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Mezelf

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Everything posted by Mezelf

  1. as long as new modules are getting released, and updates to WIP modules are getting released, nothing is going to change. it sucks, but I see no easy or cheap fix.
  2. I'd be very interested in something like this.
  3. Is Belg ook goed? :music_whistling:
  4. I'm an idiot :doh: Thanks.
  5. (Apologies if this isn't the right subforum for this. Since the Stennis module hasn't been released as standalone, this seems the right place for the moment. I'm also not sure if it's a bug or not.) When spawning a carrier with TACAN, it seems the beacon is anchored on the initial spawn point, left behind while the boat steams on (I'm assuming this isn't how it works IRL). My carrier is set on a speed of 27 kts, so if I park a Hornet on the carrier I can see the TACAN range start to increase. After just 45 seconds, the TACAN range has changed from 0.1 to 1.0. This is obviously a problem because it renders TACAN useless as an accurate way to determine range from carrier in a traffic pattern. So is there a way to make the beacon follow the boat? I've attached 3 screenshots. The first 2 should show the HSI with TACAN information. No changes were made between the 2 readings, only time has passed. The third shows my carrier and TACAN settings in Mission Editor.
  6. I managed to land on the deck, taxi to catapult nr 2 and hook up to the catapult with "U". Tower immediately gave me permission for T/O. Blast deflectors raised up. I hit full throttle with afterburners. Yet the catapult refuses to launch. With my afterburners I manage to move forward a couple of inches, but even after 10 seconds full AB I fail to get a launch. Once I put throttle to IDLE the catapult pushes me back to my starting position. What's going on?
  7. Does trim work for you once flaps are completely DOWN? Not AUTO or HALF.
  8. Uh, I can't find neither the "Afterburner detent" control nor the "Special Option" for F/A 18... Am I missing something?
  9. Holy strawman, Batman! :doh: Maybe you should calm down? I always found the "well why don't you do [X] yourself if you think you can do it better" to be a supremely unhelpful argument when it comes to criticism. You know well enough why OP can't/won't start his own server. It's either costly, time consuming and/or complicated and it's not fair to expect the average DCS multiplayer to set up and maintain his own server, create a brand, recruit people to their server (which cannibalizes and fragments the already small multiplayer population), maintain a Discord, etc. If your answer to anyone with any criticism of a server is "go make one yourself", the only logical conclusion is 10,000 servers with 1 pop. Both these comments failed to address the why question of the OP. I think this is a fair question, because it's an actual, active problem. I came back to DCS with the stable release of 2.5 only to discover all the servers I used to play on were gone. It wasn't until I checked out the forums and found a thread asking "why are all the servers are gone" and saw a reply suggesting it might be because the most popular servers switched to Open Beta, that I had my answer. This isn't explained in the multiplayer browser (because the servers that switched aren't visible). There isn't a sticky on the Multiplayer forum saying "YO SWITCH TO OPEN BETA FOR MULTIPLAYER". So you have a very niche game, of which <5% plays multiplayer. Of those players, how many do you think read the forums? Even if half of them do, that's still half of the entire multiplayer base that's left wondering wtf happened to all the servers. (I'm not counting all the players that switched to OB on their own, because I don't know how many of them did). As to the why all the servers are on beta, that's thankfully explained by other, more helpful commenters. This whole situation is even making me wonder what's the point of having a "stable" version of the game when it's about as buggy as the Open Beta, it's behind on updates and content and has an effectively dead multiplayer base now.
  10. Wait, what? We have to wait another 2 weeks for stable release? I've been getting hyped since I heard the 2.5 release date, and now I hear 2.5 is still a beta. FFS stop using the words "release" and "out" when it's still in testing phase. That's not what out means. They do this every time... HEY GUYS NEW PLANE IS OUT* *in early access. Expect another 6 months until feature complete
  11. http://thehill.com/policy/defense/341312-pentagon-predicts-f-35-program-costs-to-jump-by-27-billion-report http://www.reuters.com/article/us-lockheed-fighter-idUSBRE82S03L20120329 So the Reuters article is from 2012, and they reported the acquisition cost to be 332 billion. It's now 2017 and the latest report puts it at 406.5 billion... The total cost for the F35 is now 1.5 trillion USD... For a plane... This is @#!$ing (not sure yet if I'm allowed to swear here) insane. Is America preparing to take on the world or something? Most of the countries under attack by America don't even have an airforce.
  12. Thank you for this. This should significantly improve my effectiveness in mp. Also that numpad key shortcut is genius, yet so obvious. Would it be possible to open the .miz file (previously .trk) in a different client (the beta client) and alt-tab between the released version (while still in that same mp server) and the beta client mission editor?
  13. Alright I searched both google and this forum for an answer and none came up so here goes: Is there a way to hear myself talk when pressing the PPT button? Not because I'm in love with my own voice, but because it's extremely hard for me to talk while at the same time not hearing my own voice. I'm wearing headphones, and even with the cockpit sounds down it's still hard to hear my own voice. (This is why deaf people sound weird when they talk. If you get no feedback from your own voice, your brain is unable to correct your vocal muscles, so you end up having to create a sound based on feel, instead of, you know: sound.) Real pilots get real-time feedback from their own voice when talking in the noise environment of the cockpit. So must we! Again, I apologize if the question has already been covered a thousand times. I just can't find the answer. P.S.: leaving the "preview audio" option on is not a solution.
  14. I'm still learning about the Viggen (and DCS in general), but the more I read about it the more it seems to me that the only way to effectively use the Viggen on ground targets is to plan the whole mission before even getting into the cockpit. You have to fly extremely low to the ground to evade both ground and airborne radar, which means you can't just approach an general combat area and pick out targets. There is absolutely no time to look around when you're flying 30ft above ground, dodging terrain. You have to know exactly where your target is, what threats are in the area and how to avoid them. Some multiplayer servers do have JTAC units, while some servers only give you a vague zone on the map where ground targets can be found. Maybe if you're lucky there's a Warthog in the area in communication with you willing to act as some kind of airborne spotter, but personally I'd feel more like I'm being a burden. Because in multiplayer you have no access to the editor, you can't easily make a flight plan by clicking on the map to make waypoints and inserting it into your cartridge at start-up. Instead you have to either: forego a flightplan and wing it (contradicting the whole planning philosophy of the Viggen) OR: you have to look on your map, write down coordinates, input them into your computer, hope you didn't make an input mistake and then hope against hope that you don't get shot down on the way by an all-seeing F15, forcing you to repeat the whole process which takes atleast a while. The same is true for the RB75 anti-ship weapons, which has a unique system of using a descent point, turning point, target point and self-destruct point which can be set by coordinates input, mission editor waypoints or through the surface radar (the least ideal method). And finally I feel like the Viggen's biggest strength, destroying ships, is either forgotten about, ignored or unimportant in most multiplayer matches. Literally nobody cares when you shoot down a ship in multiplayer, and I understand why because ships just don't do anything in multiplayer. They're only a threat to other airplanes that try to fly over or something. They don't shoot artillery into aerodromes. They're just target practice, really. I don't know, maybe I'm missing something? I like the Viggen a lot, but I never use it in multiplayer because of these reasons. I don't like making my own missions because that seems very daunting, and there's no campaign yet so my favourite module is just collecting dust.
  15. I'm having the same exact problem. In fact, I've had this problem so for so long that I quit flying the Gazelle months ago. How is this still not fixed? Broken module. I want my money back.
  16. New 1.54 patch broke Mig21. Crashes every single time. Crash Log Mig21bis.zip
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