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Tango

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Everything posted by Tango

  1. I get right roll mostly, but sometimes left roll. I figured they were trying to simulate some effect or a quirk of the aircraft. The roll might be engine/airflow induced. I'm not sure what effect the nose intake has on the aerodynamics, and whether it causes a vortex out the nose that spills over the wings, causing the roll. Best regards, Tango.
  2. Hmm - that video makes it appear that they are dynamic inverters... Best regards, Tango.
  3. Remember, the 400 Hz tone is coming over the headset, and can't be muted as it is interference from the electrical system. Best regards, Tango.
  4. You simplify the problem by fixing the release parameters for the drop (altitude, angle, and speed). The HUD already does this (scale on the right). Best regards, Tango.
  5. The problem with the British aviation industry is that it was destroyed decades ago. Building wings for Eurofighter doesn't count. Replace "money" with "politics" and I'd agree. Best regards, Tango.
  6. BLC takes bleed air off the engine, so the engine must be producing sufficient thrust for it to function correctly. Best regards, Tango.
  7. Why? Did you hear they cancelled all airshow appearances this year in the UK? Do you know why? The VTOL capability destroys runway surfaces - they have to lay special mats for them! I'd call that rubbish. That is forgetting all the other problems with the design (and I'm not talking avionics). Best regards, Tango.
  8. F-16 was never built for BVR, but it does pretty nicely at it. It's the RADAR that makes the difference, not the airframe. Don't forget the Rafael vs. F-22 fight. There is video on YT from the Rafael. The argument is always the same "F-22 wasn't built for dogfighting". Well, neither were a great many other aircraft (Mirage III vs. Hawker Hunter - Hunter was built for maneuverability, but got kicked by the Mach 2 interceptor through superior piloting). Never say never. My point is not to bash the F-22, but to highlight that there is a lot of hype about US aircraft capability, as much as there is bashing of the opposition. Fact is, the USA isn't the only country capable of producing great aircraft. They can also produce some garbage like others, too (F-35 being the latest example). The USA was positively jealous of the British aircraft industry. Best regards, Tango.
  9. I think it is a bug. I noticed it magically works when selecting certain weapons (e.g. Kh-66). If the RADAR is off, it should require manual setting. Best regards, Tango.
  10. MiG-21 design is such that the trim condition change is "unremarkable" and passing the transsonic region, will actually require neutral trim to relieve what little force there is. What the -21 does have, is an actuator that changes the "arm" between the stick input and elevator deflection with change in Mach number, to neutralize the change in pitch sensitivity. Pure genius. Best regards, Tango.
  11. Hi, The ECM panel is not clickable at all after the update. Best regards, Tango.
  12. I voted: * Increase dot size * Increase distance dot size * Increase glare * Generally make the aircraft MUCH larger, much further out. Best regards, Tango.
  13. It seems it does not like asymmetrical stores generally (no crash, but some stores can't be dropped). Best regards, Tango.
  14. I see exactly what is happening: The gun pod control panel only appears if a gun pod is loaded on the LEFT STATION. It seems that it is expecting to see a gun pod on the RIGHT STATION as well, and is crashing as a result. Best regards, Tango.
  15. Interesting - you load an asymmetric loadout of guns... I wonder if that is the cause. Let me see if I can replicate. I tried guns previously and they seemed OK, but that was a symmetrical load. Best regards, Tango.
  16. Aircraft Visibility Hi, Is there a way to increase the range at which aircraft can be seen? They become far too small, far too early, and aircraft are not visible when they should be. Even worse, the smoke can often be seen, but the aircraft not (this is backwards - you should see the aircraft before the smoke in most cases). Does anyone know if the aircraft visibility can be altered? Right now I feel like I have defective eyesight. :( Best regards, Tango.
  17. LOL! Nice recovery though. Best regards, Tango.
  18. I noticed the LOC needle is sometimes reversed from what it should be. First time I tried to fly an RSBN approach this threw me off, before I realized what was happening. Interesting however that it doesn't always do it. Best regards, Tango.
  19. I thought I read somewhere that it meant IR missile had a valid lock - not sure where though. Best regards, Tango.
  20. 40. RS-2US missile 1 readiness light 41. RS-2US missile 2 readiness light 42. R-60 missiles readiness light LN manual, page 45. Best regards, Tango.
  21. I did thanks. Just read it again - seems he has tweaked the drag as well. Looking forward to testing it. Best regards, Tango.
  22. Link added to my previous post. Best regards, Tango.
  23. Real life says MiG-21 can turn and fight with an F-16 without problems. MiG-21-93 "Bison" gave the F-16 a run for its money in an exercise in 2005. The F-16 pilots thought it would be a walk in the park for them. Nope... F-16 got kicked. It's not about low speed either - the F-16 is just as bad at 200 kts as the MiG. It's a bogus argument - the F-16 will be keeping its speed up as much as the MiG will, for exactly the same reason - maneuverability. If the speed does tank during the fight, both jets are in a bad position. Considering when the MiG was designed (1950s) it was one hell of an aircraft. Keeping up with a jet 20 years newer (and designed to counter it) is no small task. Just proves that if you get the basic design right, it'll keep on going. F-16 will be pretty hard to beat, too, design wise. http://www.indiadefence.com/COPE.htm Best regards, Tango.
  24. Anyone tried a tail slide yet? :P Best regards, Tango.
  25. I was a bit short on time yesterday. Here are some notes regarding the "sight picture" and one method I use for flying a *visual* approach in an aircraft with poor forward visibility: * Note that I always start from a slightly high position. This forces me to push the nose down to descend, which helps with visually acquiring the runway. * During the initial descent to the runway, I modulate thrust and speed brakes as necessary to keep the speed in check, and I ensure not to start the descent at high speed, otherwise it will be impossible to get the speed off for landing. * My initial aim point is to put the end of the pitot tube just before the runway threshold. * During the descent to the runway, I watch the runway aspect. When it looks "about right" I pull up so the threshold is between the top of the distance marker and the end of the pitot tube. Watching speed and config is crucial at this point, and I configure the aircraft for landing, if I haven't done so already. It's important to allow the runway to slowly "slip towards" the distance marker, otherwise as you descend your aim point will shift and you could land short. * Passing the last 500 - 1000 ft or so (~150 - 300 m altitude) I put the end of the pitot tube on the far end of the runway, to start reducing the sink rate. It's a delta wing, and it needs time to change the flight path otherwise you'll simply dump airspeed. This also shifts the aim point towards the touchdown zone. If you can imagine in your mind a flight path vector, it will be just below the top of the distance marker at this point. * As the threshold crosses under the nose, I raise the nose slightly so the far end of the runway is touching the distance scale. This is the all the flare maneuver requires. You need to watch your sink rate very carefully, because at this point ground effect comes into play, and you can end up floating or even climbing slightly. If the aircraft is level/climbing, just tap the throttle backwards slightly to pull off about 1% of thrust, and just ease off the pressure on the stick to let the nose drop the slightest amount. The aircraft will start to sink at this point, so hold the attitude and wait for touchdown. Above all - just fly the pattern and practice. Delta wing aircraft are actually the easiest to land, but they require good technique as they are unforgiving if you get slow. Something you can try in-sim (NEVER in reality) is to just hold a fixed attitude in descent, and try and determine where the aircraft would hit the ground if you did nothing. This will help you get an idea for where the aircraft is actually flying to. Try it at various air speeds and configurations to see the effect it has on the flight path. :thumbup: Best regards, Tango.
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