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DArt

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Everything posted by DArt

  1. You are right. Actually, you can zoom the current map and change the map set (see combobox on the right of the map with Default and detailled). I have made some optimisation for the map for faster display and add a new set of map called "Large" that display all the theater on the screen! (not yet available in nightly, just on svn). :D It will available in few days (in the next nightly version)...
  2. No, it is due to land/take off from aircraft carrier, that is not currently supported by LOME ( I am currently working to fix it ;) )
  3. Well... to be honest, I have not fixed sommething for your problem :D However, I have done lot of things since the last version you have used before :smartass: Perhaps it was a problem with handbook.lome generation that store all LOMAC data for LOME... I have made some fix in it. So, I am happy to solve problems without doing anything :P lol
  4. Ok, can say me for my last post too (number #91) please (it could explain all :) ) Have a good day, I will go to bed now :D
  5. Just a little doubt, do you try to change airplane type by selecting the subgroup (parent node of plane one) and select new plane in the unit list? (sorry if you already do this, but perhaps it is only a UI not intuive :) it is the correct way to change an aircraft type) ?
  6. Ok, very strange :D Can you send me the file lome.exe.log in the LOME directory, there is certainly some interesting things inside for me ( lome at dartsite dot org ). Have you some mods that modified LO as AdA mod or others? Thanks for your report.
  7. Do you select the plane in the tree list on the right of screen? It will automatically select the plane tab and allow you to make changes. In fact, always use the tree view to select object to modify, the tabs adapt themselves following the current object type. You can send it at lome (at) dartsite dot org :thumbup: From now, LOME need stabilization, I make lot of tests but I cannot test all features, so do not be afraid if there is LOMAC export problem, I have any documentation of how it works, so I spend hours to try how to export correctly. Morever, there is a lot of problems when you have MEInit.xml modified (new payload, modified plane) that I cannot reproduced easily. So if you have problems on export, send me your lome file, I will check that (try to say me if you have some MEInit mods, it could help me). Thanks for helping LOME to be a great Mission Editor for LOMAC.:thumbup:
  8. With my modifications, you can choose for EACH group, its start time. If you want for one (or severals) group to appear between 12:00 and 13:10, you set this only for wanted groups. Others group will appears respectively at their start time. Be careful, the randomization is applied on mission export. So if you want to make a new random start time, you will need to re-export the mission again, I cannot make better because LOMAC cannot manage random time ;)
  9. Ok, you can get the nightly version here, with randomization on start time for group and set for seconds. For any problem, ask me! http://lome.dartsite.org/wiki/index.php?title=Nightly_version
  10. Thanks, be careful, the actual version on the LOME website DOES NOT included this work. I need some test before deliver it. I will post here when it will be available (tomorrow certainly) ;)
  11. Finally, I have implemented the seconds and the randomization for start time :) It will be included in the next nightly (the next after the r129 made on august, 22th) available in the next days. Again, thanks for your remarks, it helps me to make LOME a great LOMAC editor. Do not hesitate to test it!
  12. I have just implement it, it is available in the nightly version : http://lome.dartsite.org/wiki/index.php?title=Nightly_version. I can easily add seconds in the start time if you want. I will add randomization on start time too, it is an interesting feature to add in LOME. Just a practical question, do you set a range for start time to make randomization as example: between 12:45 and 13:45? Thanks for your remarks:thumbup:
  13. Hi X_Man, For duplication, LOME can already do this. My last development let you to set how many times you want to duplicate an unit, a subgroup or a group, you can set it randomly too. I does not understand what you mean by "This utility doesn't list seconds" ? For your error, it seem to be at LO export, please send me the *.lome file of your mission, I will check what happen. Thanks for the report, it help me to make LOME more stable.
  14. Ok, the 0.2.2 final is here: http://lome.dartsite.org/forum/viewtopic.php?f=11&p=173#p173 Please note that for next version, lot of great features is already in progress (unit choice, group duplication at export [define one group and set it to be 8 times in the misison], ...) (use the nightly is you like risk :D ) http://lome.dartsite.org for more information...
  15. Thanks ;) Ok, try this one http://lome.dartsite.org/download/lome/release/lome-0.2.2rc3.zip the same but with bugfix :) To be sure to install it correctly, unzip it, launch lome.exe. A dialog will appear to ask the LO path, be sure to add one if you want import/export mission to LO. To do that, use the help on the left of the dialog, (enter a name, a path and click on add then validate the dialog with ok). If you have problems again with startup, ask me, but normally it would be running correctly! If it crash, send me the lome.exe.log file, it contains errors. For any comments, feedbacks... try to use the LOME forum to centralize problems/ideas, it is better for everybody :D http://lome.dartsite.org/forum there is a english section ;)
  16. Do you talk about the 0.2.2rc3 version or do you use the nightly one (not same features)?
  17. the LOME 0.2.2rc1 is available here:http://lome.dartsite.org/forum/viewtopic.php?f=11&p=158#p158 If no problem appears it will be the 0.2.2 version ! Changelog: LOME - 0.2.2 ============ - 0000036: [Lome format input/output] Remove handbook from mission lome file (DArt) - resolved. - 0000012: [user interface] Weight not the same in LO than in LOME (DArt) - resolved. - 0000005: [Feature] Make a config file (DArt) - resolved. - 0000030: [user interface] If waypoint already visible on map, does not center it (DArt) - resolved. - 0000035: [user interface] Change some menus prompts in UI (DArt) - resolved. - 0000008: [LockOn import/export] Mission type for group (DArt) - resolved. - 0000014: [user interface] Use wheel key to zoom on the map (DArt) - resolved. - 0000021: [LockOn import/export] Subgroup have bad names (DArt) - resolved. - 0000020: [Feature] Automatic handbook generation (DArt) - resolved. - 0000022: [user interface] Select waypoint more easily (DArt) - resolved. - 0000017: [user interface] Drag and drop unit to begin the waypoint path (DArt) - resolved. - 0000013: [user interface] Use DEL key to delete waypoints (DArt) - resolved. - 0000016: [LockOn import/export] Helicopter payload (DArt) - resolved.
  18. Thanks for the report. I never had this crash, very strange, but I will analyze it. :thumbup: For the export problems, the 0.2.1 has some problems on some configuration, sorry for that, I have not detected it before. But, I have make lot of enhancement on this way and the 0.2.2 version (coming in few weeks) will fixed them. Once again, do not hesitate to send me all problems you have, use the forum here : http://lome.dartsite.org/forum to report them!:smilewink: PS: @MadTommy: you are talking about registration, do you talk about LOME forum registration? I do not see your registration on it, perhaps bad email (the registration seems to work, a new member has just joined today)?
  19. Hi, it is a very developer question for ED members! :smartass: As you perhaps see, I actually develop a mission editor for LockOn in python ( http://lome.dartsite.org or on this post http://forums.eagle.ru/showthread.php?t=29288 ). To import/export mission in LockOn, I use the mom.dll found in LockOn directory. This interface is great and I get a lot of information from it (even if there is no documentation :D). However, I have not found the visibility state for unit (to mask/unmask the unit). In the LockOn mission file, there is the visible attribute, but I have not found the correspondence with it in the dll structure. Can I get it from mom.dll? If yes how? :helpsmilie: Last question, have you some documentation for me on the mom.dll ? Thanks for your help.
  20. Please note, to centralize all requests/bugs/problems, I have added a forum for LOME on my server: http://lome.dartsite.org/forum/ ;)
  21. You're right, the static objects are not yet managed, but they will in future version for sure. One more time (as Daft Punk say) thanks for your encouragement! I have really appreciate that! For more questions, I have made two mailing list (one for users, others for dev), do not hesitate to subscribe (see http://lome.dartsite.org/wiki/index.php?title=How_to_get_involved for more information). For the most curious, I have a bug tracker with the current roadmap and real time status here: http://lome.dartsite.org/mantis/ (do not hesitate to create an account too) You can see what features will appears in the next version.
  22. New version : the 0.2.1 with lots of bugs fixed, failures management, better timing management, can set land and takeoff now (except for the Kuz...). The link here: http://lome.dartsite.org/download/lome/release/lome-0.2.1.zip The website: http://lome.dartsite.org/ ;)
  23. No problem. The aim of the project is to add feature and better user interface than LOMAC one. As random generation for unit location, or dynamic campaign with weapons stock management for example (lots of others ideas in mind)...
  24. Okay, if you do not see why I do LOME, it is not a problem, if you do not like LOME, it your choice, no problem for me... :thumbup: But please, no need to blame my project. Lot of people are waiting it, and I spend lot of time on it... Thx ;) For the size, the LO map take 975Mo uncompressed for one zoom level... So I let you imagine why LOME takes some place :D Finally, this project is on early stage and do not reflect what it will be in few months... I only show to LockOn communauty on what I work, and ask for developers help... For other people, a 0.2.1 version will come soon with lot of bugfix and some features...:music_whistling:
  25. In fact, LOME has its own internal format. When you import a mission, I get all needed information to make mission. All is stored in a file. So you can make mission under Linux or Mac using this file ;) But your are always need a LockOn to finally export the mission in a LockOn mission file !
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