

Parkbank
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Everything posted by Parkbank
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Im not sure if this is intended as it seems to be so contrary to what all other modules use. Setting F18 radar elevatoin to Axis control does following: - Moving the axis out of middle position the elevation will start to go up or down respectively - the further you are away from the middle position the faster the elevation change happens (like a gas pedal) - elevation change only stops when axis is returned to neutral position This behaviour is really really strange and makes the axis command almost unusable. It would be better to do it like in pretty much every other module that has a radar elevation axis: - Neutral position is also the neutral (elevation 0°) of the radar antenna - etc. Give the Axis absolute values corresponding with the elevation. Current implementation is almost unusable.
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[REPORTED] Radar ceases to work + Elevation problems
Parkbank replied to skoner's topic in Bugs and Problems
Here you go. Radar scan altitude is not displayed anymore if you change the radar elevation. You see the radar moving up and down (no its not just the bar scan cycle, i moved from full down to full up) but the numbers at the TDC do not change. This happens with all bar scans (1,2,4,6) and on all display distances. radar_elevation.trk -
[REPORTED] Radar ceases to work + Elevation problems
Parkbank replied to skoner's topic in Bugs and Problems
Can confirm aswell as from all the people i fly with. I am still amazed how many obvious bug are overseen. Every update there is stuff that literally jumps into your eye if you just fly the AC for more than 2 minutes :noexpression: -
What new feature of the Hornet are you most looking forward to?
Parkbank replied to Wags's topic in DCS: F/A-18C
I hope they improve the radar before starting a "new" feature. TWS mode is really needed and IFF needs improvement as it really is unreliable: Sometimes showing enemies as friendly and the other way around. Sometimes you really need to Visually ID to be 100% sure. Getting a new "toy" like harm will just leave people unsatisfied, as it probably wont come in 100% finished with all features and in the end youll have a more or less working radar and more or less working HARM ;) -
Not sure if already reported: After you expanded your Flares/Chaff and rearm, the rearm panel shows them reloaded but you are unable to release them. Steps to reproduce (Multiplayer): 1. Fly mission 3. Use Chaff/Flare 4. Land 5. Rearm 6. Takeoff 7. Chaff and Flare still empty.
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I can confrim the spawn problem. Aircraft would spawn close to each other and damge/explode the others. We had to spawn start up and then leave the spawn area for the next one in order to prevent this.
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[REPORTED] Blast shields on carriers are not synced in multiplayer
Parkbank replied to epoch's topic in Bugs and Problems
[REPORTED] Blast shields on carriers are not synced in multiplayer Hey guys, just sharing some of the issues we ran into while testing the F18 today. 1. Blast shields on carriers are not synced in multiplayer. Only the host could see it and only on catapult 1. Same goes for the cables. All in all a great plane. Rest seems to be working fine from what we have seen. -
*grabs pitchfork ;)
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EU Servers seem to be offline. Can not connect to server. Confirmed by about 6 squadmates.
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I just wish we could optimize the sim before releasing new content. Theres probably 2 full fidelity modules worth of work to get stability, old modules (like CA) and even the "not being used much" multiplayer to a level where frustrstion about stuff not woking properly is a luxury problem. Thats the part im really sad about.
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Thanks for the response. I used the cockpit view (for external cargo) since im only playing multiplayer and the server i play on has external views disabled). I guess it is related to bein a cockpit view. Nonetheless having rendered tires would be nice. I think this "bug" is partially fixed ;)
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Hello everyone, the MI8s gear wheels dont show up. The helicopter responds as if they were there but they are not displayed as an object within the sim.
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Give us a the option to keep a tankers refueling taks while still being able to change its waypoints via tactical commander. Right now as soon as you change the waypoint the tanker looses its refueling task and you are unable to refuel at it. Give us more otpions for waypoints in CA. It would greatly improve MP CA implementation.
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Is the fix only for the A10C module or for all affected modules (F5E, F15, MI8). F15C stick is dead when trying to fly it. In controls menu the stick axis can be seen moving. When exiting and trying ingame you have a dead stick.
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Creating a new saved game folder didnt do the trick either. Problem still persistent.
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It works for me. But then again im having trouble with F5E and A10C. Im getting mixed reports. For some people A10C/F5E works fine others have the same crash.
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I have SRS installed. Removing it didnt change anything. Still same crash.
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Same issue for me. Game crashes in A10C on any button press for me.
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A10C/F5E Game crash Hello guys, im havin game crashes in A10C and F5E in single and multiplayer. F5E: When entering mission game crashes immediately. A10C: I can freely move head. On any button press in A10C game crashes. Im running latest version 2.5.0.15085.337. All started with the new patch. Only files for the A10C crash. F5E crashed without a Crash log. A10C is also crashing for a friend of mine in the same way. dcs.log-20180314-123207.zip dcs.log-20180314-123524.zip
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I do understand that. But we get 0 reaction. All that would be needed is: Bug is recorded. Working on it. But for now im not sure if they are even aware of it.
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"Oh damn they actually took the time to make the evidence for a major bug. How do we deal with it now?" "Lets ignore it. People will eventually forget a about it." HELLO ITS STILL AN ISSUE!