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DArt

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Everything posted by DArt

  1. LotATC Lot of bugfix for this release: display, network and TeamSpeak. There is some enhancement and new features too: Lockon FC 1.2.x support (except mission loading for waypoints and weather) map database unit airports [*]New SVG map, larger than before [*]Network has been optimised (decrease by 80%), should be more efficient with lot of pilot/controller [*]Add taxiways and ILS approach on airports. Double click on airports to show them. It is a young module but I release it due to the lot of people who asking me about it! It will be enhanced with SVG and zoom in next releases. [*]Add datalink module for LoPlug connexion. With it, controller and pilots can exchange data (controller can send BRAA to LoPlug and pilot can send screenshot to controller). Link: Post and download on LotATC v3.0.0 (english) Lien et Téléchargement (français)
  2. It is currently working well, I hope to release ASAP, I just take some time to be sure it works correctly. This is under developpement, for sure, it will be a great feature!
  3. Yes, we have access of all data ;) It is in the todolist.
  4. Hi all, For FC1 I was developed the LOME (Lockon Mission Editor) tool but I has difficulties with *.mis format files. With FC2, we have a great potential to enhance the mission tools. I begin to modify it by add some features: Can switch units between imperial/metric inside the editor (for ruler, units fields and weather) using a toolbar button (on the left part) Change the ruler color Apply the bearing correction (http://forums.eagle.ru/showthread.php?t=54636) Add the possibility to add "OR" condition for triggers Here a screenshot: Only one file is modified by this patch, so it could be activated/deactivated by only one line to comment ;) The mod is not yet fully tested, so I will not release it yet. However, if some people that know how to develop with LUA language, and want to help me to add features (clone, coalition in zone trigger...) in the mission editor, please join us! Contact me by PM or on http://forum.dartsite.org -- My other project LotATC is currently working well with FC2, I will release it in few days (it is currently in beta-testing and localization). Thanks
  5. Effectively, a solution can be to check velocity relative to the radar. If null, we could make the plane disappear for this radar. That implies lot of modifications in our server, because we do not store plane position, and to compute velocity, we need to :) Could be an option in the server like realistic radar. I will thinking about it, it could add a step in putting reality into LotATC. For RCS, we does not use it, that will be too much complex for us...
  6. LotATC does not model the notching, it is very difficult to manage it I think. LotATC radar coverage can be composed by severals radar and it will be complex to check noching. For no-realist radar, we only simple sphere to represent radar coverage and check altitude between target and radar in order to check if mountains can hide the target. In realistic mode, radar use real radar enveloppe (so they see less target but it is more realist). Your question is very interresting. Managing the notching will need lot of processing and need to store old plane position in order to retrieve its trajectory model then find radars that are no notching. I think it will take too much processing. :)
  7. DArt

    Cheating

    I am the LotATC developper (see here: http://forums.eagle.ru/showthread.php?t=46089 ). I use the LUA to get all needed information in order to make ATC available for LockOn. I agree with you, the LUA can make cheating easy and with LotATC we can get lot of information if you want to use it to cheat. It is not the aim of this software. I develop it for my team where we use it to add lot of immersion with ATC and approach/ground controller. The game with controllers is really better and complex... Now I have this problem of my software possibly helping to cheat, I am totally against it. Therefore I am currently searching for a solution to avoid it. (I have a way to test for next versions). So, LUA is not only for cheating, but also to add more immersion and reality like into LockOn... Perhaps, ED can make a mechanism to allow software like LotATC by using some security system. I think about a generated key to identify server. LotATC running on the server get the LockOn multiplayer game key and all client compare the LotATC server key with their current LockOn client key. If they are the same, all is ok, if not, it is an unwanted LotATC session, and will not work... can be a solution.
  8. LotATC is a Air Traffic Controller software (see first post on it here: http://forums.eagle.ru/showthread.php?t=41468&highlight=LotATC ) A new version is available with a lot of new features: Better map position Multi runaway management Drawing module, make drawing on map, they will be share to all others controllers BRAA module, link two objects (plane, ground unit, ship, waypoint, drawing, airport) and LotATC display automatically the BRAA (bearing range altitude aspect) between them Internationalization: English, French, Russian (DarkWanderer), JaBoG32_Laud (german), Spanish (Predi), part of croatian (Babalui) Works correctly with all LockOn version (Europeans AND Russian) and must work with mods like AdAMod Better user interface Faster (server and client) A manual in French and English (other languages to come) thanks to Pouka lot of others... To see all features and help at start, use the manual (installed with LotATC or available in download directory following). The complete list of change since 2.0.5: http://lotatc.dartsite.org/query?group=status&milestone=LotATC+2.1.0 Download: http://lome.dartsite.org/download/lotatc/release/2.1.0/ Some screenshots (in French :) ): Next step will be approach and ground view for airports, and other great stuff... For any help: http://forum.dartsite.org/ Thanks for all people help me! Translators and the 3rd-wing team.
  9. Hi, First on which platform do you want to run LotATC? (Windows, Linux, Mac...) If it is under Windows, you have just to launch the Setup_LotATC_2.0.5.exe , it will install everything needed. When it ask you to install the lua file, say yes. Follow next instructions (number 4) (I update them for windows installer). Ask me if you have other problems.
  10. All, thanks to DarkWanderer and his problems with Cyrillic character, I found an important problem with LotATC server running with Russian version of LockOn (it could have same behaviour with other tranlated languages than English and French ). Detection range does not seem to be correct and all radars could be affected. I found a fix but it will only available in 2.0.6 I hope. For the 2.0.5, use the static AWACS that will works correctly. As we only use English or French LockOn, I have never really tested LotATC under Russian LockOn version, but I will try to fix every problems with it in next release. ;) Again thanks for your reporting.
  11. Ok! I think I begin to understand what happens ;) There is chance that is realated to your Cyrillic problems. I will see that in your debug file! :) Thanks
  12. ok thanks for the precision. 1. Ok, I will check with your mission when I return home. 2. For the refresh problems, it is seem to be related to the Qt library I use for LotATC. I will check that with your Vista 64 version. 4. Ok, as I never get Cyrillic pilot name, I'll check that too :) 6. Ok, I work with Linux and WinXP only. I note for the on/off option, I will add it 2.0.6 For the translation, no problem, I made a tutorial for that here: http://lotatc.dartsite.org/wiki/TranslationGuide Thanks :thumbup:
  13. No problem for that! I will appreciate some help for that. I know there is a lack of user documentation, tutorial and user explanation around the software. If you want to help, I can give an access to the lotATC wiki (project page) to add some docs on it! Thanks! For 1., see my previous post, if you have not set server config, you will have a default configuration (static AWACS for example in not at the same place for blue and red) that could explain your problem. If you think that server configuration was right, say me. 2. The plates positionning is one of the most complex thing in LotATC :D The aim is to present plate for all target. There is a group mechanism to automatically group target with same altitude, speed, bearing that is why sometimes you will find only one target symbol instead of several (there is an option for that in preferences) and you will find plate placed at corner of a invisible rectangle auround the targets . If you zoom inside and if LotATC has the space, it will split the target in several symbol and plates are separated too. With that mechanism, controller see immediately that this targets are a group. But be carreful, it is possible that the group contains more than 4 targets, do not forget that it is a radar view and not a tactical view ;) for 3, very interesting, normally tag window is working on all unit (planes, ships, sams...) of all coalition. I wonder if it not directly in relation with your 4. Can you tell me if you have some errors in debug files (debug_*.log) in LotATC directory? For 4., for sure, I am French, LotATC default language is English, and I do not use Cyrillic language ^^ Can you explicit your problems, I could fix Cyrillic language in future versions... For 5., it was a problem with 2.0.4, normally fix with 2.0.5, it you have a way to reproduce it, it am very interesting about that. Thanks for all for your comments :thumbup: The development of LotATC is really active and we have lot of ideas to develop it in next release. Any help is apprectiated.
  14. Thanks for your interest in LotATC. Let me clarify some things. For each coalition, LotATC compute all available radar (SAM radar, Lo AWACS, EWR, static awacs..) and send to the client all seen targets. When launching a mission, you have to specify which objects is in the radar list. To do it, go into server config (Set button of server) and set the different option (for EACH coalition). The static AWACS is a simulation of a static AWACS into LockOn and made by LotATC. Moreover, you have a global configuration that is applied on all coalition. I hope my explanation is clear :) Moreover, you have the realisitic option for radar to be more realist. FYI, real ATC/CGI for French air army help us to make it the most realist that we can do with LockOn.
  15. It is already in the roadmap for the 2.0.6, here the ticket asssociate: http://lotatc.dartsite.org/ticket/57 You're right, and same than for the 2., it is for next release :)http://lotatc.dartsite.org/ticket/56 Note, that the aircraft type can only be visible for your coalition and not for the others ;) But effectively, we could add an option for that in server That is already done, if it is not the case, there is a bug!!! Normaly, you must have a lotatc_client.cfg file in LotATC directory that save your preferences. For sure we need more documentation and tutorial, but the development take me a lot of time and if some people want to help me on this point, I will be happy! Thanks for your ideas, I am really open to any new features/enhancement for LotATC!
  16. There is some time I post here to present you LOME (LockOn Mission Editor). It is still in development and I use lot of source code to start a new project: Since half a year, I have develop from scratch a new LotATC software ( LockOn Air Traffic Control). After some release, we get now the 2.0.5 version. Compare to the LotATC v1 made by Brothers and Doug, there is a lot of new features. It is difficult to give you a full list but here is the most important one: Optimized for low network bandwidth Internal chat to chat between controler SVG map and additional maps from LockOn All units can be tags and rename, all is automatically shared between coalition controlers highly customizable ( target labels, UI, server config) Choice between standard and realist radar model Manage LockOn AWACS, EWR and all LockOn radars Mission replay (with seek forward/backward/pause/resume) show mission waypoints on map (there is some pb with it on 2.0.5) can load/save server config TeamSpeak support metric/imperial unit ... You can have more information and download links on the project page (english) : http://lotatc.dartsite.org/ Some screenshots can be found on my blog (in French, but you will have screenshot ) : http://www.dartsite.org/wordpress/tag/lotatc/ If you are interested by translate/help the project you are welcome!:thumbup: We are currently 2 developers, 1 spanish translator and a lot of testers from http://www.3rd-wing.net (Thanks to all) The software is in heavy development with lot of new features (you can see the roadmap on the project page), but it is stable and useable. I am in the http://www.3rd-wing.net squadron where we use it every weeks officially since some month with success. A forum is available for help/bug/development (English and French): http://forum.dartsite.org
  17. Have you set the correct path for lockon in LOME? Use the menu Options ->preferences and set the path for LO. Then restart LOME and it must be working.;)
  18. You are right, LOME can be launch under Linux and Mac too and the nightly is only for Windows. If you want to get it under Linux, you can follow the guide on http://lome.dartsite.org/wiki/index.php?title=How_to_get_it However, if you do not want to use subversion and you just want a simple tar.gz file with all inside, I can generate a nighlty for Linux version, just ask me ;)
  19. :thumbup: Happy to know that LOME is used and appreciated!;)
  20. Ok, I understand now :D You can do that with LOME. Create an AI group, then set duplication to 50. Set random start time between 7:00 and 23:00 and it should work ;)
  21. The latest beta version is always accessible here : http://lome.dartsite.org/wiki/index.php?title=Nightly_version Check the version number and/or the date to be informed about update! ;)
  22. I don't understand... :) As you see in your screenshot, you can set second at start time??? On the parameters, I am agree that we do not see seconds, but it is only at display, inside LOME, the additional second is managed... For the randomization, LOME can do all you said now ;)
  23. Ok, I fix the sam import problem ;) on the last nightly! My only problem is to display correctly in LOME and to move each unit separatly. I would fix it in the future... But you can import/export them correctly, only modification could make error.
  24. Ok, I will test (and fix) it asap I hope ;) Thanks for the report with images, it is very clear to understand the problem.
  25. I found a bug with all vehicules (including SAM site) 2 days ago. It was fixed. Can you try it with last nightly please? I think it could fix it. In this nightly, lot of bug fixed on export and different waypoint for planes/ship/vehicules. Thanks for the reporting!
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