

Mortisrose
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Everything posted by Mortisrose
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It was not a direct copy, some changes were made to motor and warhead. Aim-9B had 17.5 kN of thrust, R-3S had 25 kN but that should not allow it to pull 17 G's in the latest patch as I have tested it to. Both should be pulling about 10-12 G's max as theses early missiles were more limited by their seekers. It's difficult to find any information about the R3R but if it did have better range (8 km from what I read) it's most likely due to guidance as the motors were the same as far as I'm aware, and it was actually 8 kg heaver than R-3S.
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It's too bad that texture resolution for the MiG couldn't be adjusted in game settings instead of having to download them.
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The R3S missile was reduced to ~3 second burn time from ~6. The real missile's burn time was dependent on temperature, the motor ran anywhere from little under 2 sec to little over 3 seconds, lower temps had longer burn time. I think the spike is caused by the missile surpassing sound barrier, all the missile I've observed in Tacview have that little spike in the graph. R3R was about 5 kg heaver according to source. Did the R3S have that sinuous movement at all altitudes?
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The external textures will be reduced to half resolution and I'll have to download textures from external site for overall resolution of the MiG currently in DCS?
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R-3S currently in game is still over-performing after update in latest patch, pulling 17 G's max: Last time I tested GAR-8 (Aim-9b) in game pulled 10.2 G's max.
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I did a quick test of the R-3S from today's patch: Burn time of the engine was reduced in half to about 3 seconds. Missile pulled a max of 17 G's and turn rate of 15 deg/sec. This about 3 G's more than pre-patch. Tone at about 3km. Seeker FoV may have been adjusted to be smaller, launched when pulling 2.7 G's max. I managed to shoot myself down when passing missile which I haven't recalled doing before so there's perhaps a larger blast radius or proximity fuse effect. Seems to be about a second delay before missile maneuvering. Range is about the same as pre-patch at sea level, 1K, 5K meters altitude. Other than the increase in max G's the missile update appears more accurate to documentation.
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Yeah I was thinking that as well. Played at 1/4 speed, though difficult to make out from the grainy footage it appears to me the gasses are moving around the cockpit over the wing/fuselage and towards the tail. It would be useful to find another video of the NR-30 firing for comparison. I was wondering when you said that because I've seen cutaways and a diagram in the Russian manual of the MiG-19 showing a belt of ammunition running down almost its entire length of wing. The 3rd cannon of the S variant appears have rounds stored in a box magazine like the MiG 15, 17.
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He says the guns fire in bursts partly due to its loading via stripper clips. Is this accurate? Also guns muzzle flash and smoke effect is rather small (as seen at 16:50, 18:22, 18:35) when in reality they were quite pronounced as seen below in video at 29:04
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That's what I thought at first but it's correct, and the sensor has 324 written on it. Maybe these are defective. I might buy another sensor and see how that works out.
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Differences between the MiG-19P and MiG-19S?
Mortisrose replied to MadMaxNZ's topic in MiG-19 Farmer B
The MiG-19S (Farmer C) had 3 x 30mm cannons, only the PM (Farmer E) had guided missiles, rockets on the P (Farmer B) were unguided. -
Thanks everyone that have helped me create this cougar throttle mod with MMjoy: It is now a standalone controller with 14 more switches(2x 3 position switches) and 3 extra axes on the sides of the base. It uses a Leonardo for the switches (button matrix) on the base and a pro-micro bypassing the old 8-bit electronics for the throttle grip. Everything works good except the hall sensor I tried to use for the throttle acts not much better than a switch. I'm using the old potentiometer for the throttle now. I tested the leads on the sensor: vcc to ground is 4.6v, vcc to output is 3.6v and increases to 3.96v when the magnet is up against the sensor. The hall sensor is an a1324lua-t and the magnets are N52 12 x 1mm disk stack together. The sensor does not seem to be very sensitive at all; I need at least 4-5 stacked to get any a change in output, other magnets I found had no effect on the sensor. I've tried two different pro-micros and 1324 sensors and with same result.
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Differences between the MiG-19P and MiG-19S?
Mortisrose replied to MadMaxNZ's topic in MiG-19 Farmer B
The MiG-19S has a more simple gunnery radar similar to the F-86 radar. S is somewhat better in speed, maneuverability, range, ceiling, endurance. -
In the event of hydraulic pressure loss in both main and booster systems, an electric servo-mechanism (APS-4 or APS-4MD) powers the stabilizer. Is this emergency system simulated?
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I noticed on the latest 3 pictures on FB the R-3S missiles now look untextured and still hanging on double rails. Hopefully these missiles will be replaced with a more accurate performing version of the R-3S than the mostly over-performing one in DCS now.
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Looks like the R-3S missile comes pre-attached to the rail when loaded in game as it's like that for MiG-21 and L-39ZA. The missiles shown on page one have one rail and look like Aim-9B's and appear more correctly attached.
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Turning time of MiG-19S at 5,000m stated to be 35 seconds with afterburner vs 32 seconds of the MiG-17 at same altitude. Not sure about sea level or the MiG-19P variant. Also read that MiG-19S was stated to have dangerous spin characteristics and quite willing to spin sometimes flat and inverted. So that may be something to watch out for when turn fighting.
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It looks outstanding! I really like the rugged industrial look this MiG has.
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Yeah, range for MiG-19S at 1000m is said to be 840 km with and 500 km without drop tanks at 780-880 kph; the P version would likely be a bit worse in range. MiG-19P climb rate was very good for its time climbing to 10,000m in 1.2 min.
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Range at 14,000 m on internal fuel is stated at 1,100 km, w/drop tanks is 1,800 - 1,910 km. The 760l external tanks could only be filled to 540l because of weight limitations on take-off.
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From what I read MiG-19P can carry: 2x R-3S, 2x PTB-760l drop tanks 2x R-3S, 2x ORO-57K rocket pods (8x S-5 ea.), 2x760l 2x RS-2, 2x 760l (limited number of MiG-19P's) 2x ORO-57K, 2x 400l 2x ORO-57K, 2x 760l 2x ORO-57K 4x ORO-57K 2x FAB-50 bomb or OFAB-50 bomb 2x OFAB-100M bomb 2x FAB-250M bomb 2x 400l 2x 760l 2x NR 30mm cannons with 70 RPG 2170l internal fuel
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Screen divided into four quadrants over water
Mortisrose replied to Mortisrose's topic in 2D Video Bugs
Only in PG map. I tried Caucasus and Nevada over Lake Mead and noticed no artifacts in those maps. -
Overstratos released 8k Mig-15 skins a couple years ago: https://forums.eagle.ru/showthread.php?t=177801 that look incredible and are some of my favorite skins, unfortunately the link to download is dead.
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I'm having an issue with external sound, it sounds like a "hair-dryer on low setting" externally when turned to the back of the plane, the sound mod I was using no longer works; the mod stopped working recently.
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The little black "deblock guns" button near the bottom on the center pedestal I cannot find in the control bindings list.