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Tango

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Everything posted by Tango

  1. @Dolphin887: It's not the fuel consumption that is the problem - it's the fact that at anything less than reheat, the aircraft will eventually stall if flying in level flight at altitudes > 5000 m. It is currently not possible to match the high altitude max range cruise configuration without stalling. It appears that there is either too little thrust, or too much drag. I'm going to try and get more precise data. Best regards, Tango.
  2. Temporary fix: make a LEFT HAND turn until the needle comes alive (the station is now to the right of the aircraft), then turn right until the needle is pointing straight ahead. The beacon is now off the nose. Best regards, Tango.
  3. I think yes. Without external tanks, fuel capacity is ~3000 L. Best regards, Tango.
  4. Hi, This seems to be an issue at takeoff - I pull to rotate at around 300 kph with medium load, and I can pull the stick all the way back and not get a pitch reaction. It seems to me the aircraft nose should at least be lifting at this point? Best regards, Tango.
  5. Hi, The suspension needs a tweak - it seems it is not critically damped. Example problem: * During takeoff with medium load, the aircraft is initially OK. * Approaching 300 kph, I pull back to rotate. * As the nose rises and the aircraft becomes light on its wheels, the aircraft will start oscillating in roll between the left/right main landing gear * This oscillation is quite high in period, and can be so bad that it makes it appear the aircraft is about to roll over and take out a wing (that is the feeling, anyway) * Once the gear is clear of the ground, the aircraft can have some form of roll, up to 15 degrees! Best regards, Tango.
  6. It's not the drivers - it's the model that is causing low performance. By removing the external model I get 45-50 FPS easily in the cockpit, and that only increases after takeoff. With the external model I get 20-25 FPS on the ground, depending on where I start. Best regards, Tango.
  7. Tango

    Loading time

    +1 8) Best regards, Tango.
  8. Tango

    Loading time

    Not noticed this myself. I get a bit of a delay after un-pausing, but otherwise it seems fine. Best regards, Tango.
  9. Tango

    Hypoxia

    MiG-22, F-21 I think it should be... :D Best regards, Tango.
  10. @TurboHog: Exactly my thoughts!! Nice to know I'm not the only one thinking this. :) Thank you also to Dolphin887. :thumbup: I just tried it yet again, 2000 L internal fuel + two missiles on inboard pylons, and I couldn't maintain even 25000 ft at MIL at max range cruise. It's late here - I'll test again tomorrow with a clean jet to see what happens. Anyone know the nominal power setting in clean config for max range cruise? I'm not sure if the manual states a setting. Best regards, Tango.
  11. Hi, How are people finding the flight performance? Generally it is flying very well, but I have a query over the level flight performance. With two missiles mounted, and wing tanks jettisoned at 10000 meters altitude, the aircraft won't maintain airspeed at 100% power. The speed slowly bleeds off, increasing AoA, which increases drag... so it isn't possible to cruise at 10000 meters, despite manual references making it appear that it should. Initial speed was 650 kph IAS. Generally with an external load, it seems the aircraft seems to require more power than expected just to maintain speed in level flight. Best regards, Tango.
  12. Hi, MiG-21 is no slouch (even though it feels like it). I found you can happily turn the MiG at 220 kph if you fly it right, but it is right on the edge at this speed. I highly recommend that people explore the slow speed end of the performance envelope to find where the edge is, before trying to take her into combat. In real-world tests, the MiG can hold its own against aircraft that are perceived to be "modern, agile dog-fighters". Probably the biggest thing the MiG demands is respect from its pilot - there are no flight control computers to help you. Don't forget that rudder, either. Whilst 600 kph initially sounds "fast", this is actually ~320 kts. Here is a quick table to help you relate kph to kts. Once you appreciate how *slow* 600 kph is, then you will find it easier to employ the MiG WVR. Note that kts conversion is approximate. 225 kph = 120 kts 400 kph = 215 kts 500 kph = 270 kts 600 kph = 320 kts 700 kph = 380 kts 800 kph = 430 kts 900 kph = 485 kts 1000 kph = 540 kts As you can see, it is preferential to keep airspeed between 600-900 kph during a turning fight. Best regards, Tango.
  13. Seems the DCS arming system is bugged. I went into the loading screen in the sim (not mission editor) for the 3rd time to find all my existing load-out missing except for 2 missiles. I had to re-select my last used payload before re-arming (it was not a saved load-out). Best regards, Tango.
  14. Hi, After trying to dog fight at 15 FPS I found that completely removing the external model was the only solution. In flight I now get 50+ FPS. The sim feels so different it is incredible. Best regards, Tango.
  15. Will we still be able to look out and see the wings/stores? Best regards, Tango.
  16. This only seems to switch on/off the group of four captions that are immediately next to this rotary knob, whilst all other captions are unaffected.
  17. I don't hear anything. Best regards, Tango.
  18. I swear they connected "reheat" to "fuel dump". :D I haven't actually timed how long it is from full tanks to empty with reheat. I think the fuel gauge is in liters, not kg. All the fuel warning lights are liters based. Best regards, Tango.
  19. I see the same behavior with the IFF function mapped to a stick button. It presses in but doesn't release. Best regards, Tango.
  20. Any time you need the additional thrust. Just be aware of: * Airflow (due to airspeed) * AoA vs. airspeed * be careful making rapid thrust changes (e.g. max afterburner to idle - take it out of burner, then slowly reduce power to prevent surging) I already caused an inlet surge on my first flight and it goes POP pretty darn loudly. Awesome feature. I was flying the aircraft in ways it should not be flown though... :pilotfly: If you look in external view, reducing power causes the spill doors on the side of the nose cone to open. 8) Best regards, Tango.
  21. Already reported. Were you in SP or MP, and client or server if MP? Best regards, Tango.
  22. Hmm - I've yet to do any off-airport landing and have the jet survive in one piece. If you land on flat ground however, it should survive. I did lose the vertical stab yesterday as the result of a mid-air, and no yaw developed as expected. I didn't check to see if the rudder still worked. The aircraft should have entered an unrecoverable flat spin/roll/stall/crash, but I landed normally. Best regards, Tango.
  23. I burned through whole tanks of gas in reheat without issue. Nothing melted, nothing broken. Maybe if you get slow it could be an issue?? Best regards, Tango.
  24. Ahhhh! ;) :D That explains something else... Best regards, Tango.
  25. LOL :D Best regards, Tango.
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