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STONE SKY

DLC Campaign Creators
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Everything posted by STONE SKY

  1. It's okay. Probably, if you take into account the heat, dust and sand, then as in reality, the helicopter would have been fueled less. Your opinion has a basis and it is true. But this will cause stricter requirements for the player. And my goal is to create content that can be enjoyed by players with different skill levels. Have a nice game sir!
  2. Mission 2: 75% fuel - 2,500 lbs Mission 3: 75% fuel - 2,500 lbs Mission 4: 62% fuel - 2,200 lbs Mission 5: 75% fuel - 2,500 lbs Mission 6: 78% fuel - 3,500 lbs. Bag on the left and removed by IAFS due to full gun load. Mission 7: 90% fuel - 2,900 lbs. Refueling could have been less, but since the deployment is near enemy territory, the group intentionally carried extra fuel as a precaution, as per scenario requirements. Mission 8: 75% fuel - 2,500 lbs Etc. 100% not in this campaign In Mission 8, Encirclement, there is likely the only challenge with takeoff. A stable hover in ground effect (HIGE) at 6-10 feet altitude, followed by a gradual increase in forward speed. This gradual increase after hovering enables the helicopter to smoothly transition to forward flight, maintaining stability and reducing engine strain. Fuel calculations include a reserve, ensuring that players of different skill levels always have approximately 40 extra minutes of engine run time.
  3. Hi! Yes, datalink network is implemented and works. Just checked. After the leader takes off, you will find him. Install IDM at FM2 In the COM menu, select PRESET 1 Then press FM2 Then press TUNE FM2 - CS Or just make sure they are highlighted in white. The leader turns on EPLRS during the radio check. Once he takes off, you can send a PP request Make sure you send a request, not a report of your Present Position. I have been wrong about this sometimes.
  4. Thanks for your time. I am working on it. The IR marker should be visible. I will come back with a solution.
  5. Unfortunately, the Black Hawk that transports the special forces explodes in the first second of the mission. This is due to a bug that occurred after the Syria map update. I have already fixed it and sent it to ED. Waiting for the next DCS update
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  6. I moved the Colt's takeoff location literally 10 meters and it stopped exploding. Sending to ED. Thanks for reporting the error.
  7. Yes, unfortunately the main Black Hawk explodes and without it the mission is unplayable. I assume this is due to the latest update of the Syria map. I can't figure out what exactly affects the helicopter, because it has the invulnerability function enabled. I will send a report to ED Please skip this mission
  8. It looks weird, but without Blackhawk the leader won't continue the mission. I'll test and find the problem
  9. ED ответили по поводу ракет и комбатанта. Проблема исправлена, ждем в апдейте.
  10. Thanks for your feedback. Yes, DCS bug, already fixed, waiting for the next update
  11. Протестил, исправил. Триггер ОБЪЕКТ ОСТАТОК ЖИЗНИ работал некорректно некоторое время. Его пришлось сменить на ОБЪЕКТ ПОВРЕЖДЕН. В итоге Комбатант видимо наносит себе ущерб от пуска ракеты и сразу взрывается. Спасибо за отзыв! PS Ракеты сломались на комбатанте, летят сразу в воду как торпеды)))) придется подождать ответа ED, так как комбатанты все равно себя уничтожат сами, а если убрать мои триггеры, то на Ка-50 устанете их разматывать. БК не хватит
  12. Триггер устроен так, что они взрываются при остатке жизни 80%. Видимо баг дкс забирает у них жизни при пуске ракеты. Или у кого то из френдли кораблей слетела задача НЕ СТРЕЛЯТЬ. Простите за ожидание, протестирую и исправлю завтра утром.
  13. Добрый день. Протестил, груз доставил. Но обнаружил проблему. Все грузы вокруг нашего груза были отключены, но по факту нет. В списке грузов я просто не смог найти тот груз который нужен нам, а именно 1-ISOCargobox. Уже над ним кое как удалось выбрать. Полагаю вы попали в то же затруднительное положение и забрали не тот груз. Исправляю, будет включено в следующий апдейт! Года 2 не перевозил грузы))) но смог))) PS. Грузы настроены верно. На остальных грузах вокруг метка МОЖЕТ БЫТЬ ГРУЗОМ отсутствует. Проблема на стороне DCS, как я понимаю. Обращусь в ED с отчетом.
  14. I tested it again and made some adjustments, now the trigger will react to you, not the leader. It seems more logical. Waiting for the next update, and enjoy the game!
  15. Sorry, I liked your review and only now saw that you also pointed out the errors. Yes, the DCS wingman behaves very badly. The most suitable scheme looks like this. You need to set the formation so that the wingman is at the tail of 1.5 clicks. And give him instructions when you are as close as possible to your target. Perhaps this will help him locate targets. In the following campaigns, I abandoned the default wingman.
  16. That's strange. I tested it and it worked. You are flying behind the leader, already near the coastline, and tuned to VHF USS Sampson - 128.540 CHANNEL 4 ARC - 186 When your leader approaches USS SAMPSON, a radio message will go off - GATLING 1-1: Two, detach. Proceed to landing - this is the trigger that should lower the railing on the ship in 10-20 seconds. An important condition here is that your leader is near the ship. If you suddenly want to try again, please send me the track.
  17. The railings should be lowered automatically. Could you please tell me more details, were the railings not lowered on the ship? Or do you want to know how I did it so that they would lower automatically? Thanks.
  18. Good day! Yes, the instructions are in the documentation. Here, take it: -Oh, one more thing! The AH-64 Outpost campaign can be played in cooperative mode. Here are a few tips: Create a multiplayer game and load one of the campaign missions from the root folder of the game: DCS World OpenBeta \ Mods \ Campaigns \ AH-64 Outpost The campaign must be purchased by both players. Pressing the spacebar to check the radio and interact must be done by the player who created the server. Enjoy the game!
  19. Good day, gentlemen. I'm sorry, but I saw this thread by accident. Technical support is provided in another topic. Here is the link. https://forum.dcs.world/forum/323-stone-sky/ All your feedback and error logs have been accepted, I will fix everything that has not been fixed yet as soon as possible. There is no possibility to edit the weapons and fuel mounts, as this is part of the scenario. Fuel bags for testing and understanding a heavy helicopter are a simulation of a very long flight. But I will take your wishes into account. I will be glad if you rate the AH-64D OUTPOST.
  20. Друзья и коллеги, здесь вы можете оставить отзыв и указать на ошибки в кампании DCS: AH-64D Outpost. В ней присутствуют русские субтитры. Игра создана на основе реальных боевых действий Армейской Авиации США в рамках операции Непоколебимая решимость. Думаю, вам, как и мне может быть интересна организация полетов Авиации США, инструкции и система работы экипажей Апачи в различных операциях CAS, Medevak, работа в качестве ПАН для стратегов B-1 Lancer. Приятной игры. Также не забывайте о кампании MI-24P Outpost, которая является первой частью серии Outpost. Она создана для русских пользователей с русской озвучкой, документацией,субтитрами, и описывает основные боевые действия ВКС РФ в Сирии. Страница тех.поддержки и отзывов: В каждой из кампаний у вас есть возможность пройти игру вместе с другом в роли Пилота или в роли Летчика-оператора. В режиме мультиэкипажа. GENA PILOT совместно с Invictus‬ протестировали эту функцию на стриме Кампании Ми-24 Форпост. Кампания AH-64D Outpost также доступна для прохождения в режиме мультиэкипажа.
  21. Thanks for the idea! But I spent 3 days trying to set this up. Unfortunately, the leader cannot be moved down the runway during takeoff. This is a DCS script and cannot be changed. Thanks for pointing out the typo in Zulu and locale, I will fix it. Have a nice game!
  22. Принято! Добрый день. Форпост уже исправил, ждем в след. обновлении. Экипаж протестирую и исправлю в ближайшее время! Спасибо за отзыв!
  23. Добрый день! Принято, протестирую вернусь с отчетом! Довольно странно, что катера самоуничтожаются, этот триггер должен работать только от попадания в них ракеты. Спасибо за отзыв, приступил к исправлению.
  24. Yes! Just yes! I completely share your opinion! It looks great and impressive!
  25. There are no technical obstacles to this. If you can control Apache from the CPG location, yes, it is possible. There is one caveat - for each target the mission gives you about 10-14 minutes depending on the difficulty. If you spend too much time, you will get less points at the finish.
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