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VireVolte_tigrou

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Everything posted by VireVolte_tigrou

  1. Definitely a painful job, but legendary : the 4 tones splinter scheme :
  2. Me too ! :D
  3. I don't think so... :(
  4. I'm actually editing some config files. Nothing spectacular to share... ;)
  5. Austria replaces a "stock" nation or this is a new one ?
  6. Want to know which will be released first ?? Of course, your splinter cell camo will be fully hand-painted. :D
  7. Explaining how to create a full lockon model from zero is a huge task, there is not ready-to-use recipe. Nobody is able to explain shortly the full process ! But here is a short summary of the different steps. They're all important : -> Define the project. Which plane ? Which use ? If is for aerobatics only, you don't have to care about payloads, pylon positions, etc... It is for private use or public release ? For private use, you can forget some details, etc... -> Define poly count : 20.000 to 30.000 is a good base. -> Find documentation. Beware of blueprints, you MUST check their accuracy by comparison with pictures for exemple. Even if blueprints seems correct, they don't describe full shape of the model. You need a huge collection of picture to validate your work. -> Create 3D. -> Create mapping. -> Create template and skins. -> Implement animations. -> Create additional payloads. -> Edit MeInit and .skins files. -> Always check your model in game... Fix the bugs, then re-check in LO, then re-fix, etc... Many tutorials exist on the web, especially about 3D and mapping. I let you find them. If you have six months to lose (at least), you can begin now. And of course, don't forget the ED's plugin needed for .lom export... http://forums.eagle.ru/showthread.php?t=26447 http://forums.eagle.ru/showthread.php?t=23968 Cheers
  8. For wheels rotation, arguments 76 and 77 are dedicated. But attention, ED's plugin does not stand rotation superior to 180°. So, for a working 360° rotation, you must insert intermediate keys on your curve in Max. There's also arguments for propellers (check arguments list provided with ED's plugin, I can't remember exactly), but be aware you can't start propeller engine : there are all on AI planes !. So, you should provide a static propeller as shown in your pictures, and a moving prop represented by a disc with transparent texture like this (it turns in the game) : More details this evening !
  9. A small video showing main gear animations tests...
  10. In fact, I'm working on... six projects in the same time ! Some are know (Viggen, Draken, Rafale), some are for private use, others are surprises... So, when I'm tired of any project, then I switch to another one. Cause there are many tasks (project, modelling, mapping, skinning, animations, integration), there's always on model at a specific stage. And I'm actually focused on Viggen... until it bores me !
  11. I'm actually working on animations. So, nothing really spectacular to show...
  12. Beware of blueprints. Cause they are NOT official documents, their accuracy is often doubtful...
  13. Looks sick, it got spots everywhere ! :D
  14. Awesome model and skins, indeed. Maybe I should suggest to add a bit of transparency on your on-board numbers (I guess tga files are used) and this will be perfect. :)
  15. About Gripen : LOD0 : 35600 faces LOD1 : 26600 LOD2 : 17800 LOD3 : 3400
  16. But it fits perfectly with my Saabs ! :D
  17. I think this is the surprise you're talking about... ;)
  18. Of course. :) Then, you know, thee are so many Swedish birds which worn Austrian markings... :music_whistling: Not so simple... It works only if extra-pylon options is hard-coded. It is provided with R-77, not with Amraam... :/ I tried to modify the MeInit, but it works only in the payload editor, not in flight. It exists some issues, but not fully satisfying actually...
  19. Assembly is over. Painting is actually drying. Then, I will begin this week to implement all systems and controls. First test flights expected for new year. :) Edit : I should explain why this project took so much time... :D
  20. Updated 1.2: -> Added missing lights -> Corrected formation lights color -> Fixed LOD 3 bug -> Fixed dark canopies bug on ATI cards -> Added Royal Thaï Air Force Gripens D and S100B -> Minor 3D changes http://www.lockonfiles.com/modules.php?name=Downloads&d_op=viewdownloaddetails&cid=245&lid=1623&title=Gripen%20Mod%201.2#dldetails And thanks to 59th_Reaper for his help ! ;) Cheers !
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