Let's call it the "braking sequence" : the canards tilt forward while inner elevons pitch up.
I tried different ways :
-> The first one, I assigned the braking sequence on drag chute release. It should be the best solution... but this sequence has only two positions : middle and full, without any transitions. So, it looks jerky.
-> The second way was to index the sequence on pitch. When the pilot push the stick, the canards tilt down. But, at low speed, only 35% of the curve is used. So, it is tow much sensitive.
-> Actually, I indexed the sequence on a second argument : the nose gear strut. When it compresses, (ie, when the pilot brakes), the canards tilt forward some degrees, and amplified with pulling the stick.
And this, ONLY if flaps are down. To avoid have the canards moving like this when taxiing or flying.
Actually, it works not so bad, even if it is not perfect. I will try with the spinning wheel too. It looks interesting ! :)
So, yes, we can assign two or more arguments on the same animations !