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DArt

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Everything posted by DArt

  1. Yes you are right, real AWACS can determine aircraft type as some others radars too. For 0.9.0, it is not implemented. The reason is that I need to define which radar has this capacity or not and be able to determine for each aircraft if a radar with this capacity can see it. It is planned for future (certainly in 1.x, perhaps the 1.0.0). For 0.9.0, I take decision to hide aircraft type for all in realistic mode ( I can only set the feature for all radars from now in current LotAtc engine). I hope to have enough time to implement this advanced feature in future release to add more realism in the engine. I am currently very busy with 0.9.1 validation and the ground/ATC/ILS work for 1.0.0 ;)
  2. Hi, You will find everything about that on my website: http://lotatc.dartsite.org/projects/lotatc/wiki/Detection_Profiles :)
  3. Needed for the release of DCS 1.2.7 (Make a DCS crash if you do not patch it). The 0.9.1 will be released soon to include the fix and add lot of new features ;)
  4. Thanks, I am not a ServMan expert, but it seems that the error line 200: cause an error, so the current function is stopped and avoid LotAtc lines to be called, that is why it is not working. Try to fix this error and it should be ok. Otherwise, LotAtc seem correctly installed and loaded.
  5. I used this one http://forums.eagle.ru/showthread.php?t=102823&highlight=servman at version: 1.2.6.20768. The only modified file is servman_server.lua from my website.
  6. Here a checklist :) Be sure you get the second version of the file, the first one will not work. Check server install with this link Check that you have correctly enabled LotAtc in DCS options Check port 10310 is opened in Tcp You run DCS 1.2.6, if it is 1.2.7 check this If you pass this checklist and it is not working, launch a mission, stop it after some seconds, and send me: DCS.log LotAtc_server.log LotAtc_client.log All theses files are in your {Users}\Saved Games\DCS World\Logs
  7. An error was found in the serman_server.lua file on my website, re-download the new one that fix the error if you would like to integrate ServMan and LotAtc, sorry about that. (For 223rd CAS squadron, you already have the right one).
  8. I fix the LotAtc website, no more need to be registered to download the ServMan patch :)
  9. LotAtc server can be run on ServMan3 mod server! :thumbup: See here for information: http://lotatc.dartsite.org/news/30
  10. Some users asked me if LotAtc supports the DCS open beta 1.2.7. As you know, it is installed in another directory and if you have 1.2.6 installed with LotAtc, you can install it for 1.2.7 with some manual steps. See the LotAtc website for more explanations: http://lotatc.dartsite.org/news/29
  11. It could be possible, in fact LotAtc see everything at beginning and I remove items with different filters. AWACs is already working to build the final picture. JSTAR and AWACs advanced feature (like tracking, unit type detection) will arrive in future release.
  12. Great :) For QNH, it is on my roadmap, weather page will be enhanced in future version.
  13. Ok, for the mods no problem with them, I have the same :) The mission is ok and run correctly with LotAtc on my side. in your logs, LotAtc seems installed correctly, but there is one line strange. To get more information, could you run your mission again with the following modification please: Open the c:\Users\Fire\Saved Games\DCS\Scripts\net\server.lua file and change the line16 from local atc_enable_debug = false --Enable verbose output in dcs.log, usefull to report problem to local atc_enable_debug = true --Enable verbose output in dcs.log, usefull to report problem and give me the DCS.log that will be generated, it will just make LotAtc more verbose :) Thanks.
  14. Ok, could you activate LotAtc, launch multiplayer session and send me the following files (all in your {user}/Saved Games/DCS/Logs: DCS.log LotAtc_server.log I will check what happens if there is something interesting in logs. Have you some others mods like Slmod on your DCS?
  15. Hello, Could you check your installation with this page: http://lotatc.dartsite.org/projects/lotatc/wiki/Server_Installation_guide (if no file is missing) You are in 64bits version of DCS? (LotAtc is not working for 32bits version).
  16. Nice thanks :)
  17. Ok, that was a password problem, nop an install problem ?
  18. In fact, I am talking of the DCS login. If LotAtc server has install problems, the connect window of DCS (on server list) display void field for login / password, and you have to enter them. Check if you have the LotAtc_server.log after running a multiplayer DCS mission, if not, there is a problem with install.
  19. Some checks to do: DCS server has LotAtc 0.9.0 installed correctly (see http://lotatc.dartsite.org/projects/lotatc/wiki/Server_Installation_guide ): You see the LotAtc icon in Main menu (like others modules) You have enable it in options->special->LotAtc On multiplayer launch, you have your login entered in connect window (if not, it means trouble on server install) You have a LotAtc_server.log file in the logs directory of DCS (same than dcs.log) ) If all is good, send me the following files, all are in {Users}/Saved Games/DCS/Logs directory: dcs.log LotAtc_server.log LotAtc_client.log
  20. I have planned to manage it in next step, for 0.9.x or certainly for 1.0.0. On each release, I try to add more and more realism. :) With 0.9.0, if a target disappears, it will keep its configuration and if it appears again after a while, it will have always custom name/symbol/track number. In future, if a contact disappears, it will lost all customizations (symbol/name/track number) in realistic mode.
  21. A major evolution LotAtc 4 DCS 0.8.0 was released six months ago on May 2013, the 14th. Since that time, two bug fix minor versions were achieved. During this time, I keep working on the next step, according to the Features. After one month of stabilisation, it is now ready. I am very happy to announce the release of the 0.9.0 version, the Public Beta 2 of LotAtc 4 DCS. This is not a simple update but a major evolution for gaming experience. LotAtc 4 DCS is now even more realistic with relief masking, spherical radar management (with blind areas), but also contacts management (you can change contact's symbol or name and they are all synchronised with others coalition controllers). In Realistic mode, it becomes harder to follow bandits in mountains in low altitude, as in real life... The 0.9.0 development has been focused on radar simulation engine and then LotAtc 4 DCS provides three levels of realism: Arcade: you see everything. You can learn with this mode or show a game to spectators, no masking! Basic: relief masking is applied but radars are spherical without blind areas and contacts are automatically classified. Realistic: same than basic but with blind areas simulation and no automatic classification. See Detection profiles for more information about profiles and Documentation for a full documentation on server and client. On client side, you can choose colours for allied/enemies, map, symbols set, speed vector mode (based on speed or time) and the displayed language! A new map is available with relief display! Demo mode You want to try LotAtc 4 DCS before buy a licence? Download the LotAtc client and launch it without a license key. You can play it without any restrictions during 10 minutes on any LotAtc server. Limitations are: 10 minutes until disconnection Only one connection by LotAtc DCS session (to be able to reconnect, you must relaunch a mission on the DCS host) No deadline or feature lock, try it! Future? Next release will be the 0.9.X with bug fix if any and new features like an internal chat system in order to communicate with other controllers or pilots in DCS. In parallel, 1.0.0 will be focused on ATC control, tower approach for airports and aircraft carriers: Detailed display of airports, taxiways and runaways Approach management ILS slope and glide Radio management with TARS Drawing on map and sharing option And of course, lots of improvements! See Features Download All licence keys are still usable for 0.9.X and the following 1.X versions! Download Thanks Azrayen for the test management and the wonderful Documentation Beta-testers that do a wonderful job Translators My squad, the 3rd-wing Changelog Radar now managed with sphere (not cylinder) Manage real radar enveloppe from DCS lua (antenna limits) Add Terrain masking capability with an embedded relief database New properties window witch ability to change aircraft name and symbol Add the type of the unit to the properties window Add display of current detection profile on client Add Weather display Add Time of mission display Add Bullseye display on the map Add new Map with terrain data New variable %(posit_bulls) for aircraft labels Add ability to set max number of characters for %(name) %(name) is now replaced by TN# in the label and properties for an enemy aircraft New default values for aircraft labels Allow rotation in inverted direction for aircraft labels Transient Labels (type only) for ground and sea-based units Set vector speed time more customisable Speed vector in zoom independant mode Speed vector computation Speed Vector detached from the symbol Correct a bug: Ships badly managed Network code re-designed for better handling of multiple clients LotAtc is now compatible with ServMan3: http://lotatc.dartsite.org/news/30
  22. No problem and I am always want it even if it is an earlier version ;) Thanks you for the news! :thumbup:
  23. From now, you cannot put a delay in export, just decrease refresh time (2s per default) but it is still close from live :) but I understand what you want to do...
  24. Yes, on server side you can: activate/deactivate LotAtc choose the realism profile (from see all, and see as IRL) set a blue and a red password All these settings are only available on the DCS host server. DCS Client cannot use LotAtc server on their side. They can only use LotAtc client if they have/know a correct password. :)
  25. :) Here a little preview: http://lotatc.dartsite.org/news/26
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