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Everything posted by STONE SKY
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Hi! Thanks for the note! In fact, the TG circle area is an assumed location for the hostile. I intended for Al-Tanf to be in the center of the circle, but based on your observation (it is correct), the center of the circle is indeed shifted, about 100-300 meters. During the flight, you need to navigate by TSD, and external landmarks, coordinates, and so on. The briefing picture is essentially a slide, cobbled together in a tent, to give the pilot an initial idea of the future mission. At this scale of the map, it is difficult to talk about accuracy. But in any case, on the F-10 map you will always find every hostile unit.
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DCS: AH-64D Outpost Campaign техническая поддержка.
STONE SKY replied to STONE SKY's topic in DCS: AH-64D
Добрый день! Спасибо за отзыв! 1 Миссия планирует любой вариант развития, главное - нужно оказаться на стоянке. Проверил)) Cleared for landing везде)) - проверяли с носителями языка, озвучивали американские актеры, некоторые действующие пилоты ГА. К сожалению никто не сказал об этом. Я внес поправки к следующим проектам. Спасибо! -
Hi there! I tested it just now and it seems like the wheel brakes should be sufficient. My Apache is standing still! Try some practice on a simple mission with Arleigh Burke to make sure you're doing it right. Maybe your collective isn't lowered enough. Please send the track here so we can take a look at it.
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Hi there! I tested and found that the IR marker is still bad, but visible and working. It's worse with night vision goggles, better with IHADSS. I also checked the trigger functionality - it works. Anyway, I'll update this mission in the next DCS update, along with all 12 MAD AH-64 missions. The campaign has been updated with datalink, Chinook, Kiowa.
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It's just an unequipped site. If we're talking about mission 8, also mission 7. If you're taking off from a plant Lafarge, or Tal-Siman, or Incirlik, any base - the fuel change function should be unlocked. Set the default ATC frequency of the base (location), change the fuel, then return to the prescribed frequency according to the scenario. Have a nice game! And thanks for the feedback!
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Have a nice game!
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Hello. Yes, that's right! I did it that way at first, but before the release, DCS had some complications. I had to redesign the missions for each helicopter. That's why it looks like two different campaigns in the menu. Inside the mission, the helicopter doesn't change.
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Oh yes. Thanks for your feedback. This can really be a problem. I will update the description and documentation. In the main menu, select CAMPAIGN, then you will be asked to select a helicopter on the left and a campaign. The DCS MAD campaign will appear for both Huey and Gazelle. This is the menu you should select.
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It's okay. Probably, if you take into account the heat, dust and sand, then as in reality, the helicopter would have been fueled less. Your opinion has a basis and it is true. But this will cause stricter requirements for the player. And my goal is to create content that can be enjoyed by players with different skill levels. Have a nice game sir!
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Mission 2: 75% fuel - 2,500 lbs Mission 3: 75% fuel - 2,500 lbs Mission 4: 62% fuel - 2,200 lbs Mission 5: 75% fuel - 2,500 lbs Mission 6: 78% fuel - 3,500 lbs. Bag on the left and removed by IAFS due to full gun load. Mission 7: 90% fuel - 2,900 lbs. Refueling could have been less, but since the deployment is near enemy territory, the group intentionally carried extra fuel as a precaution, as per scenario requirements. Mission 8: 75% fuel - 2,500 lbs Etc. 100% not in this campaign In Mission 8, Encirclement, there is likely the only challenge with takeoff. A stable hover in ground effect (HIGE) at 6-10 feet altitude, followed by a gradual increase in forward speed. This gradual increase after hovering enables the helicopter to smoothly transition to forward flight, maintaining stability and reducing engine strain. Fuel calculations include a reserve, ensuring that players of different skill levels always have approximately 40 extra minutes of engine run time.
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Hi! Yes, datalink network is implemented and works. Just checked. After the leader takes off, you will find him. Install IDM at FM2 In the COM menu, select PRESET 1 Then press FM2 Then press TUNE FM2 - CS Or just make sure they are highlighted in white. The leader turns on EPLRS during the radio check. Once he takes off, you can send a PP request Make sure you send a request, not a report of your Present Position. I have been wrong about this sometimes.
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Thanks for your time. I am working on it. The IR marker should be visible. I will come back with a solution.
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I moved the Colt's takeoff location literally 10 meters and it stopped exploding. Sending to ED. Thanks for reporting the error.
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Yes, unfortunately the main Black Hawk explodes and without it the mission is unplayable. I assume this is due to the latest update of the Syria map. I can't figure out what exactly affects the helicopter, because it has the invulnerability function enabled. I will send a report to ED Please skip this mission
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It looks weird, but without Blackhawk the leader won't continue the mission. I'll test and find the problem
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Техническая поддержка и отзывы на русском языке
STONE SKY replied to STONE SKY's topic in DCS: MAD Black Shark Campaign
ED ответили по поводу ракет и комбатанта. Проблема исправлена, ждем в апдейте. -
Thanks for your feedback. Yes, DCS bug, already fixed, waiting for the next update
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Техническая поддержка и отзывы на русском языке
STONE SKY replied to STONE SKY's topic in DCS: MAD Black Shark Campaign
Протестил, исправил. Триггер ОБЪЕКТ ОСТАТОК ЖИЗНИ работал некорректно некоторое время. Его пришлось сменить на ОБЪЕКТ ПОВРЕЖДЕН. В итоге Комбатант видимо наносит себе ущерб от пуска ракеты и сразу взрывается. Спасибо за отзыв! PS Ракеты сломались на комбатанте, летят сразу в воду как торпеды)))) придется подождать ответа ED, так как комбатанты все равно себя уничтожат сами, а если убрать мои триггеры, то на Ка-50 устанете их разматывать. БК не хватит -
Техническая поддержка и отзывы на русском языке
STONE SKY replied to STONE SKY's topic in DCS: MAD Black Shark Campaign
Триггер устроен так, что они взрываются при остатке жизни 80%. Видимо баг дкс забирает у них жизни при пуске ракеты. Или у кого то из френдли кораблей слетела задача НЕ СТРЕЛЯТЬ. Простите за ожидание, протестирую и исправлю завтра утром. -
Кампания ЭКИПАЖ от StoneSky (тех.поддержка)
STONE SKY replied to STONE SKY's topic in DCS: Ми-8МТВ2 Великолепная Восьмерка
Добрый день. Протестил, груз доставил. Но обнаружил проблему. Все грузы вокруг нашего груза были отключены, но по факту нет. В списке грузов я просто не смог найти тот груз который нужен нам, а именно 1-ISOCargobox. Уже над ним кое как удалось выбрать. Полагаю вы попали в то же затруднительное положение и забрали не тот груз. Исправляю, будет включено в следующий апдейт! Года 2 не перевозил грузы))) но смог))) PS. Грузы настроены верно. На остальных грузах вокруг метка МОЖЕТ БЫТЬ ГРУЗОМ отсутствует. Проблема на стороне DCS, как я понимаю. Обращусь в ED с отчетом. -
I tested it again and made some adjustments, now the trigger will react to you, not the leader. It seems more logical. Waiting for the next update, and enjoy the game!
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Sorry, I liked your review and only now saw that you also pointed out the errors. Yes, the DCS wingman behaves very badly. The most suitable scheme looks like this. You need to set the formation so that the wingman is at the tail of 1.5 clicks. And give him instructions when you are as close as possible to your target. Perhaps this will help him locate targets. In the following campaigns, I abandoned the default wingman.
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That's strange. I tested it and it worked. You are flying behind the leader, already near the coastline, and tuned to VHF USS Sampson - 128.540 CHANNEL 4 ARC - 186 When your leader approaches USS SAMPSON, a radio message will go off - GATLING 1-1: Two, detach. Proceed to landing - this is the trigger that should lower the railing on the ship in 10-20 seconds. An important condition here is that your leader is near the ship. If you suddenly want to try again, please send me the track.
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The railings should be lowered automatically. Could you please tell me more details, were the railings not lowered on the ship? Or do you want to know how I did it so that they would lower automatically? Thanks.
