on client, but need work for that. As said before, if there is a lot of demand, I could make it in future. I prefer make a simple configuration for first version, but I am ok to think about others in near future :) This configuration is also secure for public servers as only server could use it, so no cheating from client. It was a request for old version. For LotAtc client (used by controller), it is totally an DCS independent app.
  18. I spend some months for that ;) and as I said in earlier post, I have no need of classic export.lua interface, I am plugged in DCS in another way :) You are the first one for this new version :) Currently, LotAtc will be only available in multiplayer and for the server only (client will no need of DCS at all). A single player could certainly work but need some work (not planned). As Laud says, LotAtc is a human controller software for human pilots and for single player it is not really useful I think. However, you could always run the single player mission on multiplayer session... For all LotAtc for Lockon users, there is more constraints for server (should be a multiplayer session and LotAtc server run only on the DCS server) but it garantee more features, avoid cheating and more integration with DCS. For the client, you will no need DCS at all ( no DCS installed, no DCS script, nothing...).
  19. My idea (but can change) is to implement a datalink between controllers and DCS units with datalink like A-10C/Ka50/F-15E. Controllers could get information about unit current target (lock, fire..) and more (current SPI...) Of course, server could choose which data could be exchanged. The aim is to stay as realistic as possible :) so for FC3 planes, there is no datalink. Displaying plane data on LotAtc is quite easy for all units, but injecting these data into DCS is a lot more difficult (perhaps using net chat for example...) However, features will be implemented with discussion of all LotAtc users. If lot of them ask for a datalink for FC3 planes, I am open, could be an option. LotAtc will be user-driven as much as possible ;)
  20. Update on the project: Server: DCS Unit management: retrieve all datas from DCS (detection/threat range) Detection filter for speed and radar coverage. The radar coverage is the sum of all units with detection range like SAM/AWACS for each coalition Client authentication (password/name/coalition) Client: Big update on the map: very precise, GPS coordinates management (MGRS/UTM is coming). Can add your own map very easily (with same precision) Ready for other place in the world like Nevada by managing all coords with longitude/latitude Display of detection/threat range for units Display of unit data Measure line (distance/heading) Authentication with server Project: Beta test is on the way (first test version for them next week) From now, only 64bits version of DCS will be supported. If there is a lot of people who ask for 32bits, it could be possible but it is not my priority from now... LotAtc is on the way, I hope to deliver a first version around march/april, depending of beta test :) After that first version, lot of features will coming like datalink management, chat with pilots, airport display... and more... I will post some screenshots of the client in few days...
  21. Yes it is mainly for human operations, however I study the possibility to control AI, but not in first release and it is not my first priority... :) I add these request on my todolist. First release will not include that, but it will come in next ones. The aim is to deliver a first version with few feature then add new ones on each following release as the development take me lot of time :smartass:
  22. Beta phase was planned to start on january but I am late :) It will certainly start on February with some real atc/cgi guys! However, development is always on the way. The main functions are ready and my current work is the client UI.
  23. That is why I spend lot of time to find a way to run LotATC server without export.lua activated ;)
  24. Work is still in progress. It begins to works correctly and performance are better than previous version (less CPU). Still lot of work however :) Private beta test with IRL ATC/CGI people will begin in January. No release date yet. The roadmap is to release a first version with basic functions (enough to do the job) when I got something stable, then the todo list is quite huge...:music_whistling:
  25. LotATC is working WITHOUT need of export.lua now ;)
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