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About The_Tau
- Birthday May 18
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Flight Simulators
DCS World
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Location
Europe, Poland
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Interests
Aviation
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Website
https://www.youtube.com/channel/UCj394JJ64Ql9d7YKTro0nKA
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AN/ALQ-131 effectiveness agains A2A missiles
The_Tau replied to SuperKermit's topic in DCS: F-4E Phantom
imo vs other fighters, especially in cold war fox 1 scenario, Jammer is pointless as max range of those early/mid fox 1s are well within jammer burnthrough range. Also some Fox1s have home on jam capability and you make yourself more vulnerable, turning enemy fox1s into silent fox3s I mostly use jammer vs SAMs or very long range modern missile shots. But if they use very long range missiles then you are already outclassed anyway in F4- 1 reply
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The_Tau started following F-14 A/B feature follow-up, wish list and beyond
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Try to get a lock first before you fire, way more reliable
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Awesome for toss bombing
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Jester is just radar interface for the pilot. You still have to "babysit" Jester and tell where to look, setting (telling Jester to set) radar azimuth and elevations, like you would with F-18/16 radars 1 man aircraft
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F-14A/B has sometimes a locked, wired up ACM when starting mid air.
The_Tau replied to Buzzer1977's topic in DCS: F-14A & B
F4 is better -
How to accelerate to Mach 2? Is there a recommand method?
The_Tau replied to YATEIFEI's topic in DCS: F-14A & B
Why would the game crash on empty mission? Anyway, thanks for the numbers, its very interesting. But yeah, i think there is something wrong with F15C drag model, especially when you take missiles on stations 1,3 and 9, 11 Anyway, in combat, I would say acceleration is way more important. With Rutkowski profile, F-14B in dive can accelerate to 1.2 mach - over the transonic drag, in 30s. And with F110s it can easily climb to 40k with just dry power with 4/2/2 loadout -
Yep, each Uzi are a different flight if its mission called ReforgerII_m5_chlorine, so Fighter to fighter will not work between them One way to spot in game then is to watch unit callsigns If callsigns are Uzi 2-1, Uzi 4-1, Uzi 5-1, where all of them end on "1" then it means that every plane is seperate flight Same flight airframes have callsign with last number going from 1 to 4 Uzi 5 -1, Uzi 5-2, Uzi 5-3, Uzi 5-4
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well my screenshot literally shows what datalink option I had in the middle of the Jester wheel. And I could only see wingman, not any other targets and I know they were there, its my wingman nr 2 as I made them hold position so its easier to see its him and not me So yes I am sure its Fighter 2 Fighter datalink with my AI wingman Maybe tell me in which campaign it doesnt work? Again it only works when wingman is in the same flight, set in Mission Editor. In campaign Mission designer might use some tricks making wingman follow you but actually he is part of different flight. Then i think F2F would not work as Group address is different Do you see wingmen on datalink? Like in my screenshot You should be able to see them. If not, then its not working And you can only share 4 tracks in TWS. Radar in any other mode will not transmit tracks over the LINK 4C Maybe AI just doesnt use TWS. And i dont think you can make them use it. But at least you get info where are your wingmen. Which is something, better than nothing, considered you get it "for free"
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It seem to work for me. Instant action BVR vs Jeff - Marianas I just asked jester to switch to F2F and freq 300 by Jester wheel. I didnt played in back seat and I didnt changed address to anything else
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Ask Jester to do it, he knows all the frequencies null Frequencies are set under the Red circle, if you want to do it yourself Green circle is address and for 4C to work, all planes must be from same group (for AI must be in same flight set in Mission Editor, or in the kneeboard on the ground, but i dont thing AI knows how to switch it, so its just for multiplayer i think), but have different number (70-flight lead, 71 - wingman 2, 72- wingman 3, 73 - wingman 4
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IIRC there is AI dataling frequency you have tune into - 300 MHz
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R-27 has Home on jam so you should disable jammer when you get closer than 29 nm (burnthrough range) as jammer turns Fox 1 R27 into stealthy (no RWR indication) Fox3 However at distances more than 29nm jammer is very useful, especially vs soviet jets as they prevent locks, effectively making you invulnerable for shots at distances longer than 29nm. Did I mentioned that F-14 so far has longest stick in game? Also you can jam AND employ AA missiles (unlike F16/F18)? So jammer in F14 is actually very effective if used right. Just remember to switch it off. Also its great vs older sams, as long you are outside burn through range
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Why does Jester 2.0 doesnt call out own airspeeds while in dogfight like Jester in F14? Also maybe new feature of calling also altitude we are fighting on? Thanks
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To counter that I always press "Open Jester Menu" (button A on keyboard for me) twice, so Jester wheel "homepage" opens up. So while you have to add one or two presses more to combination to get what you want from jester, the Macro is constant in any situation. I use that with my Voice attack and I talk to jester, even if I want AA when in AG mode or opposite, and I have no trouble with "WVR" menu