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VireVolte_tigrou

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Everything posted by VireVolte_tigrou

  1. This one is perfect !
  2. Yes, a little saturate... ;)
  3. No file, you must have the 3D model to adjust this....
  4. Yes, you're a real 3D guru, Beczl. Keep going, you have my full support, dude !
  5. It rocks, dude !:D
  6. :shocking: Whoa, you're inspiring me, my friend ! :beer:
  7. Cpt Stark gave good answers. It is not so simple to switch from one FM to another. It should be done, but not priority !
  8. Yes, czech translation should be helpful ! You're engaged with Kamikadze ! So, I have to write the readme now ! :D Then, I added your names on beta-testers list. I'll use MiG-29G - form western units - for both C and D versions, using AdA trick. ;) BTW, AdA Mod team hugely supports this project, many thanks to them ! :)
  9. Good luck for this project,it begins well ! ;)
  10. It progresses actually very slowly, but I can announce the plane will be released with "D" version included... ;)
  11. Very nice show, indeed ! :)
  12. OMG !:shocking::cheer3nc::thumbsup::bounce:
  13. Yes you can, your finish is hugely better mine ! ;)
  14. Check this, man, it should help. I don't remember where I found this...
  15. Fantastic data !!! I will use them with care, even if some should not be fully implemented due to LO limitations... Many thanks ! PS : LEF are "slats" ? Edit : I'm looking for exact capacity of the fuel tanks !
  16. I'm actually working en LoDs. So, nothing really spectacular to share. In the same time, I began to add modifications for a "D" version to come. Screenshots to come next week...
  17. Indeed !:D Should help, thanks ! ;) So, it's time to go back to job...
  18. You can use Visibility arguments to do for. For exemple, if you need to use two different textures, just duplicate your object and assign the new texture. Then add Visibility track. The object #1 will be visible from 0 to 50 and the Arg, the object #2 from 51 to 100.
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