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epolta

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Everything posted by epolta

  1. Well I just flew this mission today and sad to say the building issue is still broken. As soon as I landed on the roof the whole structure caught fire. I lifted off and re-attempted landing again after fire was out and then I sank part way into the building. The building is literally leaning like 45 degrees to the right so it's still broken.
  2. Copy. I guess that makes sense - Meta controls device firmware - which then interacts with VD software - to (hopefully) provide better overall experience. :)
  3. So a Meta update impacts how well the headset works with virtual desktop? I thought the whole point of VD was to get out of the meta ecosystem?
  4. Is that the only proposed fix? MSAA is terrible for shimmering and performance. Hopefully this can be fixed long term!
  5. SOLD WTS - U.S. CONUS (Continental U.S) VKB Gunfighter IV ‘Modern Combat Edition’ Ultimate - Extended - 100mm (No twist, English labels) $400 - buyer pays shipping Update: can ship USPS anywhere in lower 48 states for $25. Includes all original cams, springs, additional button and button caps and original box/manual (see photos) Excellent lightly used condition - replaced with VP Force Rhino and prefer it configured with WinWing grip SKU: Gunfighter IV ‘Modern Combat Edition’ Ultimate - Extended × 1 Pro-S / No Twist Adapter / EN Purchased new from VKB on 3/15/24
  6. If you taxi right up to the fence and then just crawl through the opening, your wing tip missiles will glitch through the fence without issue. you have to be going very, very slow
  7. Flew this mission tonight and confirmed all 3 SA-6s killed (confirmed in TGP)with three harms fired (wingman fired 2 and I fired 1). So mathematically I must have hit mine, but yet in debrief said I missed my SA-6. Don’t have tacview running to see exactly what happened but it sounds like might be a bug?
  8. For those of you that strive to get your physical devices in the same physical space and aligned properly between in game VR visualization and physical space - this bracket might be right for you. The default WinWing Bracket that mounts the ICP in front of the F18 UFC/HUD places it too low to be in the "proper" space. I worked with Dimitar to develop this bracket that solves the issue! When the ICP is not in use, it folds completely out of the way!
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  9. On Discord they indicated if you taxi super slow the wingtips will hit…but “glitch” through the fence without sustaining damage..worth a try.
  10. Yep! I think I might be able to find an alternate taxi route, but have no idea what AI wing men are going to do so hesitant to even try
  11. Yep, resolved with the latest patch!
  12. Flew this tonight…as others have commented bug hit my DMPI but both targets were still counted as destroyed..hit the burner, dropped my tanks after SAMs shut down and extended East per the recommendation from the pop up text… AWACs called merged so I did a defensive turn to the west just in time for bug to call tally MiG-29 Syrian markings. 2 seconds later they had missiles in the air against me - I dispensed countermeasure and died 2 seconds later… The pacing of this engagement feels wrong - they shouldn’t be able to get this close and be within their WEZ so quickly- honestly next time I play I’ll just stay in burner and extend - turning in with them that close and literally no SA is suicidal
  13. Flew tonight and maintained a steady 72 FPS throughout the mission much more enjoyable. DCS seems to be working better with the update!
  14. Thanks for trying! If @LeCuvier can't make it work... nobody can!!
  15. Hello all, I'm trying to implement a "toggle" pushbutton for the F-16 Ejection seat arming lever similar to the hornet, whereby each press of the button toggles between armed and unarmed. Here is the working F-18 hornet Lua code: { down = iCommandSeatArmHandle, cockpit_device_id = devices.CPT_MECHANICS, value_down = 0.0, name = _('Ejection Seat SAFE/ARMED Handle - SAFE/ARMED'), category = {_('Ejection Seat')}}, I'm unable to find the "iCommand" equivalent for the viper. Here's what I do have for the Viper - which only arms or disarms the seat - but not with the use of a pushbutton. {cockpit_device_id = devices.CPT_MECH, down = cpt_commands.EjectionSafetyLever, value_down = 0, name = _('Ejection Safety Lever - LOCKED'), category = {_('Systems'), _('Custom')}}, {cockpit_device_id = devices.CPT_MECH, down = cpt_commands.EjectionSafetyLever, value_down = 1, name = _('Ejection Safety Lever - ARMED'), category = {_('Systems'), _('Custom')}}, Any advice on how I can mimic this switch with the F-16? I've searched the clickable cockpit data etc for the "iCommand" in the F16 Viper with no luck. thanks!
  16. Unfortunately mission 8 is basically unplayable in VR for me at this time. Similar to other later campaign missions in Cerberus North the number of assets and DCS’ terrible multi threading is causing significant frame time lags for me.. the frame rate and the challenge associated with this mission are making it unplayable and terribly frustrating! Hopefully in the next patch Eagle dynamics can fix their issues with performance! edit: OK white knuckled it through the first phase of the mission and successfully completed all tasks when I head north to meet up with my escort. There is a definitive moment where a bunch of new items load in and my frames go from 60 down to 20 and it becomes literally unplayable.
  17. Confirmed today, September 13 E2. Still gets stuck.. no mods installed waited for at least 15 minutes and he never taxis past tomcat. I took off and flew around a bit, but mission never progresses without the E2 and the additional hornets and F11 14 remain on deck.
  18. Upgraded to Win 11 from Win 10 and simshaker for aviators no longer sees HF8 (forcefeel seat) in the seat handler. Have tried uninstalling and reinstalling with no luck. HF8 software detects seat so usb connection is good! Any ideas? FIXED: Needed a windows update - working now
  19. Tacview disabled. - Going to try disabling the export to Winwing software next. Just a bummer that those didn't affect performance prior to missions 9 and 10... Maybe just due to the complexity of these missions? Report back after disabling export LUA for Winwing. Hopefully ED can figure this out for the long term fix!
  20. Unfortunately, I have the same issues with Mission 10 just sitting in parking. Frame rates are half what they normally are in the other parts of the campaign. Maybe it’s a DCS issue - but the first eight missions run smooth!
  21. @ChillNG Removed all mods and did DCS Repair. Re-attempted mission with same results. The error message appears either when the APKWS hits the truck, or right after the truck is spawned. I had it happen on three different attempts - all about the same time. On the third attempt I was able to alt-tab to the error message and hit "enter" - at which point I was able to resume the mission. The error popped up 3 more times on the egress back to base - but each time I was able to Alt-Tab and hit enter to continue.
  22. The rest of the campaign up to this point has been pretty playable for me in VR but something must be going on with mission nine because I’m getting terrible frame rates even if I dial all my settings back to nill… anyone else experiencing the same thing?
  23. Running viacom through voice attack Sim shaker for aviators and an empty VR hanger mod that’s it.
  24. Me too! Just had it happen at the end of “new digs”. Ended up regaining control, and landing about halfway down the runway.
  25. Possible bug or is the issue on my end? As soon as the ammo truck spawns and as I roll-in to shoot him, DCS crashes and this is the error message I get
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