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Ice

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Everything posted by Ice

  1. I still have my gameport Force FX but nothing to plug it into :rolleyes:
  2. Is this going to be a 5 minute argument or a 10 minute argument ?
  3. The key to a good server is upload speed. At least 1024Kb/s up. for 16-20 players
  4. Ice

    Lo-Man Help

    Is there a tutorial anywhere on using LOMAN 4.0 in conjunction to Lockon, specifically FLaming Cliffs preferrably? Ive looked around but cant seem to find one anywhere. My next question is with Inserting TGA files. For some strange reason they go splotchy and end up with a coloured background. The originals have no background and are very clear.
  5. Ice

    Lo-Man Help

    Well it seems to be the same size. 2048x2048 for Left and Right. 1024 x 512 for the Fin. It says its a BMP File which is what I put it back as. I tried re-extracting, converting to a DDs file and putting back. This did not work either. In fact even after manually installing skin it was not there at all in the game. But i could see it in the CDDS browser. This might help you also. It is a comon problem to be missing this file. It might say it cannot find file "atl71" when installing. If that's the case download, unzip and place in C:/Windows/System32 folder and install again.
  6. Ice

    Lo-Man Help

    Im looking for the F15 610 Gallon tank for the F15 in Loman CDDS browser. Can anyone tell me which Folder and what the name of it is ?
  7. Ice

    Lo-Man Help

    I have made an F15 skin and I have created a Lo-Man 4.0 compatible Addon but when it installs Lo-Man says its successfully installed but it actually only gets as far as the Bazar/TempTextures Folder. It doesnt seem to insert into the Bazar/World/WorldTextures.BMP folder. Would someone be good enough to download this Addon and see where I have gone wrong.
  8. Ice

    F15 Fuel Tank

    Im looking for the F15 610 Gallon tank for the F15 in Loman CDDS browser. Can anyone tell me which Folder and what the name of it is ?
  9. If aircraft leave their jammers on they will get locked through mountains.
  10. There was an F18 (Ex-Blue angels) for sale on E-Bay not that long ago. Did anyone here buy it? If so can you check in the glove box you might find that manual.
  11. I dont know why but no one wants to gve away their F15C PSD templates. Even id get back into skinning if I had a nice panel template. I used to make some real nice IL2 skins :cool:
  12. He'll have all the power he needs now. So long Scotty
  13. The ground detail.. hmm maybe not so difficult. Lets say Eagle Dynamics developed the flanker series and used it as the Base that all this was developed. How many first person shooters are there. More to the point how big is the first person shooter market? Its huge, i mean really huge there must be millions of people playing and buying BF2 and other such games. So, if ED said "Ok we will develop one province ourselves and us it as the catalyst for all other provinces and release the "editor" to develop it free to all other software developers who design first person games. Or issue licences, whatever then all of a sudden you potentially have 1000's of people developing the ground terrain. Things like Nasa Worldwind provide the ability to look in detail at real locations. The potential to market a product like this could be very good.
  14. The challenge GG is to be able to do this without everyone having gigabit ethernet. Hence multi tiered servers. Only the servers would need the high bandwidth uploads. Clients talking to servers, Servers talking to servers. Clients only get given required information in their bubble. Council servers ony get given information in their bubble Federal servers only talk to council servers. I think it could work alot sooner than you think ;) There's an old saying i repeat quite often because its so true. "If you think you can you will. If you think you can't you wont"
  15. Barriers are made to be broken. Nothing is impossible and everyday new developments are made in the virtual world. What we are discussing may not be possible this week but theorising on how it could be done in the future is healthy and gives programmers the ability to become creative. It could even be developed like Councils are (Meaning a council is a server) having local councils (local servers on the lower teir) and federal governement (Upper teir servers). Breaking up a theatre into provinces. So if Human player wanted to travel to a different province on the ground he would go through a checkpoint and therby switching servers. It will obviously be the case that the detail for a ground war on the scale of a jet fighter theatre will require many more servers. This could be one way of dividing them up.
  16. Well maybe not so quietly.. To make a Multi Role Simulation Theatre there's I guess 3 divisions. Air: The Lo-MAc we know and love now with limited visuals on the ground. Air and Ground: The middle ground: Choppers and small aircraft Ground: Ground vehicles, Ships and the Infantryman. Now lets look at each part in a bit more detail. Air: Requires long distance views and plotting information of certain objects like other aircraft, larger moving vehicles such as ships and vehicles Already done effectively. But next to no information about a soldier on the ground. Air and Ground: Choppers dont need as much of a distance view as the "Air" objects do but more importantly high detail on the Ground. So a mix of Air and ground information would be required. Ground: Requires very high detail up close of other infantry, vehicles and anything within say a 500mtr radius. So if a theatre was made that was common for all 3 areas it seems to my mind quite possible to only supply the required information to each and integrate them effectively. For instance the Grunt on the ground doesnt need to know about a high flying jet's radar or flight physics or if it is firing a missile etc. Just its location in a 10,000 meter radius. Maybe seeing a contrail at high altitude or a dot maybe a bit of a sound effect until it comes to say 1000 meters where a profile might be seen. And then more information requested by that client's pc. At the other end of the scale the high flying jet doesnt need to know about a dumb grunt until hes in stinger range, say 2000 meters and even then all he would possibly see is a very basic human like we do already. The fighter pilot doesnt need to see animated movements and so on. So.. The way this would be done effectively is to set up protocols for the 3 areas. Each division is developed independently and sold seperately. The Map or theatre for the first person guy who could run around or jump into a truck, tank and so on would buy his game and log onto a common server which the chopper guy or the flight sim guy would also log onto with their own software and terrain maps. This means you wont have the nicety of being able to jump out of a tank and jump into a jet or a chopper but you will still have a "Study" sims for each. For this to work effectively the Server software would have to be completely independent of all 3 and definitley just be a dedicated interface that passes plotting information. In fact there might be 4 servers for 1 theatre. A server for the Air, a server for the Air / Ground and server for ground. These 3 servers are what communicate to the master server. So in effect it would be a 2 tier system.
  17. Having been shown the light I will read this thread with a different view. to quote: "descussing about intergrating various sims into one scene, so it's not a completely offtopic" some ED's participate in this thread, so it's interesting for them I'll sit quietly in the corner :icon_jook
  18. Well fact is community is dying. Less and less are seen in Hyperlobby each day. The community that is left SHOULD respond more in the forums because it keeps people motivated to make things better and is one way to turn things around. I believe everyone is important in LO-MAC and anyone who goes to the trouble of designing something and sharing it with the community deserves some sort of acknowledgement from their piers. ;)
  19. Call me stupid (now is your chance) But what has this got to do with Lock-On or Flaming Cliffs? If I owned these forums and people started debating the ins and outs of OFP BF2 HL2 and so on. I'd be politely saying "Take it to SIMHQ". Ok maybe not politely (But thats just me). This forum is here to discuss LO-MAC Flaming CLiffs specifically and just right now distractions like this are not healthy IMHO. Use it Dont Abuse it
  20. Sounds like you had fun :cool:
  21. Pilotasso, they are only the first pair. See how far you can go without losing a plane :-)
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