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doedkoett

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About doedkoett

  • Birthday July 17

Personal Information

  • Flight Simulators
    DCS World
  • Location
    Sweden
  • Interests
    DCS World

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  1. Nice model, Kurnass1977! What scale and make?
  2. You guys are talking about different things. Flutter, in the aviation world is when a control surface starts to self-oscillate. This is a serious problem which can lead to the destruction of the control surface or wing. The aircraft resistance to flutter is thoroughly tested during development. This is what mkellytx is talking about. The movement of the fins on the F-15 in the clip are merely vibrations, which itself can have a detrimental effect on the longevity of the airframe, but when the maneuver is ended the vibrations stop. If it was flutter, the fin might not stop shaking, and the oscillations might increase until the fin separates from the aircraft.
  3. Why wouldn't you be able to? You can do that in the Viper and Hornet already. In the FC Eagle too, I am sure.
  4. The attachment points must be tilted off to the side due to the geometry of the missile. Seen from the front the fins take the shape of an X with the mounting lugs on top, as you say. But to be able to fair in the missile properly in a semi recessed mount, it has to be rotated 45 degrees to a configuration resembling a + so that the top fins stick in to the fuselage. This rotates the mounting lugs and umbilical connections 45 degrees off to the side.
  5. The simple answer is that the mounting point for the missile in the recesses, is inboard on the forward recesses, and outboard on the rear ones. Why, I do not know. My guess would be that it has something to do with safe release of the weapon, but it might as well be something else, like lack of space for the pylon mechanism. Anyway, this means that any missile, Meteor or AMRAAM, will be rotated 90 degrees between the front and rear mount. Edit: attached a photo of the belly of a Typhoon I shot last summer.
  6. The two different steel pipe cargo objects are a bit iffy too. I also find it rather funny that several of the cargo objects, that AFAIK have been in the came for a long time, are too heavy to lift with any of the older helicopters. I saw another player almost pulling the rotor off his Mi-8 while trying to lift a set of logs, while the Chinook plucked them up with ease.
  7. You also need to map the safety catch in front of the release button. You also must select the hook used (so far only the middle is useable, so middle or "all") and arm the hook before release. This is done on the panel in the overhead control panel.
  8. Yes there is definitively something related to the CPU. I had serious FPS problems with the "Hook" too, but I deleted the shaders and set textures to medium, and now it´s mostly flyable. But then sometimes, for some unknown reason, the FPS drops. I checked the performance monitor in the task manager and saw a sharp drop in CPU load (from 25% to about 20%). But the funny thing was, that when giving the CPU graph a hard stare, the FPS returned, for a while. When they dropped again, I alt-tabbed out and in again, and got them back. I have an Intel 14700K, and when playing DCS it runs at around 25-ish %, which I think is rather low? I am thinking maybe it is related to the E-cores problem?
  9. Sorry about that - I just wanted to make the code part stand out, so it was clear what to copy/paste. I´ll use a different font the next time!
  10. I think the name of the module is wong. We have used the Chinook in our server successfully. PlayerLogistics.allowedTypes['CH-47Fbl1'] = { supplies = true, personCapacity = 33}
  11. In those first images a 3d model of an italian ICH-47F was used. What we got was the vanilla US CH-47F, so we´ll have to make do with what the US have/had on their variant.
  12. To transfer fuel, just create a pallet as you would with anything else you pick up from a warehouse.
  13. You can load the larger "oil tank" as well, but not the "fuel tank" (the one that is "boxed in"). At least by using the cargo dialog window. This will fold the seats up.
  14. That’s not Bob, that’s Otto!
  15. It's funny, but I don´t have any problems what so ever me "not having a body" while flying in VR. At best I have no use for a pilot body, and at worst, it only gets in the way. But funnily enough, I find that when I am flying with another crew member in the Kiowa, I want to activate the pilots, because it feels strange flying with an invisible crewmate! But when flying solo, I have no problem with the empty seat beside me.
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