

Tango
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Excellent! Thank you! Best regards, Tango.
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I think it might be the same way as the AIM-9M works currently. ;) The bigger question is how is it done in the aircraft...I wondered if it might use a HUD pipper like the A-10 does in visual targeting mode. We need to implement the laser designator to paint the target... Best regards, Tango.
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I thought I read the same thing. Google returns nothing (so far). Best regards, Tango.
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WOW! Thanks guys!!! :D I'll make sure our modeller sees this! Best regards, Tango.
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Yes. Where the weapon exists in DCS we would prefer to use that, but for some weapons it will be necessary to produce a new visual model at least. We may need to create new weapon physics, but hopefully an existing weapon can be used that is equivalent. Best regards, Tango.
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Excellent! Thanks! That is unknown right now. Best regards, Tango.
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Yes! When I wrote my overview last night of the C-101CC I was pleasantly surprised at how capable it is! The above is all we have right now. It is quite hard to find any information (perhaps for obvious reasons). We should be able to use the actual missile from DCS, but how to designate targets, etc.. we don't know yet, and that is the subject of research. Best regards, Tango.
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Hi, These are the currently planned weapons for the C-101CC module for DCS:World. We are currently looking for good references for these weapons so that our modeller can create them. If you have any photos or dimensions that we could use, it would be greatly appreciated. Best regards, Tango.
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Depending on availability of information, maybe all three versions. :thumbup: If we can - all of them. :) It depends on the equipment required in the cockpit. It's unclear how the laser designator is pointed, or whether the AGM-65 requires a video display, for example. Best regards, Tango.
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Hi, Thanks! Differences-wise, there is more for the pilot to play with in the C-101 in the form of circuit breakers for various equipment, and some additional backup systems, but otherwise there is a very close match between them. They are both used for similar roles IRL; advanced jet training, advanced weapons training, and are both used by their respective air force aerobatic display teams. The C-101 has huge range — it can fly over 2000 nm un-refuelled. It was designed to fly to the Canary Islands from mainland Spain without refuelling. The EB (training version) is used by the Spanish air force for advanced jet training, before students move onto the F-5B. The CC version (attack version) was used by the Spanish, Chile, Jordan and Honduras air forces in the light attack role. The weapons it can carry are wide and varied, and you may or may not know, it even has an internal weapons bay under the rear seat for even more payload. The CC model can carry weapons up to and including the AGM-65. The A-36 "Halcón" is one variant of the CC model we are looking at that was operated by the Chilean air force, and includes RADAR for advanced tactical weapons training. Just an example of the weapons and equipment the C-101CC can carry: Internal bay: * Laser designator * Reconnaissance pod * Countermeasures systems * Single 30mm cannon complete with 130 rounds of ammunition * Twin Browning M3 12.7mm machine gun with 440 rounds of ammunition Under-wing hard-points: * BR-250 bombs * BR-125 bombs * LAU-10 rocket launchers * LAU-3A rocket launchers * AGM-65 Maverick missiles * AIM-9M Sidewinder * Sea Eagle air-to-surface anti-ship missile * Other air-to-air and air-to-ground weapons By comparison, the Hawk has approximately one quarter the air-to-ground payload capability by mass (T.1). The only air-to-air missile it carries is the AIM-9L (T.1A). I hope that helps detail the main differences! The CC model is packed with capability, and the DD model gets even more interesting including HOTAS and integrated navigation and mission management computer, but no orders were ever placed. C-101CC weapons layout: http://cdn-www.airliners.net/aviation-photos/photos/7/5/2/2396257.jpg C-101CC carrying the Sea Eagle: If you thought the C-101 was just a light-weight trainer with no capability... Best regards, Tango.
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Buenas/Hi, It will initially be SFM with ASM but we are actively looking for an AFM developer. Best regards, Tango.
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Hi, Thank you! We don't comment on release schedules, etc.. Sorry. Best regards, Tango.
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Hi, Thank you! In terms of dual-seat, the systems can already be programmed to support it, but the problem is the flight model. Until we get AFM, we are unable to access features required to sync the position of the simulation between two computers. Best regards, Tango.
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Hi, Thank you!! Great! I think the performance of the two aircraft are similar. They have similar power to weight ratios, and general characteristics, but I think the L-39 might be a bit quicker in the air. As for engines, again I think they are similar, with the C-101's engine maybe having a slightly faster spool time than that of the L-39, but slightly less thrust. http://en.wikipedia.org/wiki/Ivchenko_AI-25#Specifications_.28AI-25TL.29 - L-39 Engine http://en.wikipedia.org/wiki/Aero_L-39_Albatros#Specifications_.28L-39C.29 - L-39 Aircraft http://en.wikipedia.org/wiki/Honeywell_TFE731#Specifications_.28TFE731-2.29 - C-101 Engine http://en.wikipedia.org/wiki/CASA_C-101#Specifications_.28CASA_C-101EB.29 - C-101 Aircraft Best regards, Tango.
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Thanks everyone! We greatly appreciate the support! :beer: Some great photos above as well! Thanks for sharing! Best regards, Tango.
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Thank you! I do my best. :thumbup: Best regards, Tango.
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C-101 AVIOJET SYSTEMS SIMULATION OVERVIEW Hi everyone! We are very excited to make this announcement regarding the C-101! The following is an overview of the systems modelling. LIST LAST UPDATED: August 2nd @ 0045z. ELECTRICAL SYSTEM * All relays, switches and breakers modelled * All busses modelled with complete switching logic * Battery drains under load without generator or external power connected (WIP) * Accurate electrical loads by electrical consumers (the more you try and run on the battery, the quicker it fails) (WIP) * Systems highly granular, with sub-systems tied to their respective bus and associated circuit breaker AIR DATA COMPUTER * Highly accurate air data simulation * ASI simulates effects of compressibility and effects due to angle of attack * VSI has lagged response * Mach meter * Organic simulation of blocked pitot and static systems - results in accurate "down stream" behavior of altimeter, VSI and ASI without special programming HYDRAULIC SYSTEM * All flight controls dependent upon availability of hydraulic pressure (current SFM limitation means that aileron, elevator, and rudder operate regardless of configuration) * Hydraulic system manual reversion accurately simulated * Flight controls accurately drain system pressure PRESSURIZATION/AIR CONDITIONING * Pressurization schedule accurately modelled * Pressurization affects oxygen usage * Incorrect configuration leads to pilot blackout (WIP) * Canopy fogging reacts to ambient conditions/"cold soak" (WIP) OXYGEN SYSTEM * Affected by cockpit pressurization * Accurate usage based upon conditions * Normal and high flow modelled * Oxygen affected by crew member count NAVIGATION SYSTEM * VOR, ILS and TACAN accurately modelled * "Cone of silence", and range vs. altitude determine reception area * Each beacon characteristics accurate to their type * TACAN test mode fully modelled, including failure states * Terrain masking (WIP) TARSYN SYSTEM * Highly accurate start-up/shutdown * Effects of maneuvering/acceleration introduce errors * Highly accurate self-erect function with inhibit modes implemented * Independent vertical and horizontal gyros * Manual modes fully implemented ALTIMETER * Effect of blocked static port * Vibrator modelled with ability to tap glass * Needle will stick if vibrator failed/no power BACKUP INSTRUMENTS * Turn coordinator and slip ball will react correctly on the ground * Turn coordinator will topple if start-up time not observed * Attitude indicator errors implemented FUEL SYSTEM * Fuel system fully modelled * Inverted fuel tank simulated and reacts to g and NOT aircraft attitude * All fuel tanks correct modelled with complete fuel transfer system and auto logic, as well as manual modes * Mis-configuration of fuel system can lead to fuel starvation and engine flame-out * Fuel quantity indicator system fully modelled * All functions tied to their respective busses and circuit breakers ENGINE SYSTEM * Engine start/stop logic fully implemented * Engine ignition system auto/continuous mode fully modelled * Engine flame outs under certain conditions modelled * Engine failure if abused/limits exceeded FLIGHT DIRECTOR SYSTEM * HDG mode * VOR/LOC mode * GO AROUND mode * REV mode * APP ARM * GS mode * GS EXT mode * ALT mode * PAT mode NAVIGATION RADIO HEAD * VOR test mode implemented * Display test mode * Display dimmer/OFF implemented * Independent of nav radio - can fail independently VHF RADIO HEAD * Display test mode * Display dimmer/OFF implemented * Blinks on invalid frequency selection * Independent of comm radio - can fail independently UHF RADIO HEAD * Digital display fully implemented (bright/dim and TEST mode) * Frequency or channel select option * Channels stored for later use (user-editable) * Independent of comm radio - can fail independently TACAN RADIO HEAD * Test mode implemented * TACAN X band implemented * TACAN able to tune any valid DME source from VOR/ILS/DME in addition to TACAN/DME * Independent of TACAN radio - can fail independently DME RECEIVER * Independent DME receiver can fail independently MORSE CODE IDENTS * All beacon types include correct frequency of tone, keying rate, repeat rate, and interleave * Audio panel COCKPIT LIGHTING * Cockpit lighting integrated into model * Accurate area illumination (within limits of renderer) * All lights independently modelled (single lights can burn out/fail) * All lights tied to correct dimmers/switches EXTERIOR LIGHTING * All external lighting independently modelled (except formation lights) * Individual lights can fail (except formation lights) * All lights tied to correct switches * Multi-stage lighting ADDITIONAL EXTERNAL ANIMATIONS * Boarding ladders * Wheel chock * Pilots helmet(s) * GPU (when requested) ADDITIONAL INTERNAL ANIMATIONS * Boarding ladders * Helmet * GPU All electrical systems are tied to their respective busses, and circuit breaker(s) where installed. Systems are highly granular, so sub-systems can be failed separately with accurate response. Flight Director system will be fully operational. FD computer is fully implemented, and work is progressing very nicely on the controller logic. Upgrades to the TARSYN simulation will follow due to internal fault monitoring logic being implemented as part of the FD system. ;) Items marked as (WIP) may be experimental, missing, broken, or may not make it into the final product. THIS LIST IS NOT EXHAUSTIVE, AND EVERYTHING IS SUBJECT TO CHANGE. We hope you enjoyed reading some of the key features of the C-101 systems and depth of modelling. We aim to bring you the highest fidelity systems simulation possible, thanks to advice and feedback from our real-world pilots and maintenance technicians. We are extremely grateful for their help. Best regards, Tango.
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I can neither confirm nor deny. Let's get the current projects finished first! ;) Best regards, Tango.
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No. :D Best regards, Tango.
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Yes it is. Best regards, Tango.
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:D Thanks! Best regards, Tango.
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Hi, Wanted: Flight model developer to create advanced flight model for C-101 AvioJet and future projects. Must have strong engineering background. Please apply via Private Message. Buscamos: Desarrollador de modelo de vuelo, para crear un modelo de vuelo avanzado para el C-101 y futuros proyectos. Se requiere una base sólida en ingeniería. Por favor contactar vía mensaje privado. Deseable buen nivel de inglés, hablado y escrito. The C-101 project is developed by AvioDev who are officially licensed DCS developers. The aircraft is in the advanced stages of development, and we will make an official announcement soon. El proyecto del C-101 está siendo desarrollado por AvioDev, desarrolladores oficiales para DCS con licencia. El avión se encuentra en un estado avanzado de desarrollo, y realizaremos un anuncio al respecto pronto. Best regards, Tango.
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1.2.8 Open Beta Preliminary Change Log
Tango replied to upupandaway's topic in DCS World 1.x (read only)
I read in the notes for the Mi-8 that a future feature is multi-crew in a shared aircraft, so I guess it will be available to us (3rd party developers) when the feature is implemented there??? Best regards, Tango. -
As developer of the Hawk cockpit systems, I'm rather disappointed at these comments. I can only echo what SE wrote, and that's if you don't want it, don't buy it, but don't slam it, either. It is no small task producing a simulator of this fidelity, and we are learning the base simulator as well as trying to bring highly accurate aircraft to DCS for your enjoyment. You'll be interested to note that we had a Hawk QFI comment that it is so accurate, he'd sign it off for real world training immediately. If you think it is easy to produce add-ons for DCS, then you're more than welcome to try and produce an F-4, but I'll tell you now - you're going to be very busy for the next 2 years. ;) Best regards, Tango.
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I've been flying on the VA server when the server has taken a dump, and no-one was doing anything in particular at the times it crashed. For anyone to do more in-depth examination would require a debug build of the server, and/or more detailed crash logs. It is a problem that basically requires a lot of dev time running the server and client in a debugger, and just flying until the thing crashes, then taking a look to see what happened. If you want to see the problem in action, just fly on the VA server - it will fail eventually. Best regards, Tango.