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Morat

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Everything posted by Morat

  1. The only good reason to not play on an OLED monitor is if you already have OLED VR
  2. Don't forget the OLED I'm a total OLED snob since I got my first phone with an OLED screen. Now my laptop, my TV, my PSVR2 are all OLED. Just need to replace my monitor... but that's a pricy item!
  3. If you're buying a new motherboard, go AMD. I've swapped, and I bought my first AMD CPU ever. 9800X3d is a monster and runs cooler than my 13700K ever did (both with the same size water coolers). The latest Intels are hardly any faster than a 13 series but use even more power. Consider the PSVR2 - it does well in DCS and can now support foveated rendering which, I agree, is a fantastic way to boost performance without extra hardware cost. I run a 4080 (don't judge my decision on that, the insurance company paid for it) and I'm very happy indeed with my VR setup. Can it be bettered? I'm sure it can - but the price/performance is excellent compared with the new gen of micro-oled HMDs. No, I don't want to go back to no stinking LCD :D
  4. I definitely prefer my PSVR2 over my old Reverb G2. If I had a Quest Pro I wouldn't have needed to move away from WMR so I'd probably still be using it. But we're comparing a $1500 headset from 2022 with a $550 one from 2023. What I'd really like to see is a comparison with Quest 3 now that PSVR2 can run at higher Super Sampling with DFR I don't see the PSVR2 as cheap, either. The halo setup is ideal IMO and the gasket is awesome. It blocks light extremely well without any pressure. I find it alot more comfortable than the Reverb G2. The reason we get the PSVR2 so cheap right now is the PS5 community didn't buy many - possibly because it cost more than the console itself - and Sony dumped it on the PC market after a couple of years of poor sales. Ultimately neither headset achieved the success their manufacturers hoped for, but they're both interesting options at 2025 prices. Anyway, I guess this is all off topic. DFR works, and works really well!
  5. The Reverb headsets are good, and I ran one for years. I'd recommend the PSVR2 now, if you can stretch to it. The comfort is better (although subjective) and most importantly it can now do dynamic foveated rendering which will get you the most bang for the buck out of your current hardware.
  6. 149% with DLSS Preset K. I was shooting for 150% but got bored with the slider, I haven't optimised to 1% I have seen third party adaptors mentioned but I got the official one on release (Amazon.de) Edit: I think you may have an AMD Card? If it's one with a USB-C socket then you may not need an adaptor at all. NVidia dropped that connection after 20 series, but AMD kept it for another gen at least from what I've read.
  7. @BIGNEWY I loaded to the hangar/menu screen and then quit from the menu. I waited 5 minutes after quitting and then quit SteamVR using a controller. During that time, the DCS window remained open and my mouse cursor was still confined to the DCS window. I kept the HMD awake by putting my thumb over the sensor. For reference I was using a PSVR2, although I suspect SteamVR is more likely to be at fault here. Log attached. dcs.log
  8. I'd recommend picking one up, they're not expensive anymore by VR standards (£360 new in the UK, much less in the US for guidance) and I suspect they're getting to End of Life with the PS6 in the works and the poor sales of PSVR2 to PS5 owners. To add to comments about clarity, the PSVR2 is capable of perfectly good clarity if you use supersampling. Is it ultimately as clear as the new breed of mini-oled 4k/eye HMD? No.. but it's about 1/6 of the price. I have absolutely no issue with the cockpits in DCS or the HUDs/screens/pods. Since DFR was enabled, I've upped my settings and I can spot bogeys MUCH further out than I could before. What I'd love to see is a comparison between PSVR2 and a Quest3 on the same spec PC and tuned to the same FPS. You can run much higher settings with the PSVR2 now with DFR. I bet it would be interesting.
  9. Thanks! That helped a lot with the Scorpion Helmet overlay in the A-10C2 and I think it stopped the targeting pod being fuzzt when scrolling around.
  10. Yes. I can't agree more. I reckon the PSVR2 is now the goto HMD for anyone who wants to play DCS on a smaller budget than a 90 series card and a $2k HMD. There's now a huge jump in cost between the PSVR2 and anything better.
  11. Good workarounds, thank you!
  12. I have a strange issue. Whenever I "Quit to Desktop" from the DCS menu, the game exits in VR but hangs on my desktop and never exits. This is a bit annoying as I have "Cursor confined to Window" enabled. The only way to get out of DCS from this state is to use SteamVR to "Quit VR" which shuts everthing down. It's no big deal if you're just playing, but quite the pain if you're testing and changing settings! Has anyone else seen this?
  13. I do not have SSAO enabled. I can test with it on if you like.
  14. Wow, I did a mission with my squad and with SS at 1 l49% (stupid slider!) I was seeing over 70 FPS on the super carrier deck and up to 120 above a few thousand feet over Syria. This was MP with a very heavily scripted mission with Skynet etc running. Awesome work! @RealDCSpilot thank you so much for your settings,I will investigate. @JMW I don't think I have SSAO enabled,I have DLSS and DLAA but I can check tomorrow. I certainly don't see anything as obvious as the box in your video. @VirusAM for brightness, off the top off my head, try the PSVR app. On my system it's always visible in the toolbar at the bottom of SteamVR. I'll double check that. I know mine is at about 90%
  15. Well, I did some testing just now and woo I've taken @RealDCSpilot advice and installed the latest DLSS and set it to Performance and Preset K. Sharpening I guessed at 0.2, I haven't played with it yet so I don't know what image/performance compromise will be needed. I've upped the SuperSampling in Steam to 130% (from 100) which I reckon is quite a big leap! The Image Quality is fantastic! Hard to quantify, of course, but as an example I can now read the smudged and faded cockpit labels in the F-14B without moving my head. I used to have to lean forward and get close in. The countryside looks amazing and it still rips past smoothly. My first impression as I loaded in was "Wow, that's much better". Framerates have dropped back, as you'd expect, but I'm genuinely holding >50 FPS everywhere, even when taxiing at Ramat David. The range seems very small, which I wasn't expecting. I don't see over 60FPS in my test mission but it is always smooth and that's all I need. I did try 150% SS to start with and found that the FPS dropped to unacceptably choppy levels if I went very low over Lake Gallilee - possibly because I have water at Medium against all advice. Moire effects are improved too, even the fences at Ramat hardly shimmer now when before they were an horrible mess. Anyway, that was my test mission Cat vs Eagle instant action in Syria. I'll see how MP holds up but I'm hoping it will be OK as I've got a decent CPU and I'm now mainly GPU limited. I'm sure there will be more tweaking to come but I think I have a very solid baseline with much nicer visuals. @JMW I tried to reproduce the glitch you described but I couldn't. The brightness appeared uniform, even when I ducked into the cockpit and squinted at the sky out of the corner of my eye (without moving my eyes, of course). So I can't help you there, sorry. @mbucchia You are a legend amongst VR enthusiasts! Thank you so much for your work. Specs for reference. CPU: 9800X3D - Stock Clocks / AIO cooler GPU: Asus 4080 (vanilla, no overclock) MEM: 64Gb @ 6000MT/s Storage: PCIe Gen 4 2Tb WD_Black SN850 (PS5 version!) for DCS, 1Tb Samsung 980PRO for Windows. MOBO: ASRock X870E Nova WiFi (hoping it doesn't pop my CPU!!) **** EDIT *** So I forgot that the total SS value is whatever is set in Steam VR * the Per Application value. I had 150% set in SteamVR so I've been rendering at much higher resolutions that I thought in the tests above and the value I settled on was actually 1.95 in total. All became clear when I fired up good old FPSVR. I dropped SteamVR back to 100% and left DCS at 130% Which put my FPS back up over 70 with a definite drop in quality (much harder to read the landing and take-off checklists on the sides of the F14B cockpit. What is also clear is my CPU framerates are high at ¬16ms and my GPU framerates are really low at 2-3ms. More tweaking!
  16. Standalone still uses SteamVR, so it's the same deal.
  17. yes, it seems they didn't install QuadViews or at least they don't mention it. Try the instructions in the first post of this thread.
  18. For me anything over about 45 FPS is good enough, 60+ is lovely. I realise it's a personal thing. With Quadviews, I'm normally over 70FPS. I've managed to switch off reprojection or whatever it is that locks you to 45/60/90/120 FPS and I find it much smoother with the FPS being able to range. With reprojection I always found a noticeable jitter when looking left or right and seeing scenes with lots of moving objects ie the terrain moving accross your vision.
  19. Thank you! @RealDCSpilot I'll try that. So, I shouldn't worry about the OpenXR layers warning?
  20. I don't, so far, but I will look harder next time I run DCS.
  21. nullHave I done something wrong? Performance looks good though! I'm getting 70 FPS even sitting in a crowded airbase in Syria with supersampling at 150%. 4080/9800X3d/64Gb at 6000MT/s As I climb I see that I'm GPU limited instead of CPU limited (I was always CPU limited in the past)
  22. I don't think you can beat it at the price, for seated sims anyway. I haven't used a Q3, but I want a cable as our wifi is busy. 5/5 would buy again!
  23. Oh, I fully intend to set up the PSVR2Toolkit ASAP. Thank you once again!
  24. This is very encouraging news! Would you be able to post your system specs please? I'm interested to understand if this helps CPU or GPU or both...Thank you!
  25. I sold my G2 and bought a PSVR2 but I salute you for investing the time and effort to save so many people from being forced to get rid of what is still a great headset. @mbucchia
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