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Mortisrose

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Everything posted by Mortisrose

  1. Not functional. No command in control binds menu.
  2. No neutral for landing gear or landing gear lock in control binds. Landing gear lock can be overridden by pressing mapped "LG UP" key, the lock opens automatically.
  3. Lower left knob to adjust needle is not functional.
  4. The Day/Night Mode Selector Switch and Lamp Test Button on the T-6 Panel are not functional when moused over and not listed in controls menu.
  5. Oxygen valve spins continuously CW and CCW when using mouse wheel, O2 lever for supply mixture not clickable and stuck at 100%, canopy only closes with key press, top right canopy handle not clickable and not animated.
  6. Yeah, I've noticed multiple issues with control bindings.
  7. Also, axes for gunsight range adjustment and wingspan appear to not work they show up and respond in controls menu but have no effect in cockpit.
  8. The bleached look on the tail fillet is what really stood out to me.
  9. http://updates.digitalcombatsimulator.com/
  10. Not anything to do with Warthog but more of a general issue I have; I can't find the the push to transmit button on throttle in the controls menu, the neutral gear position, military power and afterburner switch on throttle is not listed, the uncage lever for gunsight, no axis for radio volume, and many other switches are not listed in control menu.
  11. Yeah I checked the missile in single player and the r60 and r60m appear to perform the same, and r60 had a tone head on to target.
  12. Just on the server today, Tacview export seems to be off again.
  13. The "axis to button" is quite a useful feature, it allows 4 extra buttons with little impact to the original functioning of the microstick on my Cougar throttle while increasing its versatility. I have it set to 0-18 on the low end of axis and 85-100 on high end. This allows simultaneous pressing of two buttons when stick is moved in the corners giving it a function similar to a hat switch. The throw of the microstick is small so the reduced axis is not very noticeable and no adjustment was needed in DCS as it still read 0 to 100 of the axes.
  14. Keypad reintegrated to throttle base. Faceplate was spray-painted to match throttle base, backing of keypad was also removed to reduce height. Still deciding if I want to repaint the throttle grip to a steel like color or leave as is.
  15. Not showing up for me, checked several times this morning and afternoon, manually entered IP address and server not found.
  16. All of the switches in the base (except encoders) are connected to a shift register circuit board. The shift register circuit board and encoders are connected to an Arduino Leonardo, the 2 encoders (one in base and one in throttle handle) are connected in a button matrix. The throttle has a built-in detent which is currently turned around and disabled, an idea I have is to add a switch to the throttle cylinder and have a diode wire make contact to the internal base when the throttle passes the detent, completing the circuit and activating the mapped afterburner key.
  17. I just built a controller with on/off toggle switches, 3-position momentary switches, axes, encoders and a rotary switch; the rotary switch will not work correctly with CW and CCW function, each switch position has to be mapped individually. Separate UP and DOWN commands are also useful with momentary 3-positon switches (or button switches) mapped to simulated 3 position non-momentary switch as it allows a neutral position with a press down or up. Also in the training videos when I see the brakes applied it goes from off to on like a switch whereas the MiG 15, 21, and L39 it is mappable to an axis.
  18. Also, if you have more than one MMjoy device you need to change the VID and PID # to something other than 8888 to something like "8887".
  19. Throttle near completion. The Leonardo will be swapped out for another pro-micro to save space, one more shift register will be added in the future.
  20. WIP pictures of a MiG themed Cougar Throttle: 24 Switches (4 rotary positions, 10 SPST, 5 SPDT) 2 encoders with push-button, 3 axes, Pro-Micro bypass to make throttle grip standalone, handmade shift register circuit-board with 3x 74hc595 shift registers + original switches and microstick in grip. Leonardo for the base switches and encoders. MMjoy2 firmware used in both. So far only 4 positions of the rotary switch are connected as another shift register will be needed for the remaining 8 positions. In an effort to reduce wires all switches are grounded to the conductive case through diodes. Two ground wires run from the interior case to the shift register board to complete the circuit. The first mod (14 switches, 3 axes) worked well but the button matrix was too messy and I wanted to modify the throttle/base further to look like something from the cockpit of a MiG fighter. First Mod:
  21. Mortisrose

    R3R fix

    I recorded a track of MiG 21 firing R3S missiles and replayed it at 1/64th time; the missile starts at about same speed as aircraft and rapidly increases without any noticeable spikes or dips in speed. Tacview or the file it reads from or the way it's recorded may be causing inaccurate data to show in the first second of firing missiles.
  22. Had to shelf the hall sensor for my cougar throttle mod for now as I could not get it to work properly. The old potentiometer is actually working decently in 10-bit with the pro-micro. Currently I'm upgrading the throttle again and pulled everything out as the button matrix was becoming too messy and created this shift register circuit board: It's my first attempt at this and the soldering joints look horrible, but it works. I ran out of 10k resistors and had to double up on 20k's near the top left. And here is the wire diagram I made and used to build CB: Some modifications in the final construction. The purple wires are where I was going to add resistors if it didn't work, the yellow-brown vertical "wires" are where the resistors are on the opposite side.
  23. 80 rounds indicated on the ammo counters? I've seen 70-73, and 75 rounds per gun stated in different sources but not 80.
  24. Mortisrose

    R3R fix

    Yeah, here at launch the missile speed is shown to be significantly faster than launching aircraft. At one second, speed drops to where would be without the spike. G load and kinetic energy graph also start at one second. Not sure why this is.
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