Nothing wrong with audio samples them selves , its the way they are implemented , for example...most ED aircraft have some audio set aside for when the aircraft is moving aka you cannot hear these samples when the aircraft is stationary they creep in as the speed of the aircraft increases this gives or can give a better rendition of the difference in sound an aircraft has when its passing through the air , for example listen to a real spitfire doing a engine run up and then listen to one doing a flyby they dont sound the same do they .... which is the opposite of what we have going on hear and for that matter also over at Heatblur . Nice collection of audio samples but you have to put some time and skill into making them work in a realistic fashion :doh:
Cheers
Jafa