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Tango

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Everything posted by Tango

  1. AFAIK, one is to be DCS standard, and I think only one would be accepted by ED as such. Best regards, Tango.
  2. I didn't know there was an altitude limit? Best regards, Tango.
  3. A civilian aircraft has reached its operational ceiling when: * It is at minimum reserve fuel, and; * It can't sustain a climb rate of greater than 100 ft, or; * It has reached the maximum operational altitude for pressurization/oxygen systems. It's service ceiling is often much lower, as the result of payload, fuel weight, and atmospheric conditions. I heard, but have no documentation to support this, that a combat aircraft service ceiling is when it can no longer climb at a rate greater than 500 ft/min at full dry power. Best regards, Tango.
  4. I didn't even buy one, because there was insufficient information on it at the time, and at £120 per unit, I was not going to buy it just to try it... 320x240... hmm... Best regards, Tango.
  5. +1 Best regards, Tango.
  6. All I can say is.... Saitek marketing SUCKS! I didn't realize you could FULLY CUSTOMIZE them AND USE THE WHOLE DISPLAY! Now the question is, what resolution are the displays? Best regards, Tango.
  7. How do I use that? That just creates an array of numbers... Best regards, Tango.
  8. Hi, How can I read which pylon has what weapon loaded? I have a weapon selector switch that selects the store based on type, not station, so if I have e.g. one cluster bomb loaded, it will release that cluster bomb regardless of the station it is loaded on, and if cluster bombs are loaded on multiple stations it will send release pulses in a specific sequence, but again independent of which station they are actually loaded on (asymmetric stores are permitted but the system is unaware of this). I know how to select the stations, but I don't how to detect which station has what loaded on it. Best regards, Tango.
  9. This is a serious headache for us 3rd party devs (and users!) right now. :( It is a problem common to us all, on both sides of the dev fence. :( Best regards, Tango.
  10. I'd like to see those screenshots with the frame rate stats in the top left. ;) By the way - the performance situation with FSX is completely different - you can't compare them in any way. Best regards, Tango.
  11. Thanks! Looks like we need to add some weapons. Best regards, Tango.
  12. Hi, Where do we define the weapon load-out for the aircraft (the list that appears in the load-out editor)? Best regards, Tango.
  13. Start with the Ka-50. Those that are saying start with the A-10 were late to the DCS party. :P Whatever happens, know that you WILL end up with them all eventually; you have the luxury of not having to wait for them to be built by ED. :D Best regards, Tango.
  14. Yes... we are completely under-represented in the sim world. :( Best regards, Tango.
  15. I second aaron886's comments. Developing a sim of any accuracy requires more than an API from ED. Even we 3rd party devs get minimal help - we are expected to figure out what we are given 95% of the time. ED will say "use this" - after that it is up to us to figure it out. It is not for the faint-hearted either - it requires serious engineering and mathematical knowledge to produce a complete simulation of DCS standards (or higher, if you are that way inclined). Best regards, Tango.
  16. Wet grass is even worse! At my local museum they have aircraft parked on grass - they are now up to the axles. Best regards, Tango.
  17. On my old system smoke used to kill FPS, but on my current system smoke doesn't have any negative effect. Water makes a big difference here. If I set it to medium or low, then I hardly ever suffer FPS issues. I agree that the direction you look has a big effect. Towards mountains is worse for me than the ocean. I have draw distance set to 15 km. Best regards, Tango.
  18. Hi, Check the 3rd party dev forum. Best regards, Tango.
  19. Hmm - not sure what is different now but it is working! I didn't change the function name, but I did re-try extern "C" __declspec(dllexport)so maybe not in combination with int luaopen_LUA(lua_State *L) :music_whistling: Best regards, Tango.
  20. :huh::book::huh::huh::huh: I'm stuck. It appears to be attempting to load the DLL, but it has the error: 00011.390 ERROR COCKPITBASE: ccLuaLoader::LuaDofile(L, "./mods/aircrafts/L-39C/Cockpit/Systems/ElecSys.lua"): Can't execute Lua file ./mods/aircrafts/L-39C/Cockpit/Systems/ElecSys.lua - error loading module 'LUA' from file 'F:\DCSW DEV BUILD\trunk_nightly\bin\x86_64\LUA.dll': The specified procedure could not be found.What exactly is "The specified procedure" that it is apparently faling to execute??? I have: __declspec(dllexport) int luaopen_LUA(lua_State *L) { luaL_register(L, "LUA", LUAfuncs); return 1; }I also tried: extern "C" __declspec(dllexport) int luaopen_LUA(lua_State *L) { //...... }I'm out of ideas for this evening. :( Best regards, Tango.
  21. Hi, Disregard! :D Must import the LIB file despite what some docs say. Best regards, Tango.
  22. At risk of a thread lock, you've hit the problem of what DRM can't do -prevent legitimate customers attempting to rip off your product. In the end, those who'd buy it will, and those who wouldn't aren't a lost sale to start with. The movie industry continues to shift record numbers of DVDs and movie tickets despite all the "piracy". ;) Best regards, Tango.
  23. I think you're wanting OFP/ArmA style forests in a flight sim. I agree, it would be great to have that detail, but at the expense of what? As it is, the trees in DCS are not even solid. Best regards, Tango.
  24. Tango

    DCS:Soyuz

    Who said DCS in this context meant "Digital Combat Simulator"? Could mean: * Digital Command Simulator * Digital Capsule Simulator * Digital Cosmonaut Simulator * Digital Communications Satellite (in the case of DCS:Voyager :D :D ) ;) Best regards, Tango.
  25. :lol: +1111111 :D Best regards, Tango.
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